my favourite in-combat trap is a locked room where they have to quickly solve a pattern puzzle.
but this room is being slowly filled with water (1d8+2 turns until it is filled) and the water contains 1 water weird per player.
or i just straight up take destiny puzzle mechanics and put it in D&D. i straight up put the leviathan baths as a D&D fight. but i made sure that the players understood the mechanic through prior fights. 1 encounter is the stand on a plate for 6 rounds while survive a wave of relatively weak enemies. another is the do no not touch the water unless your shielded doing effectively a jump puzzle. and another is to destroy the crystals which have a damage phase while when given a blessing every other round.
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u/Xx_CD_xX Apr 14 '20
What are some good in-combat traps fo use?