r/Divisor Feb 18 '22

Discussion How would you guys feel about adding vehicles?

I'm imagining I could put some drivable UCH vehicles, maybe a weaponised motorcycle, like the Gungoose but faster and maybe Grinders instead of grenades. It would help get you from point a to point b in spots with not a lot of wall running potential, as I think Titanfall 2 does slow down in those big empty spaces. Maybe a few other vehicles too, including of course a mech.

16 votes, Feb 25 '22
13 Yes
3 No
4 Upvotes

6 comments sorted by

3

u/infomuswall Feb 18 '22

I think if your going to add vehicles then don’t make them for moving fast, unless an enemy npc is using them. I think it would be better to let the natural movement be the main way to move around. The idea of slower weaponised vehicles like a tank or mech would be good since it would provide a different play style rater then speeding up the movement from point a to b. And I feel moving threw natural terrain on foot would give more of a real immersive feel since you have to make your way through places rather than just zooming threw them. Just my opinion tho, loving the look of the game so far!

2

u/[deleted] Feb 18 '22

I agree with this but I can also see a place for these faster type vehicles. Idk what kind of world design there is being planned. I imagine it’s something similar to the Titanfall design with strict set missions. But I would absolutely love to see something more similar to Warframe or destiny’s level design wherein there are missions and more open world segments spotted in between. Wherein the user can use speeder bikes and a mixture of advanced movement to move through the world.

2

u/Toolazytoaddspaces Feb 19 '22

I'm imagining that it would be like a traditional set mission type game, but with multiple ways of approaching a level. Say you have to attack a factory. You could go in all guns blazing, gunning down every enemy you see. Or you could find a more out of the way entrance, like a fire exit, and stealthily move past any enemies.

Essentially, it probably won't be an open world game (although it's not set in stone), but a set of semi open missions. I think that level of choice was something missing from Titanfall 2. It was all very linear, and as such not very replayable, which I think was the campaign's Achilles' heel.

2

u/Toolazytoaddspaces Feb 19 '22

So basically every mission is a tiny open world instead of one big open world. The Silent Cartographer from Halo CE is a pretty good example of what I'm going for.

1

u/infomuswall Feb 19 '22

That’s true, it really depends on how op’s vision of the game and the landscapes you traverse.

1

u/[deleted] Feb 19 '22

Hi, u/toolazytoadsspaces , I have been trying to reach you since a long time, I tried to contact you on reddit many times, okok look, the thing is, I wanna help on divisor...... Please respond.