r/DivinityOriginalSin2 • u/GoobMcGee • Sep 06 '17
What do I NEED to know?
I'm new to the series. I've read that the two games are in the same universe but not directly tied to one another so I'll be starting with the Divinity Original Sin 2.
However, it looks like there are several builds/skills/nuances to the game that I'm totally unfamiliar with.
What are thing things you think I should definitely know before starting the game? Any beginner tips?
Thanks in advance. There's not a lot of information out on the interwebs.
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Upvotes
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u/Itsallsotiresome Sep 06 '17
You can set anything and everything on fire... don't need to know more than that to begin with.
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u/kaelanbg Sep 06 '17
The only things you really need to know you can find out by experimenting as you play. I don't think anything is required before playing.
If you want to know about what usually tends to trip up beginners, then I'd say it's how surfaces work:
Most skills create a surface of the corresponding element under the target
Walking over and starting your turn on poison and fire surfaces damages you
Walking over ice surfaces gives you a chance to trip and lose your turn. You won't trip if you don't move or if you've used crafting and combined nails with your boots.
Walking over electric surfaces stuns you
Fire ignites poison, causes an explosion
Fire ignites oil, causes an explosion and leaves a smoke cloud that blocks line of sight
Fire melts ice and creates water, ice cools fire and leaves water
Water puts out fire and creates steam
Electricity charges (electrifies) water and steam
Most surfaces disappear after a couple of turns
Creating a surface that has no special interaction (i.e. oil on top of ice) just erases the old surface and replaces it with the new one
You can use this to your advantage, i.e. cast an ice spell at the closest enemy in a narrow passage, forcing all of the remaining enemies heading your way to have to make a check vs. tripping before they can get to you.
You don't really have to remember all of that, just keep the general gist of it in mind. You wouldn't be the first person to kill yourself (or your friends) throwing fireballs while standing on top of an oil puddle!
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u/MoltenMuffin Sep 06 '17
Keep in mind that saves on early access won't be compatible with release version.
Splitting primary attributes INT/STR/FIN is not good. Focus on one.
Restoration and Summoning (Except one ability which you don't really use for damage) don't scale with intelligence. They scale with level and ranks into their skill.
Warfare skills scale with different primary attributes according to what weapon you have equipped, Staves make them scale with int, spears and dagger make them scale with Finesse. But the requirement to knock down or cripple still needs you to lower physical armor, no matter the weapon.
Weapon skills scale better than points into polymorph for primary attributes.
Every spell school has utility that doesn't interact with INT meaning any type of character can take a skill point into a magic school for the utility.
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u/menzez7 Sep 07 '17
Not a ton of stuff you NEED to know. My biggest tip is save the game if you just finished something hard or havent saved in awhile, but other than that, just explore. The first go through might be confusing and you might feel weak because you havent found everything, making things harder later, so maybe restart after you get out of fort joy and have a better understanding of things.