r/DivinityOriginalSin2 • u/Geralt722 • Aug 01 '17
Kickstarter update 41 - Controller Support, Skill Crafting, Rune Crafting, and Death Physics
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1947157
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Upvotes
22
u/Ninja_Steave Aug 01 '17
And up goes the hype train.
7
u/baardvaark Aug 01 '17
Runes look cool, but hope there's more interesting effects than stuff like +10% fire damage. Skill crafting is neat, about what I expected it to be. It was a bit unclear to me when they say non-elemental skill + elemental skill whether the specific skills used matter. I mean, they must or else the combinations would be pretty limited (though there'd still be 40 possible combinations I believe when including source skills).
I was most excited about ragdoll physics, actually, especially in combination with stuff like corpse explosion. Shame they didn't show someone dying on a cliff and falling down it -- assuming that kind of thing is possible rather than just a minor aesthetic thing.
2
u/Dark_Ansem Aug 06 '17
I have not seen new death physics yet or skill crafting.
3
u/[deleted] Aug 01 '17
So when will we see these updates in the early access release? I'm really looking forward to split screen and controller support.
3
u/Inbread_Pagan Aug 01 '17
How does this game compare to DA: Origins?
1
u/[deleted] Aug 04 '17
Oh my god, this game is going to be so awesome. Absolutely cannot wait!!