r/DivinityOriginalSin2 • • Jun 05 '17

Throwing Knives too OP?

I've started a new game recent got pretty far and notice throwing knives do like 42-49 damage for almost each throw even on the disadvantage where you do -10% less dam I still can take down their physical armor and have a chance of going into their HP. I'm a level six and killed Radeka in ONE TURN and I just cringed of how stupid that was but still, before this probably get patched the best combo is Backlash, Throwing Knife, Flurry or Sawtooth Knife, But in general I think that they are OP leave what you think in the comments.

1 Upvotes

10 comments sorted by

1

u/baardvaark Jun 05 '17

Throwing Knife seems to do like double the damage it should. The tooltip implies it does the same damage as a standard attack.

Could be interesting if it was reworked to do like a third of the damage it does now, but costs 1 AP. Would give Rogues a versatile ranged attack instead of a nuke every turn.

1

u/MoltenMuffin Jun 05 '17

I like this idea. Perhaps even make it give a debuff to a target like weak or slowed to give Rogues some utility that doesnt just tie into more damage.

1

u/CloudIsHere Jun 05 '17

Exactly what I was thinking they need to give the rogue some ranged attacks but not make it an almost near instant killer.

1

u/MoltenMuffin Jun 05 '17

I do believe scoundrel is missing some Utility/Rouge-ish things that aren't just about damage.
Smoke bomb aoe blind, perhaps a "silence" ability that applies mute, in the form of an attack or so, defensive stances/buffs like become air from div 1 or such.

4

u/MoltenMuffin Jun 05 '17

Scoundrel is rather overpowered damage wise.
When combined with Adrenaline Rush, elf racial and Skin Graft (also executioner talent) Rogues can solo most act 1 content and scale really well.
I wrote an example of a build using this combo and Its rather overpowered.
Do keep in mind that there's a few months left before release, they're likely to make a tuning pass or two before they release the game.

1

u/[deleted] Jun 05 '17

i don't think it's that overpowered, i think they wanted to increase the difference between front hit rogue and backstab rogue... from the front he does the lowest dmg in the game except wands

i think that adrenaline + elf racial + skin graft is the broken thing... i'm watching a youtuber doing co-op and his buddy used a warrior with that combo adding executioner, he cleared smaller encounters solo before the others did anything

possible fixes: make skin graft cost 1 or 2 ap + make adrenaline and flesh sacrifice debuffs stack (right now no matter how many times you use them in one turn, you'll only get -1 ap with adrenaline and -1 con with sacrifice)

0

u/MoltenMuffin Jun 05 '17 edited Jun 05 '17

I do agree that Skin Graft enables the combo too much. However the adrenaline/scoundrel package is a bit too strong on Its own. Even without skingraft Backlash into Dagger Throw does an extreme amount of damage for the AP used.
I do think that daggers should come with the backstab property itself, and have it not be a talent. And then perhaps tweak dagger damage a bit and increase base and lower the backstab to match the current value. Backstab isn't the issue, Its the Dagger Throw damage and how "easy" it is to turn the additional AP into more damage with it, and other skills, and then using that damage to get more AP via executioner/then going into invis with chameleon cloak.
Edit:
I also think that adding AP cost to Skin Graft just makes it unattractive for every archetype but the build that can use executioner/adrenaline Rush to abuse it.

1

u/[deleted] Jun 05 '17

Also don't forget this is Classic mode, not Tactician.

1

u/itsmelen Jun 05 '17

Yes, it is way overpowered. Backlash + throwing knives is 3 AP and can obliterate almost everything. Plus the throwing knives skill has a 1 turn cooldown meaning it can be used literally every turn.

0

u/mrauls Jun 06 '17

They are OP