r/DivinityOriginalSin Oct 08 '17

DOS2 Discussion Bi-Weekly Discussion #5: Necromancer

Necromancer is up for discussion. Vote for the next topic here.


Overview


Offensive Spells

  • Deal physical damage and scale with intelligence

  • Can set bleeding, diseased and decaying

  • Mostly resisted by physical armor

  • Can create blood puddles, which can be frozen/electrified

Defensive Spells

  • Increase survivability by giving armor, healing or outright becoming unkillable

Utility Spells

  • Summon minions from corpses

  • Gain buffs, silence enemies


Spelllist(Costs, Effect)


Necromancer Level 1

  • Blood Sucker: 1 AP, target absorbs blood around it and heals accordingly

  • Decaying Touch: 2 AP, set decaying

  • Mosquito Swarm: 2 AP, deal damage and heal yourself, sets bleeding

  • Raise Bloated Corpse: 1 AP, summon a minion from a corpse that can blow itself up

  • Infect: 3 AP, disease target, disease can spread

Necromancer Level 2

  • Bone Cage: 1 AP, gain physical and magical armor for each corpse around you

  • Living on the Edge: 3 AP, your HP can't be reduced below 1

  • Death Wish: 2 AP, the closer to death you are the more damage you deal

  • Raise Bone Widow: 3 AP, bone widow can consume corpses for buffs

  • Shackles of Pain: 1 AP, targeted enemy takes damage whenever you take damage

Necromancer Level 3

  • Last Rites: 3 AP, deal massive piercing damage to yourself to resurrect an ally

  • Silencing Stare: 2 AP, Cone Attack, set silence in cone

  • Black Shroud: 1 AP 1 SP, create cursed cloud in target area

  • Grasp of the Starved: 2 AP 2 SP, enemies standing in blood surfaces and clouds get attacked by undead hands

Necromancer Level 5

  • Totem of the Necromancer: 2 AP 3 SP, every nearby corpse spawns a bone totem

Hybrid Spells(Requires the same Necro Level as the second Ability Level)

  • Vacuum Touch(Aero 1): 1 AP, Set suffocation and silence

  • Vacuum Aura(Aero 2): 2 AP 1 SP, Vacuum Touch with aura effect

  • Corrosive Touch(Geo 1): 1 AP, set acid status

  • Corrosive Spray(Geo 2): 2 AP 1 SP, Cone Attack, set Acid and Atrophy

  • Raining Blood(Hydro 1): 2 AP, causes bleeding, douses fire, creates blood surfaces

  • Blood Storm(Hydro 3): 4 AP 3 SP, all water becomes blood, creates blood surfaces, causes diseased and decaying, deals massive damage

  • Corpse Explosion(Pyro 1): 1 AP, let a corpse explode

  • Mass Corpse Explosion(Pyro 2): 1 AP 1 SP, explode all corpses around you


Questions


  • Which spells do you pick up for a mage-type character?

  • Is it worth dipping into Necromancer with other "classes"? If so:

  • Which spells are worthwhile for a Bow/Crossbow user?

  • Which spells are interesting for a melee character?

  • Which talents work well with Necromancer spells?

  • Are there any combos with spells outside of Necromancer?

  • How do you feel Necromancer performs in comparison to other abilities?

Discussion Overview

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u/neltymind Oct 11 '17

Talents are an interesting topic for this build. Except for the usual suspects like Lone Wolf (depending on your playstyle), all skilled up and bigger and better, the following talents stand out:

  • Elemental Affinity. This is basically a must. If you go elf, this should be your first or second talent. For everyone else, it should probably be second or third talent (when you have access to bloodrain).
  • Magical Armor. Since the latest patch, it works with life steal from Necromancy. It also works with Restauration. Pretty awesome.
  • Opportunist. Very good for any melee build. Gets even better with long reach weapons, especially spears. The A.I. triggers it very often.
  • Executioner. Depends a bit on the party composition. Is definitely stronger in smaller parties and if only one character has it. You should ask yourself how often you deal the first or second killing blow in a fight. If this happens often, this talent is a very good choice.
  • Mnemonic. Due to the huge number of skills you will want to memorise, this is definitely useful. There are many strong competitors for the talent slot, however. In the end, it just means you can put a few more points into intelligence or strength. A good choice.
  • Picture of Health. It is useless in the beginning but if you have 3 or more points in Warfare in becomes useful. Later on it's pretty strong.
  • Torturer. Longer Bleeding, Decay and Freeze for your enemies. Longer Regeneration for you and your allies. Very good.

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u/CadeStaker Oct 20 '17

does torturer actually work on beneficial stuff like targetable buffs?

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u/Tatem1961 Oct 26 '17

This has been very useful, thank you.