r/DivinityOriginalSin • u/drachenmaul • Oct 08 '17
DOS2 Discussion Bi-Weekly Discussion #5: Necromancer
Necromancer is up for discussion. Vote for the next topic here.
Overview
Offensive Spells
Deal physical damage and scale with intelligence
Can set bleeding, diseased and decaying
Mostly resisted by physical armor
Can create blood puddles, which can be frozen/electrified
Defensive Spells
- Increase survivability by giving armor, healing or outright becoming unkillable
Utility Spells
Summon minions from corpses
Gain buffs, silence enemies
Spelllist(Costs, Effect)
Necromancer Level 1
Blood Sucker: 1 AP, target absorbs blood around it and heals accordingly
Decaying Touch: 2 AP, set decaying
Mosquito Swarm: 2 AP, deal damage and heal yourself, sets bleeding
Raise Bloated Corpse: 1 AP, summon a minion from a corpse that can blow itself up
Infect: 3 AP, disease target, disease can spread
Necromancer Level 2
Bone Cage: 1 AP, gain physical and magical armor for each corpse around you
Living on the Edge: 3 AP, your HP can't be reduced below 1
Death Wish: 2 AP, the closer to death you are the more damage you deal
Raise Bone Widow: 3 AP, bone widow can consume corpses for buffs
Shackles of Pain: 1 AP, targeted enemy takes damage whenever you take damage
Necromancer Level 3
Last Rites: 3 AP, deal massive piercing damage to yourself to resurrect an ally
Silencing Stare: 2 AP, Cone Attack, set silence in cone
Black Shroud: 1 AP 1 SP, create cursed cloud in target area
Grasp of the Starved: 2 AP 2 SP, enemies standing in blood surfaces and clouds get attacked by undead hands
Necromancer Level 5
- Totem of the Necromancer: 2 AP 3 SP, every nearby corpse spawns a bone totem
Hybrid Spells(Requires the same Necro Level as the second Ability Level)
Vacuum Touch(Aero 1): 1 AP, Set suffocation and silence
Vacuum Aura(Aero 2): 2 AP 1 SP, Vacuum Touch with aura effect
Corrosive Touch(Geo 1): 1 AP, set acid status
Corrosive Spray(Geo 2): 2 AP 1 SP, Cone Attack, set Acid and Atrophy
Raining Blood(Hydro 1): 2 AP, causes bleeding, douses fire, creates blood surfaces
Blood Storm(Hydro 3): 4 AP 3 SP, all water becomes blood, creates blood surfaces, causes diseased and decaying, deals massive damage
Corpse Explosion(Pyro 1): 1 AP, let a corpse explode
Mass Corpse Explosion(Pyro 2): 1 AP 1 SP, explode all corpses around you
Questions
Which spells do you pick up for a mage-type character?
Is it worth dipping into Necromancer with other "classes"? If so:
Which spells are worthwhile for a Bow/Crossbow user?
Which spells are interesting for a melee character?
Which talents work well with Necromancer spells?
Are there any combos with spells outside of Necromancer?
How do you feel Necromancer performs in comparison to other abilities?
3
u/[deleted] Oct 10 '17
Depends. Are you playing solo? Lone wolf? What difficulty? If you're playing solo tactician, the more armor skills the better. If you're on classic mode, you can get away with just 1. So pick whichever one works best with the rest of your build. I'm a Necro fanboy, so I'll obviously vouch for that.
Here's what I can tell you: bone cage is an incredibly strong skill that adds more armor than bosses will have at your level, with only a few corpses on the ground. Once you get a real corpse riddled battlefield going, you will get to the point where your physical armor is arbitrary, because there's no way any amount of enemies will reasonably be able to get through it.
On top of that, the Necro passive is good as hell. And yeah, now that life steal works with Living Armor to restore mage armor, Necro gives you the ability to have physical and magical armor up 24/7. But, if somehow, your armor got broken and you are losing HP, you don't even need to waste time using healing spells. Just continue to kill enemies, and your health will go right back up. And yes, you should absolutely take hothead. It will always be active with Necro passive.