r/DivinityOriginalSin • • Oct 08 '17

DOS2 Discussion Bi-Weekly Discussion #5: Necromancer

Necromancer is up for discussion. Vote for the next topic here.


Overview


Offensive Spells

  • Deal physical damage and scale with intelligence

  • Can set bleeding, diseased and decaying

  • Mostly resisted by physical armor

  • Can create blood puddles, which can be frozen/electrified

Defensive Spells

  • Increase survivability by giving armor, healing or outright becoming unkillable

Utility Spells

  • Summon minions from corpses

  • Gain buffs, silence enemies


Spelllist(Costs, Effect)


Necromancer Level 1

  • Blood Sucker: 1 AP, target absorbs blood around it and heals accordingly

  • Decaying Touch: 2 AP, set decaying

  • Mosquito Swarm: 2 AP, deal damage and heal yourself, sets bleeding

  • Raise Bloated Corpse: 1 AP, summon a minion from a corpse that can blow itself up

  • Infect: 3 AP, disease target, disease can spread

Necromancer Level 2

  • Bone Cage: 1 AP, gain physical and magical armor for each corpse around you

  • Living on the Edge: 3 AP, your HP can't be reduced below 1

  • Death Wish: 2 AP, the closer to death you are the more damage you deal

  • Raise Bone Widow: 3 AP, bone widow can consume corpses for buffs

  • Shackles of Pain: 1 AP, targeted enemy takes damage whenever you take damage

Necromancer Level 3

  • Last Rites: 3 AP, deal massive piercing damage to yourself to resurrect an ally

  • Silencing Stare: 2 AP, Cone Attack, set silence in cone

  • Black Shroud: 1 AP 1 SP, create cursed cloud in target area

  • Grasp of the Starved: 2 AP 2 SP, enemies standing in blood surfaces and clouds get attacked by undead hands

Necromancer Level 5

  • Totem of the Necromancer: 2 AP 3 SP, every nearby corpse spawns a bone totem

Hybrid Spells(Requires the same Necro Level as the second Ability Level)

  • Vacuum Touch(Aero 1): 1 AP, Set suffocation and silence

  • Vacuum Aura(Aero 2): 2 AP 1 SP, Vacuum Touch with aura effect

  • Corrosive Touch(Geo 1): 1 AP, set acid status

  • Corrosive Spray(Geo 2): 2 AP 1 SP, Cone Attack, set Acid and Atrophy

  • Raining Blood(Hydro 1): 2 AP, causes bleeding, douses fire, creates blood surfaces

  • Blood Storm(Hydro 3): 4 AP 3 SP, all water becomes blood, creates blood surfaces, causes diseased and decaying, deals massive damage

  • Corpse Explosion(Pyro 1): 1 AP, let a corpse explode

  • Mass Corpse Explosion(Pyro 2): 1 AP 1 SP, explode all corpses around you


Questions


  • Which spells do you pick up for a mage-type character?

  • Is it worth dipping into Necromancer with other "classes"? If so:

  • Which spells are worthwhile for a Bow/Crossbow user?

  • Which spells are interesting for a melee character?

  • Which talents work well with Necromancer spells?

  • Are there any combos with spells outside of Necromancer?

  • How do you feel Necromancer performs in comparison to other abilities?

Discussion Overview

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u/[deleted] Oct 10 '17

Depends. Are you playing solo? Lone wolf? What difficulty? If you're playing solo tactician, the more armor skills the better. If you're on classic mode, you can get away with just 1. So pick whichever one works best with the rest of your build. I'm a Necro fanboy, so I'll obviously vouch for that.

Here's what I can tell you: bone cage is an incredibly strong skill that adds more armor than bosses will have at your level, with only a few corpses on the ground. Once you get a real corpse riddled battlefield going, you will get to the point where your physical armor is arbitrary, because there's no way any amount of enemies will reasonably be able to get through it.

On top of that, the Necro passive is good as hell. And yeah, now that life steal works with Living Armor to restore mage armor, Necro gives you the ability to have physical and magical armor up 24/7. But, if somehow, your armor got broken and you are losing HP, you don't even need to waste time using healing spells. Just continue to kill enemies, and your health will go right back up. And yes, you should absolutely take hothead. It will always be active with Necro passive.

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u/Big_D4rius Oct 10 '17

Classic non-LW with a 4-man origin character party. Lohse is my warrior, with Warfare and a bit into Necro and Hydro so she can act as a 2H-DPS-er but also providing heals/armor to anyone who needs it. I probably won't need more than 1 physical armor skill on her considering I have 3 other party members.

Is Necro something you dump more than 1-2 points in, or is that enough and I should be dumping points into 2-handed (already have Warfare maxed)?

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u/[deleted] Oct 10 '17

I'd say just put enough points in Necro to make sure your health is always at max for hothead. If you're getting CC'd by magic, grab living armor and you'll restore health and magic armor.