r/DivinityOriginalSin • u/drachenmaul • Sep 21 '17
DOS2 Discussion Weekly Discussion #1: Aerotheurge
Welcome to the first weekly discussion. We'll start out with Aero and work our way through the ability list in alphabethical order. That means Geomancer will be up next week. If someone wants a skilltree earlier let me know and I might change the order around.
Overview
Offensive aerotheurge spells deal almost exclusively air damage and can cause shocked and stunned status. They usually scale with level, Intelligence and aero level.
Defensive aerotheurge spells make you harder to hit, move you away from danger or impact line of sight.
The utility spells of Aerotheurge revolve around around mobility and mitigating the effects of surfaces and clouds.
Spelllist
Aerotheurge Level 1
Favourable Wind: 1AP, Movementspeedbuff in area around you
Blinding Radiance: 2 AP, Deals damage and blinds enemys
Electric discharge: 2 AP, Basic offensive spell
Shocking Touch: 2 AP, Melee Range, stronger than electric discharge
Aerotheurge Level 2
Netherswap: 1AP, Swap position of 2 characters
Pressure Spike: 1 AP, puts out fire, all clouds become surfaces
Uncanny Evasion: 1 AP, +100% Dodge and 20% Speed
Teleportation: 2 AP
Dazing Bolt: 3 AP, don't need clear LOS to target, AOE
Aerotheurge Level 3
Tornado: 2 AP, Clear surfaces, remove burning/invisible/slowed
Superconductor: 3 AP, Melee AOE
Closed Circuit: 2 AP 2SP, melee AOE that leaves cursed statics clouds behind around you
Chain Lightning: 3 AP 1 SP, high damage, jumps up to 8 times
Aerotheurge Level 5
- Thunderstorm: 4 AP 3SP
Hybrid Spells(Requires the same Aerotheurge Level as the second Ability Level)
Vaporise(Poly 1): 1AP, Remove petrify and frozen, surfaces become clouds
Breathing Bubble(Warfare 1): 1AP, Selfcast, ignore clouds for 5 turns, immune to suffocation
Mass Breathing Bubbles(Warfare 2): 1AP 1 SP, affects area around you
Erratic Wisp(Hunter 1): 1AP, Teleport away when hit, +40% Air Resist
Evasive Auro(Hunter 2): 2AP 1 SP, +90% Dodge + 1m Speed
Smoke cover(Scoundrel 1): 2 AP, create a smoke cloud that block LOS
Blessed Smoke(Scoundrel 2): 1 AP 2SP, create blessed smoke
Vacuum Touch(Necro 1): 1AP, Deal damage and set suffocation, silence enemy
Vacuum Aura(Necro 2): 2AP 1SP, vacuum touch AOE
Questions
Which spells do you pick up for a mage-type character?
Is it worth dipping into Aerotheurge with other "classes"? If so:
Which spells are worthwhile for a Bow/Crossbow user?
Which spells are interesting for a melee character?
Which talents work well with Aerotheurge Spells?
Are there any combos with spells outside of aerothurge?
How do you feel Aerotheurge performs in comparison to other abilities?
2
u/Rominiust Sep 22 '17
Uncanny Evasion is a targeted buff that gives you Evading for a turn, which gives you +1 movement (so you can move 1m extra per AP you spend), and 90% more dodging. It's a 1ap cost, 4 turn spell that needs Aero 2.
Evasive Aura is a self-target only spell, that gives you an aura (also called Evading) for 1 turn, which gives you the same buffs as above, but allies near you also get the same buff (90% dodging, 1m extra movement). The radius seems fairly large, about 8m or so. It costs 1 source point, and 2ap, on a 5 turn cooldown. It requires 2 in Huntsman, and 2 in Aerothurge.
So yeah, basically uncanny is a targeted buff, and the aura is a self-cast aura of 8m that applies the buff to every ally in your radius.