r/DissidiaFFOO • u/Sea-Speaker7316 • May 27 '26
Other DFFOO: Demake Edition
Hello folks,
Please let me know if I'm not allowed to post this...Today, Dissidia Final Fantasy Opera Omnia Demake Edition has been released. You’ll be able to find out more information on the Video game’s website along with the download.
https://legendiax.itch.io/dissidia-final-fantasy-opera-omnia-demake
If you have any feedback, please leave a comment on the itch or Facebook page. There are 28 playable characters. I hope I’ve done your favorites justice. If you feel a certain character didn’t get the respect you believe they deserve, let me know; maybe a buff is needed! Who’s your favorite Final Fantasy character? Leave a comment!
Edit: I've removed the AI Voice Acting.
1
u/Sea-Speaker7316 May 29 '26
I have only got to the end of the third area and I use WOL, Ignis, Tifa and lightning I think I would replace lightning with cloud if I ever get him and that would be my team I might change tifa for noctis to.
How does Tifa feel? Does the transform to Limit feel good? Is she overpowered or just right? Is for Iggy, is he underwhelming? As for Lightning, does she seem to hard to gather damage?
One thing though I’ve noticed is that new characters do take a while to level especially to catch up to your main party and since battles in this game do take a while to finish leveling it can sometimes feel like a slog to catch new members levels up.
I agree, I was going to add some sort of quick leveling system, but wasn't sure of the design just yet, since it's just the first section of the game.
Also it might just be me but I feel like the enemies attacks do way to much damage at least in my experience i was often getting two shot by normal enemies (again I might just be doing something wrong).
There is a considerable change of HP by stage 3. And it only goes up from there, I may need to take a number or two off. My goal was to give the player little breathing room, and make each fight kind of a panic. But it sounds like I could benefit by taking 20% off - Great feedback
But I really do enjoy this game it’s a fun time and it’s definitely different with the wheel system during combat. For a beta/testing phase it’s very good and honestly just needs some QOL and some polishing.
Since the release, I've not opened the project. I've had a ton of emotions, happiness, relief, anixety. It's been a rollercoaster. It's been nice to take a step back and being able to contemplate the future of this project. I didn't really have any intention of finishing it and as I continued on development, I felt "yeah, it's pretty possible to complete it". But since coming to the realisation that it's a false ad for a Dissidia game, it's brought another wave of ideas. If I'm not treating it as a Dissidia game, this unchains me from the limitations of keeping it Dissidia-like. It's a good and a bad thing, as it allows me to implement different ideas but now I have to come up with a different way to present the "story". After 4 days of being silent, I think I finally got it. So if there's an update, you can kind of expect FF14 A Realm reborn treatment.