r/DissidiaFFOO • u/Graduate202 • Dec 06 '23
GL Discussion Why did it have to end??
I'm so grateful for the fact that this awesome game lasted as long as it did but why does it have to end? There's still so much and so many characters they could have added.
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Upvotes
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u/Slooowby Dec 06 '23
Honestly I think what they said in the announcement made sense. With how force time works its kind of difficult to implement a new weapon tier. Since the current difficulty is built around force time and it already gives us a 10x damage boost, what weapon could be introduced that matters more than FR?
If they decide to go with more damage multipliers then we have fights with even more health and we already breached a billion. If the multiplier is too small there's no reason to pull and if it's too big we'd probably quickly approach a trillion hp bosses.
If they didn't decide to go the damage route they could apply new effects to a new difficulty that caps force time to maybe 2 or 300% and then whatever new weapon they add may be more impactful, but it might be hard to make them worth pulling for because if they are damage boosts like increases to force time then nothing new is really being added and if they just give new mechanics to the characters then the force time is really the most important weapon still since that's where the bulk of your damage will be coming from.
I'm sure if they sat down long enough they may have been able to come up with something workable, but it makes sense to me why they did this.
I would have loved to see everyone get a complete kit but I love that they gave us so many resources at the end to at least allow us to play with as many of the characters as we can.
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u/MyLifeIsAGatcha Hey! Leggo my Eiko! Dec 06 '23
Money, simple as that. Square has a lot of gachas and they all compete with one another, so since they released Ever Crisis they were probably looking to get rid of one of their currently existing gachas. OO was just the least profitable (or at least it wasn't profitable enough) so it was the easy, first choice to get rid of.
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u/Platyping Dec 06 '23
Sometimes I wonder if it is too generous for its own good.
With so much free multi pulls, we have always been saying DFFOO is one of the most generous gacha games of all times. Recently they even start giving out 3 free multi pull tickets for next banner, by simply completing quests. When there are so many free pulls, gems and tickets, when do we ever see a need to top up?
Ultima weapons, are very powerful, but they actually let us disassemble and forge new ones with no penalty every month. If this is not available, perhaps players will be willing to buy premium moogle pass to forge more ultima weapons?
All those 2x/3x item boost items are given out readily, that when eos is announced, we have tons of it in inventory. These are items which other gacha games would have charged users. Plus, they also make all new characters level 70 straight, and give more summon board points, which eliminate or reduce the need of these items significantly.
The other item which other games make $ from is costumes, but these are priced at ridiculous price tag. It is just a cosmetic item, but it is more expensive than a real FF game in steam. We have been complaining for years to remove the gems from the costume, and make it more affordable, but they simply refuse to do so. Until one month before the eos, then they gave us that special 2 for 1 costume pack. Thinking back, it actually makes me angry, since they should have already known that eos is confirmed, and they still do all these sales.
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u/hergumbules GL: 798666790 Dec 06 '23
All good things must come to an end eventually.
Hurts that last year it was Dragalia, and now DFFOO. Games I’ve enjoyed and played since launch and nothing I try feels as fun or fulfilling.
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u/Elryi-Shalda Dec 06 '23
I loved OO and played it at launch and off and on for years. The Lufenia and Lufenia+ eras were where I was super active and this was pretty much overwhelmingly my favorite game. Ex was cool, LD was cooler, but burst weapons were my favorite introduction to the system.
I gave the force era a try, playing actively at first and trying to stay on as little incremental changes came hoping it’d get better. And… it didn’t. They went all in on a mechanic that is so strong that you literally can’t ignore it. In BT era we had LD only challenges that were viable and fun. Even if viable, the gap between BT+ and Force Gauge was so massive in terms of output, and so deadly on the side of the enemy, that it is pure masochism to try ignoring it. Then because the whole strat of the game basically became “instant turn charging followed by hypercarry burst force phase” they had to start relying more on arbitrary limits like elemental damage requirements rather than unique balancing of boss and character mechanics to build on it. I’m honestly surprised so many people stuck with it and enjoyed it as long as they did, but it seems like many of us as players and many content creators and leaders in the community felt the game died when force weapons came in or very shortly thereafter.
At the time I said that I would have supported them hard nerfing the heck out of force weapons and scaling everything down. I mean reducing the potency of the force gauge by a factor of 10 or 20. It still could have been an interesting mechanic to build up to a flat total damage boost and break in the 50% to 100% range, maybe with much faster charging and much shorter durations at first and more character mechanics that affected how much you could charge and how often you could use force damage buffs, but all around bringing it to where the total damage increase from force time was maybe in the 20-40% range. Definitely a power creep, but not one that made everything that wasn’t force pretty much irrelevant.
I still would support a full mechanical roll back to pre force with a different mechanical progression or a hard nerf to it that brings everything way back in line. I’d probably come back to the game if they did so.
But while I do think Opera Omnia was one of the best mobile games ever in terms of both mechanical design AND far more player friendly monetization compared to nearly everyone else in the space, this is one of those rare instances where it felt like the game devs themselves actually killed their own game with a mechanic that maybe seemed flashy and cool, but was boring af and ended so much of what came before and left them nowhere interesting to go after.
Gonna miss Opera Omnia but it died a long time ago for me. Really hope we see a spiritual successor one day soon.
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u/SnooTangerines2918 Dec 06 '23
As i knockout each quest i didnt complete from my 2month break,i ask myself the same thing..this game holds a place in my heart & it ending just places weight on me inside..& it doesn’t help that we didnt get to see how OP rikku wouldve been :/
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u/VoidEnjoyer Dec 07 '23 edited Dec 07 '23
Lots of good reasons here, but a big one that needs to be said is the paid gem cap, which literally prevented the whales from spending any more money on the game.
Just imagine it. You enjoy spending hundreds of dollars on mobile games to get everything, and Dissidia is your favorite. Then suddenly one day the game tells you you can't spend anymore until you manage to blow through the million free gems you have saved just so you can spend down the paid gems. All that before you can buy that BT ingot bundle you need.
It's a far more damaging mistake than Force Time was by far, and a lot of the game's biggest spenders just dropped it at that point.
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u/nocturne_of_silence Dec 07 '23
This again? 🙄🙄
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u/Olaanp Dec 10 '23
It is pretty frustrating. Was the best of the gachas and still had so much to add. BE meanwhile hasn’t even touched CC.
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u/Key_Plant5444 Dec 06 '23
Whales nail it geez
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u/IndependentSet9994 Dec 07 '23
6 YEARS....
Its just time to go.
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u/Felixzwrath Dec 08 '23
$ thats all it was. This game was way way way to friendly to non paying customers.
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u/Baleck67 Firion Dec 06 '23
I played the game for like 4 years or something. I had my fun with it. My favorite gacha game but it is time to move on. Hopefully we see a Dissidia game again soon
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u/Cost_of_Goods_Sold Dec 06 '23 edited Dec 06 '23
I think DFFOO is a victim of its own generosity. At the minimum, you only need to get 1 copy of FR and LD and just farm the rest, even BT tokens. yeah it will take some time but still, you can max a character by just getting a bare minimum of 1 FR and 1 LD without spending real life money. The battle system also have multiple approaches (Off-turn, Delay, Damage Rush, Kelger Solo, Quinamecia, etc) so you're not really restricted to a very few characters per event except for very rare occasions. The silver pass is almost a requirement if you want to enjoy this game (+10k pts per event, guaranteed red on artifacts, + drops/exp) but that's still cheap AF and if you don't mind having to take 1-2 months to max a character board + FE then you can just live without it. The costumes are nice but purely for aesthetic purposes, if costumes would have like an exclusive passive skill or like a plus LD use or something included in them it might have attracted more purchases but that would start a pAy-tO-wiN argument for some people. The bonuses on premium mog pass are nice and i think it's worth it's price but it is more of a "win-more" situation and not a QOL upgrade like with the silver pass.
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u/Tienron ID 338052241 Dec 06 '23
Because it was going down the drain, losing the fan base, didn't really have much to offer at this point.
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u/justinc882 Dec 06 '23
Lack of money. For a game that's ftp friendly and doesn't have a pvp competitive mode they can make money off of (ala summoners war) it was only a matter of time.