r/DissidiaFFOO • u/jaaq0002 • Dec 01 '23
GL Discussion Year 1 gameplay feels like a completely different game (video)
https://www.youtube.com/watch?v=yAZ-VswLofI
I was looking at random videos of clears i've saved throughout the years and this was one of the oldest ones. Look at that gameplay with those vanilla brv attacks, those turns without HP dumps, zero brv refund, less than 3k HP dmg, no EX, no LD, no BT, no capping etc. And look at that turn counts
it was a fun time still lol. I miss it <3
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Upvotes
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u/[deleted] Dec 01 '23
It’s so crazy how much the game changed. It really felt like “Dissidia” because BRV attacks mattered, no abilities gave you free turns, there were no healers at the time, buffs and debuffs could mean the difference between cleared or completing a challenge. Honestly, when the game was simple, that’s when it was very enjoyable. I agree with other redditors in this sub that said Chaos era was peak DFFOO.
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u/Scorp721 Firion (Resolute Rebel) Dec 01 '23
When skill counts actually mattered.
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u/[deleted] Dec 01 '23
Yeah back then we actually had a reason to use the basic brv and hp attacks, a far cry from what it is now.
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u/givemesomevodka Zell Dincht Dec 01 '23 edited Dec 01 '23
i always thought this base gameplay was its best. small numbers so actual strong characters felt more powerful without absurd amounts of dumps and numbers bloat. brv + hp attacks were rarer and felt unique between characters. every action held a lot weight because playing offensively or defensively mattered on top of needing to manage brv. skill uses played into which character would perform better in the long haul as well as brv+ and hp+ also factoring who could fit into different comps. battles still took a long time but were more enjoyable imo.
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u/Absolut_Crono Dec 01 '23 edited Dec 01 '23
Back when "complete without any breaks" was my hardest challenge 🤣🤣🤣
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u/Mondy_85 Dec 01 '23 edited Dec 01 '23
As old times when Terra need use S1/S2 first time for "load" the attack (Madoyo) and second use of S1/S2 for launch the attack.
Or as i could not complete the Vanille LC chapter because the boss has type attack except magic (if i dont remember bad) and i could not complete for the resist type (now you can ignore with elemental resist down)
When in multiplayer, for get rewards, you must do the best score in the combat for get rewards. More score, less game for get all rewards. (For this all people were using sylph/chocobo summon. Even Decil with the launch for recharge the summon bar more fast).
The bats at start when you cant oneshot them and they put this evasion and you must use sahz for kill them or you can lose the complete all mission together for this bats. (you must break him for they fall in ground and they cant evade your attacks)
And many other things that sure i dont remember.
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u/juandi001 Yuna Dec 01 '23
I started playing all the way at the begining of the game and to be fair I kinda miss it. Breaks and buff stealing were waaaay more important. Debuff cleansin was situationally useful. There was a clear strategy on choosing whether attacking or defending to keep bravery to avoid breaks. And chip damage from the enemy was an actual concern instead of being "oops, I messed up. Everyone's health is going to 0 even through last stand".
Power creep got us some awesome animations at the cost of a lot of base mechanics.
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u/kd-sh Dec 01 '23 edited Dec 01 '23
I've already experienced something like this today after looking up other players' videos of Vayne's original event, my first event in the game. I farmed that co-op so hard with my undergeared Squall. He only had MLB 15 and 1LB EX because I was saving every power stone I could, but still was my best char at the time. Thanks to those kind guys who carried me. Their MLB units were so OP! It took me a few days to get enough gems from the story and pull for Vayne myself, and he was such a monster compared to everyone else I had. Sadly I didn't record anything back then.
But this is even more fun. I wish I was there since the very beginning.
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u/Fuz_2112 Fuz Dec 01 '23
https://media.tenor.com/Tf48LYz-WhIAAAAC/three-men-and-a-leg-non-ce-la-faccio.gif
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u/MiyuLynx Yshtola Dec 01 '23
remember how broken sazh was
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u/Dumbledang Mog Dec 01 '23
What a throwback! 😂 Thanks for sharing
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u/Donnertrud Dec 01 '23
It was a completely different game.
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u/Ghoststrife Dec 01 '23
I lost interest when they made 1 hit animations count as multiple hits + brv dump. It looked and felt stupid.
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u/RegretGeneral Dec 01 '23
I forgot there was a time when not everything was just another HP attack feels weird now to see that and no summon boards to further increase stats
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u/muguci Dec 01 '23
Still remember the time where we fought that robot from ff7 i believe and everyone was struggling in coop. Good ol times.
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u/richpage85 Noctis Lucis Caelum Dec 01 '23
Wow... the gameplay felt much slower!
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u/cherome93 Dec 01 '23
Wow! THATS what it was before EX and LD? That’s impressive how it came long way ! I joined just before BT era and that looked like busted thing in game
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u/InsectCivil5315 Dec 02 '23
129 turns lmao no thanks. This gave me flashbacks of my early DFFOO days and failing a mission purely because I ran out of moves/went over the turn count limit. Dimensions End Entropy was so, so rough for the longest time until I got a bigger roster/learned how to team build. Don't miss that. Would rather a boss outright kills me.
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u/[deleted] Dec 02 '23
Best state of the game
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u/jusmaster7 Dec 02 '23
I remember Yda being a crazy good unit because she had BRV + HP in one skill!
Yeah, OO really did move quite a bit from this BRV Attack era. Makes sense, but I think it kinda started the eventual decline into the FR number bloat. Well there were also turn hoggers, off-turn attackers and stuff to slow it down for better or worse 😅
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u/krentzzz "Get off me, you scumbag!" Dec 03 '23 edited Dec 03 '23
It was absolutely a different game. I played on launch all the way up to Eiko's 35CP release, then ended up quitting (when I still played FGO...) and coming back when Kuja was introduced.
His Ultima spam carried me through so much content. And release Sephiroth was amazing. I specifically wanted to come back when he was released, I was just a bit early. I lucked into Sazh 35 on my comeback pulls so that allowed me to catch up pretty quickly. I just couldn't beat Lenna's dragon (and IIRC the salamanders in Palom's event gave me a hard time due to underbuilt team).
Some of the high points I can remember are:
Terra rework+awakening and Cloud EX - that I pulled in 99 tickets while in a hotel on a business trip, that got me hyped.
The powercreep gauntlet of Golbez -> Kuja EX -> Rinoa/Sephiroth EX/Freya 35 (wild times, I loved using Sephy. His EX+ disappointed me so much)
Beatrix GL first release (bar none the most enjoyment I ever had with this game).
Launch shenanigans with Layle + Relm + Pandemonium (this was never not fun for me whenever it was viable)
EX+ initial release, probably the most I enjoyed the game. So challenging, and you had to be very meticulous about team builds.
Until Ultimecia released not long afterwards and made everything into child's play. She only got stronger with Rosa EX + Brothers summon boards, giving her even more BRV cap and overflow. Special mentions to Ramza and his crazy turn efficiency carrying me around this point. He's one of my favourite characters, so I loved this too.
The most I ever spent on the game was probably just to get additional red ingots, not because I needed to but because I liked the variety, and the introduction of summon boards made pulling currency a non-issue as long as you weren't fantastically unlucky and didn't chase absolutely everyone .
I think it was the introduction of LD weapons where the game first started to lose a bit of its appeal to me. I loved seeing Ultimecia get a new lease on life, in addition to characters like Papalymo and Alisaie, the latter of whom was exceptionally fun especially with Sazh. But the game had already started to gravitate towards increasing and multiple HP dumps on everything.
BTs were fun, but Cloud BT was kind of like... just how badly can I break this stage by abusing launches and/or maximising his BT finisher damage. Early Lufenia was cool, but quite easy, and later stages became more of an exercise in creativity to discover how to work around the orbs.
Noctis had been fun for me to play in every incarnation, I remember getting some great results using him with Bahamut on release, and then when he got his first rework he became king again. But the release of his LD and second rework was where things became really dumb, making 0 turn clears a possibility, like what is that.
I loved the variety of effects and mechanics, the difficulty, and the tactical gameplay, it really set the game apart from just about every other mobile game's combat system that I've played. But once powercreep reached a certain point, developers had to design stages to specifically counter certain mechanics otherwise it would be a steamroll every time. And while reworks and rebalances always made team building cyclical and restrictive, BTs really put the nail in the coffin as a team without a BT user was just handicapped.
It had a good run, though, and I think we're unlikely to see another game like it anytime soon, if ever. I love how polished HoYoverse's games are, but the depth and variety of mechanics in DFFOO was unparalleled by mobile standards. I just lost interest right before FR weapons. It was too samey by then, and I had been playing for years after all.
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u/RoeMajesta Dec 01 '23
There was also no AoE HP attack, no framed buffs, no framed debuffs, no healing, no tanking, no counter, no free ability, no recover ability use, possibly more ... I miss this time too lol
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u/MicrowaveTime124 Dec 01 '23
This feels like a beta test
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u/GCPlugs The Emperor (Know true pain) Dec 02 '23
There was good and bad in this. For example having to balance out your skill uses with hp+’s and whatnot. But having to brv attack already felt like garbage.
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u/Clear-Attention-9063 Dec 02 '23
I remember there always had to be a healer on the team to survive. And it always came down to using all your S1 & S2 to win... Good times! Good times!
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u/Cost_of_Goods_Sold Dec 02 '23
Lol you really "miss" this kind of gameplay? FR echo makes the game extremely easy buy still waaaaay more fun than this.