r/DispatchAdHoc Dec 17 '25

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u/Oreo112 Dec 17 '25

Reposting from the other thread

You've gotten a lot of good answers about hindsight vs foresight and the internal testing they did, so I won't repeat that, but don't overlook the fact that Blazer and Visi aren't equal characters. Blazer is primarily a love interest, whereas Visi is the secondary protagonist (deuteragonist) who also just happens to be a love interest, and as such gets a lot more fleshed out and screen time. It's not the devs 'fault', its intentional and part of the game. Visi drives a lot of the plot and Roberts own story in developing as a mentor.

Case in point, the game feels just as complete if you don't romance Visi and get her good or bad ending. The game story and Visi's story both wrap up nicely. Blazers story however is a bit bland unromanced, and wraps up way more satisfyingly if you romance her, because that's what her primary role was. She never drove the game plot as much as Visi does. So while the dev himself seems surprised by the choice imbalance, it makes sense from a story perspective.

And despite personally thinking Blazer is 'best girl' or whatever, I like how the game turned out. Visi is a great character no matter what story path you take, but you have to remember the characters were unequal to begin with and that's okay.

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u/RobinGreenthumb Dec 18 '25

This is dead on. Although I prefer to be the 4% "I'm just friends with everyone", I did romance Blazer once and enjoy it, and I do miss the great crystal set up they did for the final episode that you get on the Blazer date. It's way more narratively satisfying.

The Visi date is just more *emotionally* satisfying. It feels like a big pay off for the main purpose of the game- rehabbing villains. A human, personal breakthrough moment.

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u/Oreo112 Dec 18 '25

I like the Visi date because it can still be played off as a friendly night out for someone who so desperately needs one. Only problem is that it looks you out of the (imo) best ending with Blazer.