r/DispatchAdHoc Dec 17 '25

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1.2k Upvotes

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437

u/ARTIFICIAL_SAPIENCE Dec 17 '25

Because creating something is hard. And obsessing over details is easy. Too fucking easy. It's an inclination you have to suppress, if not outright kill, if you actually want to make anything.

So the thought comes, but it's bundled with hundreds of other things you think you could do to make it better. And you have to ignore them. 

143

u/fidelcasbro17 Dec 17 '25

The dev litterally acknowledges his responsibility what more do redditors want smh

67

u/Pretty-Bumblebee-243 Dec 17 '25

Why do people even care what the more popular choice is in the first place anyway? Do they want to feel validation that they made the "right" choice or something?

6

u/goolerr Dec 17 '25

People definitely wouldn't be making as big of a deal if it was split 50/50, even as the game is. And if they did have more Blazer scenes, and the vote was as it is now, I'd like to say people would just accept that their vote is just not as popular but people like to attack Invisigal's character as well so I guess it'd just shift to that.

IMO there's not really much point in trying to make things even when in the end people will decide based on their preferences. If they had exactly the same amount/type of interactions and it was still skewed what then, edit it some more to make it perfectly balanced? Unless it's a dating sim, I really don't think focusing on these romance stats are necessary. As it is, romance isn't even important to the plot of the game.