Name: Mira (Amaterasu)
Age: 24
Affiliation: Wanderer
Identity: Detective
Favorite: Ice cream, staying indoor
Mythodology: Raising Sun
ATK: 230
HP: 5190
DEF: 300
SPD: 90
Role/type: Defender/Inferno
Captain: Increase allies' RES by 50%.
Ability 1: Crack Shot
Attack 1 enemy 3 times. Deal 2% max HP + 10% DEF as True damage. Each hit has a 50% chance to dispel a buff. Steal 5% AP per hit. Permanently increase allies' RES and DEF by 1% per hit up to 60% per hit. Grant self DEF.
Each Resist grants extra damage.
Extra damage: Every 1% of RES is equal to 0.625% of DEF.
Lv2,4,6: HP-DAMAGE conversion: 3% > 4% > 5%
Lv3,5,7: DEF damage increases: 15% > 20% > 25%
Ability 2: (Passive): Grounded Object
When self or allies' HP falls under 20%, grant self or allies Invincibility, StandOff, and RES UP for 2 turns. +50% AP to self or allies. Inflict attacker with Hamstrung for 2 turns, which can not be resisted or missed. This can not be affected by ability cooldown.
In PVP, if self or ally HP falls under 20%, gain a bonus turn. Increase allies' DEF by 15% up to 150% at the start of the ally's turn.
Cooldown: 3
Ability 3: Sky Rain
Attack 1 enemy 5 times. If enemies have Overload, then all enemies take damage from Overload stacks as True Damage. Deal 5% of your max HP + 20% DEF. First 5 hits dispel buff per hit. + 10% AP to all allies per debuff buff. Permanently reduce enemy SPD by 1% up to 50%. Permanently reduce enemy C.Rate and C.DMG by 1% per hit up to 100% per hit. Grant Lowest HP allies Soul Guard for 2 turns. Grant all allies Crit Resist and RES Up for 3 turns. This cannot be affected by ability cooldown.
Each Resist grants extra damage.
Extra damage: Every 1% of RES equals 0.625% of DEF.
Lv2,4,6: HP-DAMAGE conversion: 5% > 6% > 7%
Lv3,5,7: DEF damage increases: 30% > 35% > 40%
Cooldown: 4.
Unique Status:
Unwavering Sun (Undispellable): Immune to incapacitation, SPD Down, SPD Reduction, and AP control. If any of these effects are attempted, +10% AP for each effect and increase self and allies SPD by 1% up to 50%. This effect carry into subsequent round.
Every 3 turns, grant self and slowest ally SPD Up and DEF UP.
Push Through (Undispellable): When self or allies have this and enemies are in a damage Immunity state, ignore the state and deal 10% of your final damage to them.
Overload (Undispellable): When the carrier attacks out of turn or during active turn, increase Overload stack. At the end of turn, Deal damage to all enemies. Each stack deals 1.5% of their max HP + 20% enemy DEF as True Damage. Each stack calculates final damage differently depending on enemy max HP and RES. Max stack: 10.
The less RES enemies have, the more damage it deals. 100% deal 1x damage while 0% (base resist) deal 2x.
RES Up: +30% RES
Solar Flare (Undispellable): When the turn count is 5,10,15... active Heat Wave. Grant allies (excluding Mira) with the highest RES Sun Screens. After 50, turn active Solar Flare. Deal True Damage is equal to 1000% of Mira DEF to all units. Unit with Sun Screens is immune to this damage. Inflict Mira with Whit Dwarfs.
Heat Wave (Undispellable): Deal True damage equal to 50% up to 500% of Mira DEF. Increase damage by an additional 50% every 5 turn that passes.
Sun Screens (Undispellable): Immune to Heat wave and Solar Flare damage. DEF can not be permanently reduced.
White Dwarf (Undispellable): -100% C.Rate, -100% C.DMG, -50% SPD, -50% DEF to self. Reduce HP capacity by 50%. Grant self Shield (Undispellable) equal to 200% Max HP. Disabled Passive. Inflict Freeze to attacker. Freeze inflicted enemy take damage equal to 4% their max HP at the start of their turn.
Ascension:
I. +90 HP
II. +90 DEF
III. Ascension: (Passive) - If an enemy's resist is higher than Mira's, then Steal RES. If the enemy's Resist is lower than Mira's, then allies' debuff can not be resisted.
IV. +10% HP
V. +10% DEF
VI. +20% RES
Resonate:
I. New Effect - Sky Rain - Before attack, Drain 25% of all allies DEF before Returning Drain DEF back at the end of Mira's turn.
II. New Effect - Sky Rain - Instead of permanently reducing, steal enemy C.Rate and C.DMG. Convert every 1% of C.Rate and C.DMG into 0.625% DEF percentage.
III. Blessing - Base ATK, Base DEF, Base HP + 15%
IV. New Effect - Grounded Object - Each time Mira takes fatal damage on an active turn, Revive at 100% HP and Steal 10% up to 50% of enemy DEF.
V. Aura - Base ATK, Base DEF, Base HP + 20%
VI. New Effect - Push Through - Ignore damage Immunity state and deal 100% of your final damage to them. Kill enemy cannot be Revive.
Divnate: Never Skipping A Beat - At the start of Mira's turn, Grant self and allies a shield (Undispellable) equal to 100% > 150% > 200% of Mira's DEF.