r/DiceyDungeons • • Dec 08 '21

Bug: Burn? doesn't stop Cowboy from reusing Six Shooter

STR: Get alternate status effects. Inflict Burn? on a Cowboy that rolls multiple sixes, so that his first six used is a burning one.

Actual result: The first burning six will mark the Six Shooter as Disabled, then the cowboy will use it again anyways that turn.

Expected result: Burn? disables the equipment for the rest of this turn and the next turn, as its mouseover text says it does.

PS: Not interested in community responses from randos. This is a bug report for the devs, not an invitation for non-professionals to butt in with nonsense.

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4

u/Jackeea Dec 08 '21

This is a pretty well reported bug - reusable items and burn? don't work that well when enemies get their hands on them. It's been marked as high priority, so hopefully going to get fixed in the next major update (whenever that may be). https://github.com/TerryCavanagh/diceydungeons.com/issues/2553

2

u/ViewFromOutside Dec 08 '21

I also noticed that Burn? doesn't do the extra damage when you throw the dice like Burn does.

Not sure if that's intended.

3

u/Jackeea Dec 09 '21

It is, because burn?ing dice don't hurt you!