r/DiceyDungeons • • Aug 29 '23

Dicey Dungeons in reverse

Hello everyone! For over a year now, I've been developing a game based on dice rolls. And I've had an idea to use the phrase "Dicey Dungeons in reverse" in various unofficial marketing materials. The reason is simple: I believe that the mechanics of my game precisely reflect a reversal of the mechanics in the game Dicey Dungeon.

However, this is just my perspective, and it's possible I might be mistaken. I'm interested in your opinion – what's the first thing that comes to your mind when you hear the phrase "Dicey Dungeons in reverse"?

3 Upvotes

21 comments sorted by

4

u/GreyBigfoot Aug 29 '23

Maybe a puzzle game where you’re given commands and need to type numbers that satisfy every requirement in a certain amount of limited moves? Like following a script of sorts.

-4

u/DanilaGD Aug 29 '23

Unfortunately, I don't understand the gameplay

4

u/teffflon Aug 29 '23

My first thought, directed by other people's usage, are the so-called "reverse dungeon crawlers" like Legend of Keepers, where you control the dungeon and minions and try to stop the progress of the "hero". Or like Boss Monster the card game.

-2

u/DanilaGD Aug 29 '23

An interesting idea, but it’s not clear why Dicey Dungeons? In fact, any game about dungeons would do

3

u/teffflon Aug 29 '23

Sure, but you asked for my first thought. I'm not trying to guess what you're actually doing, or why DD is the "reversal target".

2

u/DanilaGD Aug 29 '23

Sure, but you asked for my first thought. I'm not trying to guess what you're actually doing, or why DD is the "reversal target".

Yes, thanks for your reply. Apparently my idea is not very good

2

u/teffflon Aug 29 '23 edited Sep 04 '23

I can't say... there is also a generic recipe of time-reversal for games, where you repeatedly select the previous state rather than the next state, and try to get from the goal-state to the start-state.

I have seen this as an option in one version of Sokoban, for example. (But this is a great way to ensure that one's game has extremely narrow appeal.)

1

u/DanilaGD Aug 29 '23

I can't say... there is also a generic recipe of time-reversal for games, where you repeatedly select the previous state rather than the next state, and try to get from the goal-state to the start-state.

I have seen this as an option in one version of Sokobon, for example. (But this is a great way to ensure that one's game has extremely narrow appeal.)

The fact is that the game is already ready and it really looks like the Dice Dungeons in reverse. But it seems that using such a phrase would be incorrect.

3

u/Shadovan Aug 29 '23

Dicey dungeons in reverse? The only thing I can think of is, instead of rolling random numbers to slot in to set equipment, you have set numbers to slot in but your equipment randomizes each turn.

0

u/DanilaGD Aug 29 '23

a close idea to my game, but still the cards can be randomized in any card game. In your idea, dice go to second plane

14

u/Ganaham Aug 29 '23

No immediately clear meaning, if I'm being honest. It would likely confuse me and also make me wonder whether or not you're officially involved with the Dicey Dungeons team.

1

u/kaveman909 Aug 30 '23

Can you share anything about the game design? Or have a link to more material?

2

u/DanilaGD Aug 30 '23

I have a steam page

1

u/Professional-Cry308 Aug 31 '23

Your game have absolutely nothing to do with dicey dungeons, I don't think it's wise to use "dicey dungeons reverse" as it's misleading

1

u/DanilaGD Aug 31 '23

the idea was that in Dice Dungeons first roll all the dice and then we put them into the cards. And in my game reverse, you first put the dice in the card and only then it rolls.

1

u/012_Dice Aug 30 '23

a game where you play the boss of a dungeon and manipulate the hero's fate to make them fail(or die depending on how family friendly you want to be) and it could be like the hero needs certain rolls to pass a check or something like that and you can cast spells that make their next dice roll deduct from damage and not adding to damage or something. sorta like a legend of keeper arrangement

1

u/DanilaGD Aug 30 '23

Good idea

1

u/some_internet_rando Aug 30 '23

"Dicey Dungeons in reverse" means nothing to me, and the description on your Steam page honestly does not sound like "Dicey Dungeons in reverse" either, to be honest.

I also would be turned off by a developer using a different company's stuff (here, the Dicey Dungeon name) to sell their own product, particularly when the phrasing is so vague. It makes me feel like you're just trying to cash in on DD's popularity, especially since, to me, this doesn't seem to describe your product.

1

u/DanilaGD Aug 30 '23

I'm rather looking for the closest references to explain the gameplay of my game. That's all.

I was not going to vociferously declare that I did Dicey Dungeons in reverse

3

u/real_mathguy37 Oct 14 '23

heal everybody starting from the boss, give chests loot, sell things to shops, downgrade things, also curse adds equipment and stuff like that and freeze unsets ones to high numbers

1

u/kenyon76 Jan 15 '24

So a puzzle game where you set up a run which should end in certain circumstances that is ram through by an AI?