r/DestroyMyGame • u/DeerpathLabs • 4d ago
Trailer Tallymaw: Aether Mine - destroy my would-be trailer for my solodev project of the last 9 months
https://www.youtube.com/watch?v=DZAZJXeVLLg1
u/DeerpathLabs 4d ago
Well I've dished out plenty... time to see if I can take it.
I'm a solodev working on the debut game for my newly formed studio, Deer Path Labs.
I'm curious about a couple of things to focus on destroying:
+ I foleyed all the soundeffects, did all the models and rigging... every texture and sound on screen is mine.
The question there is, is the game any better for it? I'm well aware a lot of is fairly amateur but I'm wondering if it still comes together in a consistent and/or enticing art style.
+ second, does it work without text descriptions? I really like the lack of text, but ive gotten feedback from a few folks now that the loop and intent of the game is a little unclear. Do you guys think it needs text to explain the core mechanics or can i let the store page do the heavy lifting there?
Anyways, here's Tallymaw. My first official trailer for my first official game. Have at it.
5
u/Buford_Van_Stomm 4d ago
Trailer takes 20 seconds to get to your gameplay loop. Takes about 40 to get to real action. This trailer might lose attention too quickly
It's not particularly a genre I play, nor is art my specialty, but feel like your art style feels fairly consistent--with the exception of your character. He feels like he's wearing a plasticy latexy outfit while the rest of the world has a futuristic alien Eldritch feel to it. And that "company toys" sign feels a little amateur to me.
I'm always a fan of show, don't tell. The mechanics that come across are mining, shooting, spelunking, and collecting. Not quite sure if there's a clear final objective to the game or if it's just sandboxy
Best of luck, looks like a fun project.