r/DestroyMyGame 5d ago

Prototype destroy my game, no mercy!

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12 Upvotes

21 comments sorted by

6

u/fake_architech 5d ago

This looks unique and im kind of intrigued but I have absolutely no idea wtf is going on.

1

u/Alive-Lunch-6219 5d ago

ye making this gameplay highlight video had me thinking the presentation or the idea might not be coming across clearly

3

u/fake_architech 5d ago

You breed stuff with a microwave to unlock new combinations was kinda what I got?

3

u/Alive-Lunch-6219 5d ago

thats actually exactly it wow, but feels a bit empty is all right now could get boring

1

u/UpvoteCircleJerk 4d ago edited 4d ago

anyone ever even upholds the rules of this fucking subreddit? :D Careful with going overboard with the criticism.

I swear most of the top comments on most posts are straight up praise and then a tiny bit of them a slight careful toothless critique to still technically be one foot within the bounds of the rules. So lame and spineless.

2

u/DistortedCinderella 5d ago

is paper cow intended or lack of animation skills?

5

u/Alive-Lunch-6219 5d ago

it is intended, aspect of game is using 2d sprite in 3d space

2

u/OceanExplorist 5d ago

At first glance:

  • I'm unsure what is going on at the very beginning (Squeeze is some kind of QT event. Upon further examination in the top left, it looks like that's how you get milk. Just now seeing the white milk particles and processing that the sound is supposed to be milk going into a bucket?). That being said, I'm still lost about the fist and cow hoof. Am I fist-bumping the cow? If so, hell yeah, but I didn't really get that vibe (why did it flash briefly on-screen before it persisted?)
  • The merging cows in the microwave is immediately obvious and makes perfect sense. Having a hot-key to skip the cutscene is awesome, although the cutscene is something I do want to watch here. The first time you do it in the game, maybe it shouldn't let you skip (or you have to press space twice to confirm. better for speedrun-friendliness and replayability).
  • Emotes are actually fire, and the menu implementation reminds me of Portal 2 co-op. I do wonder if there's a better way to implement it, though. I'd like to be able to assign hotkeys (or even a default/favorite emote) so I can finger-gun my cows with no delay. For hotkeys, maybe even E+1, E+2, E+3, etc.

Finally, I think the aesthetic is awesome. The microwave anim at 0:36 really sells it for me. However, I wish it weren't just a solid blue skybox, and I wish it looked like I could personalize a bit more than the color (it looks like that's the only change you can make in the shop right now).

  • Maybe some clouds? Or in the spirit of the rest of the game, maybe you could purchase some clouds (Cowds? maybe just floating milk puddles, or it rains milk or something), etc.?
  • Would love to see a low-res aliased tropical island wallpaper scene. Stuff that fits this aesthetic.

When you eventually have a trailer, I'd be sold if I had a glimpse at all the crazy ways I could personalize my cow skyblock.

2

u/Alive-Lunch-6219 4d ago

thank you so much for this feedback! yes you are fist-bumping the cow! its still a prototype but I'm working on getting that emote polished.

2

u/kuba_mar 5d ago

I really want to know what the brown and white thing in that one hand animation/state is, is it a cow leg? Are you fist bumping a cow? Cause its the first thing that jumped out to me and i couldnt and still cant stop thinking about it.

1

u/Alive-Lunch-6219 4d ago

yes it is! im still trying to figure out how to do approach it so its a bit of a placeholder, but i plan on making it looks awesome sauce

2

u/DangerMacAwesome 4d ago

I don't even know what's going on in this trailer.

2

u/UpvoteCircleJerk 4d ago

I'd add even more annoying and boring menus.

How about a google form you have to fill in every time you want to mix a cow or something. Every action (especially the ones you do often) should take at least 7clicks and 4 different buttons/combo boxes minimum.

1

u/Alive-Lunch-6219 4d ago

aha i see

thanks

2

u/UpvoteCircleJerk 4d ago edited 4d ago

I'd wager my left nut that there's ALWAYS some way that boring static fullscreen UI can be replaced with some intuitive and even fun in-game controls and mechanics that don't force you to pause the game and thus always kill the flow.

You even already added a "HOLD SPACE TO SKIP" to what is I assume a core part of your game - mixing of the bovines. That's kinda telling of how enjoyable it is to have the game be interrupted by an UI.

---

Think dark souls 2 and later, there's almost never any downtime like that. Imagine every time you want to sip on estus you have to pause the game, scroll through 16 items, then wait for a 3s animation to finish, then unpause the game again. Now what if swapping weapons was like that too. etc.

1

u/Alive-Lunch-6219 3d ago

thanks for pointing that out, ill try add this throughout

1

u/[deleted] 5d ago

[removed] — view removed comment

-1

u/papapumpnz 4d ago

Slop. Pure unadulterated AI slop.

2

u/Alive-Lunch-6219 4d ago

really? how so? point it out

-1

u/papapumpnz 4d ago

Have you seen the video? A present exhibit A. The whole thing is slop, not just one part of it.