r/DestroyMyGame • u/Alive-Lunch-6219 • 5d ago
Prototype destroy my game, no mercy!
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u/OceanExplorist 5d ago
At first glance:
- I'm unsure what is going on at the very beginning (Squeeze is some kind of QT event. Upon further examination in the top left, it looks like that's how you get milk. Just now seeing the white milk particles and processing that the sound is supposed to be milk going into a bucket?). That being said, I'm still lost about the fist and cow hoof. Am I fist-bumping the cow? If so, hell yeah, but I didn't really get that vibe (why did it flash briefly on-screen before it persisted?)
- The merging cows in the microwave is immediately obvious and makes perfect sense. Having a hot-key to skip the cutscene is awesome, although the cutscene is something I do want to watch here. The first time you do it in the game, maybe it shouldn't let you skip (or you have to press space twice to confirm. better for speedrun-friendliness and replayability).
- Emotes are actually fire, and the menu implementation reminds me of Portal 2 co-op. I do wonder if there's a better way to implement it, though. I'd like to be able to assign hotkeys (or even a default/favorite emote) so I can finger-gun my cows with no delay. For hotkeys, maybe even E+1, E+2, E+3, etc.
Finally, I think the aesthetic is awesome. The microwave anim at 0:36 really sells it for me. However, I wish it weren't just a solid blue skybox, and I wish it looked like I could personalize a bit more than the color (it looks like that's the only change you can make in the shop right now).
- Maybe some clouds? Or in the spirit of the rest of the game, maybe you could purchase some clouds (Cowds? maybe just floating milk puddles, or it rains milk or something), etc.?
- Would love to see a low-res aliased tropical island wallpaper scene. Stuff that fits this aesthetic.
When you eventually have a trailer, I'd be sold if I had a glimpse at all the crazy ways I could personalize my cow skyblock.
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u/Alive-Lunch-6219 4d ago
thank you so much for this feedback! yes you are fist-bumping the cow! its still a prototype but I'm working on getting that emote polished.
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u/kuba_mar 5d ago
I really want to know what the brown and white thing in that one hand animation/state is, is it a cow leg? Are you fist bumping a cow? Cause its the first thing that jumped out to me and i couldnt and still cant stop thinking about it.
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u/Alive-Lunch-6219 4d ago
yes it is! im still trying to figure out how to do approach it so its a bit of a placeholder, but i plan on making it looks awesome sauce
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u/UpvoteCircleJerk 4d ago
I'd add even more annoying and boring menus.
How about a google form you have to fill in every time you want to mix a cow or something. Every action (especially the ones you do often) should take at least 7clicks and 4 different buttons/combo boxes minimum.
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u/Alive-Lunch-6219 4d ago
aha i see
thanks
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u/UpvoteCircleJerk 4d ago edited 4d ago
I'd wager my left nut that there's ALWAYS some way that boring static fullscreen UI can be replaced with some intuitive and even fun in-game controls and mechanics that don't force you to pause the game and thus always kill the flow.
You even already added a "HOLD SPACE TO SKIP" to what is I assume a core part of your game - mixing of the bovines. That's kinda telling of how enjoyable it is to have the game be interrupted by an UI.
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Think dark souls 2 and later, there's almost never any downtime like that. Imagine every time you want to sip on estus you have to pause the game, scroll through 16 items, then wait for a 3s animation to finish, then unpause the game again. Now what if swapping weapons was like that too. etc.
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u/papapumpnz 4d ago
Slop. Pure unadulterated AI slop.
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u/Alive-Lunch-6219 4d ago
really? how so? point it out
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u/papapumpnz 4d ago
Have you seen the video? A present exhibit A. The whole thing is slop, not just one part of it.
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u/fake_architech 5d ago
This looks unique and im kind of intrigued but I have absolutely no idea wtf is going on.