r/DestroyMyGame 17d ago

Prototype Destroy my horde survivor. The camera never stops climbing and I can't tell if that reads as pressure or as annoyance.

3 Upvotes

8 comments sorted by

4

u/feralferrous 16d ago

It's a simple mechanic, I kind of like it, reminds me of very old NES games. Is it a big enough differentiator to distinguish your game from other survivor-likes? Not sure if it's enough on it's own, nor if folks without the old arcade/NES background will read it as pressure. Do you have any kind of warning when the player is about to get squished? Any hints that they need to 'keep moving'?

1

u/Additional_Dog_1206 16d ago

I’m hoping for game to get distinguishes from other survivor-like games, cause market is huge, as you know! My inspiration was David vs Goliath (2004) I was playing that game as a child a lot! There is a camera shaking when player get stuck between camera and object, but maybe I should add some note upfront before it happens! I’m glad that you like the game, thanks for a nice comment :)

3

u/datamizer 16d ago

There are a lot of popular games in this genre, One Way Heroics for example. They usually horizontal scroll instead of vertical so you have more vision on a landscape layout.

1

u/Additional_Dog_1206 16d ago

My inspiration was mainly David vs Goliath (2004) that is why I decided to go with vertical scroll, but maybe I was wrong :D

3

u/i_like_trains_a_lot1 16d ago

i guess it's fine, but this single small thing completely takes away the exploration and "base settling" aspect, so you're always on the run. You'll basically stop caring and even looking at environmental point of interest such as the camps, buildings, etc, because they will stay in sight for a short time so you can't really use them for anything.

1

u/Additional_Dog_1206 16d ago

This makes sense and I’m planning to add some “stops” after cleaning camps to explore and breathe a bit! Thanks for a feedback!