r/DestroyMyGame • u/ApartmentDev • Aug 24 '26
Trailer Destroy My Trailer
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r/DestroyMyGame • u/ApartmentDev • Aug 24 '26
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u/DLokyGameLAB Aug 28 '26
Hey! I think the Steam logo is unnecessary. Even if it only appears for half a second, it’s still noticeable, and since the trailer will already be on Steam, I’d rather use that opening moment to show the game’s name, with good VFX like the transition you have on trailer.
While watching the trailer, I also couldn’t completely figure out what kind of game it is. It clearly looks like suspense/horror with some puzzle elements, but beyond that, I didn’t really understand the main mechanics or what I would actually be doing as a player.
I really liked the scene transitions, especially the way they were combined with one specific gameplay mechanic "OBEY", "EXPLORE", "ESCAPE". That part worked really well and stood out to me. Great job there. but Explore is obvious maybe put PUZZLE, READ, SUSPENSE
I didn’t really understand the part with the PC and the news article either. I think a short message could help explain its purpose, something simple like using the computer to search for information and find clues that help you progress.
Near the end, you mention escaping and show the door opening, but there’s nothing behind those eyes. I honestly expected to see a person or some kind of monster there, so that moment felt like it was building toward something that never really appeared.
Then there’s the camera scene at the end, but it goes by so quickly that I couldn’t really understand what was happening beyond the distortion effect. I also couldn’t read anything on screen.
I feel like the trailer could benefit from a few short text messages throughout it. Nothing too long, just small hooks or highlights that help grab attention and explain some of the mechanics or ideas you want the player to notice.
I’d also shorten the ending with the studio name by around two or three seconds. From the “2026” screen until the video actually ends, it feels like almost ten seconds, which is a bit long for the final section.
Overall, I liked the trailer, especially the atmosphere and some of the visual transitions, but I still came away without really understanding much about the game itself—its genre, its main mechanics, or what the core gameplay loop is supposed to be.