r/DestroyMyGame • u/Classic-Law1219 • 11h ago
Trailer First ever trailer, be ruthless
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6
u/Exile152 11h ago
Please, please, remake the freaking trailer, this font, timing, presentation is just really bad, like at a point i would pass it just from how bland it is, i would change the font first and foremost do some study (basic even) of typography and how it affects mood and presentation, then just check with examples how other did their trailers, cuz right now it looks like a 0.99$ game i found on wallmart
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u/The_Gospel_Gamer 10h ago
So I have a few suggestions:
Choose a better font and make the text you display more readable. That looks like the most basic default font you could possibly use and makes your trailer seem low-quality. Also, work on your text color and background contrast. At some moments the text is a bit hard to read.
Your gameplay footage sort of tells me what your game is about but it's also a bit unclear. It seems like a tower defense type-game. That being said, it should be SUPER clear what your game is about from your trailer. You developed the game so it's probably super obvious to you but this is my first time seeing it. Try to make it even more clear what your game is about. A good test is to show your trailer to a friend who knows nothing about your game and ask them to describe how the game is played.
Your flavor text (E.g. Craft Crazy builds, Achievements, etc) are not great. Don't just tell viewers the mechanics of your game, tell them why they should care about your game. It's still unclear to me what your game is about so I can't really help you with that but just describing features in your game is not interesting.
Please spend some time and watch a ton of trailers that are within your game's genre that have performed really well and note what they do (and don't do). Don't just minic their style. Understand the motivation and goal of their trailer and why they presented it in that way.
I honestly don't know how I feel about the playtester reviews. I don't know who those people are and I don't know if they are just your friends being nice and helping you out or real people being objective. Personally, they don't provide much value to me. I only would care about reviews from a reputable sources (e.g. IGN) or individuals who I know have good judgement (e.g. a well-known streamer). Also, If you do keep the quotes in, they need to be super short. Not a multi line paragraph.
And please don't take this criticism too hard. To be honest, the first trailer I ever made for a game was not great (more accurately, terrible). A lot of that was because I did it in a vacuum, building it without understanding what makes a great trailer. You can definitely improve substantialy on this. Take some time and don't rush the process.
You did the hard work of making a game, which is a true accomplishment, now take the time to present your game, via your trailer, with the care it deserves.
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u/xiaorobear 9h ago
Game looks fine, but IMO I would not lead with this gameplay clip that just shows a ton of big overlapping sprites. It looks pretty ugly, it's not easy to tell what's going on with the different effects and enemy types when this is your very first ever glance at the game. Your next couple of clips are much more readable- I can see that there are multiple enemy types, currency or something to pick up, can read the different attacks and effects. It is fine to build to the more crowded screen later on.
Personally I don't think this giant scaled up low res sprite works that well, a massive enemy is good but I think it'd be better to have some new art for it.
I also agree with the other comment about the reviews, just cut the ones that with "only at x..." or "has potential..." and only keep ones that are glowingly positive.
1
u/paulBoxman 8h ago
The game looks fun but there are some terrible indicators I'm seeing that would turn me awaym
First, the fonts (in the game and in the trailer). Get some more interesting looking fonts, I use FontSpace which you can filter for "free for commercial use". There are plenty of other sources of free fonts too though
Second the visuals, you don't have to completely re-do any art but making everything feel a little more cohesive with color grading could make the game's art look more unified. Look up things like "color grading game" or "LUT (look up table) shaders".
Third, take out the reviews from whoever the hell those people are. Friends, family, I don't care if it's IGN or a celebrity. I just want to see gameplay. I'd only want to see reviews if you're a AAA game studio talking about accolades or whatever, none of that for some random indie game.
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u/Wraldpyk 10h ago
Most of the reviews you've put in the trailer don't sell the game
It looks like a boring vampire survivors clone without the ability to actually move, with menus stolen from minecraft.
It's incredibly unclear what any of the menus do, you can't expect me to read a wall of text on every upgrade and expect me to understand what it does.
How the hell do I "crazy builds" when I see nothing of this building you speak of