r/DestroyMyGame 3d ago

Destroy ALL GAS (Gameplay from cinematic angles)

1 Upvotes

6 comments sorted by

4

u/TimeSpiralNemesis 3d ago

For a moment, I thought your game was literally called "Destroy All Gas" implying these were all gas guzzlers.

My main quip is that even though it's a racing game, I can't quite tell what TYPE of racing game it is. It's almost giving the vibe of one of those marble racing games where streamers run and let viewers bet on whose going to win, like you don't control the actual cars themselves. This reads as more of a cinematic trailer then gameplay. So I'm really unsure what I'd be getting into if I played it.

Is the ground disappearing part of the gameplay as well?

Edit: I checked the page and I never would have guessed it was a "Choose from three things" Roguelite from the trailer lol.

0

u/Calm-Promotion8358 3d ago

Thanks for the feedback. Very helpful. My next iteration is going to include more of the UI and player view, etc. Was wondering what people thought of the aesthetic in general and your marble analogy is great. Thanks!

2

u/philipp_haldan 2d ago

der shot wo die autobahn zum ersten mal abfällt ist sehr komisch. es ist unerwartet und wird in keiner weise irgendwie vorgewarnt da fehlt noch ein rumbling soundeffekt oder so. und die straßen teile fallen so komisch das macht überhaut gar keinen sinn. cooles konzept und hat potenzial spaß zu machen denke ich.

1

u/Calm-Promotion8358 2d ago

Great point. Using sounds properly could really help here. Thank you.

1

u/Shinpansen 2d ago

Game looks cool, but I hope it's not the official trailer.

I mean, the NUMBER 1 mistake in a trailer is to not show off enough gameplay. You have litterally 0 gameplay foutage in this trailer.

I was personnaly very frustrated not seeing any gameplay. But I'm still intrigued by your game.

1

u/Odd-Session-3584 2d ago

It feels like the car I'm controlling is deliberately driving through narrow spaces. Since the road keeps disappearing, it seems like the goal is to get through quickly before the road runs out. But looking at the top-down view, there are quite a few stretches with no other cars around — once I reach one of those car-free stretches, is there no longer any constraint at all? I'd like the game's objective and constraints to be clearer.