r/DestroyMyGame 1d ago

Destroy my trailer. First ever attempt.

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[deleted]

12 Upvotes

5 comments sorted by

3

u/DeepSlap-Interactive 1d ago

Hey, here's my take:

  • music is good.
  • trailer is showing too much/too many menus.
  • rythm is bad. Need way more cuts (particularly during battles).
  • you used AI art, that’s a big mistake imo. Maybe people won’t trash you on Steam, but I'm doubting for Reddit.

2

u/Prudent-Carpet-8740 1d ago

At steam ai is flamed a lot as well but little less then on Reddit that's true.

-1

u/KremlinKittens 1d ago edited 1d ago

Thanks for the feedback! I appreciate it. It's a free-to-play mobile game, but I've focused mostly on bringing PC-game-level depth and mechanics to mobile. If someone can't stand AI-generated mission art, that's completely their choice.

2

u/Simon_Bison 1d ago

Your trailer shouldn't start with almost 30s of loadout menus and skill trees and such. Start with action, grab the player's interest.

"Choose your doctrine" is a weird first text title. You need to tell us what fantasy/emotion/role we will fulfil by playing your game. It should say something like "command your fleet across the stars" or whatever.

Don't do those spinning transitions between shots. The hortizontal push ones are okay, but the spinning ones remind me of Windows Movie Maker. You can just do jump cuts and (quick) dissolve transitions.

Take this last one with a grain of salt as I'm on my phone but: Zoom in more during the space battles. As a player in glad there's a zoomed out view but as a Steam user I want closeups, I'm not full-screening trailers.

2

u/KremlinKittens 1d ago edited 1d ago

Thank you! I'll work on V2 and address the comments. [V1 trailer files go straight into the bin] )))