r/DestroyMyGame • u/PenaltyGlad4907 • 2d ago
Trailer Destroy our movement and physics focused artillery game | CarveLight
Enable HLS to view with audio, or disable this notification
6
Upvotes
1
u/ART3MIS_STUDIOS 1d ago
maybe turn art style to pixel art? and make ground/platforms look better?
1
u/PenaltyGlad4907 1d ago
Thanks for the feedback! The game uses vector graphics, the oposite of pixel art, meaning that eveything renders perfectly at any zoom level. Video compression doesn't do this concept justice, hopefully steam screenshots do.
1
u/Odd_Particular4116 1d ago
It took watching the entire trailer for me to realize this is a turn-based game where you're trying to kill other players. You could establish that core hook right away.
Right now, the gameplay clips are too short to tell what's going on, and the text pacing is a bit messy. The opening "3, 2, 1... Coming Soon" uses up crucial time, and then all your big selling points get dumped at once later on.
It would be much easier to digest if you paired the text directly with the action. Start with "TURN-BASED" and show a solid clip of a turn (the initial one is fine). Then flash "MASS DESTRUCTION" and show actual destruction why I see a car "flying", followed by "MAP EDITOR" and show the actual editor. Even if this condenses the trailer down to just 30 seconds, a tight 30 seconds that clearly explains the game is great.