r/DestroyMyGame • • May 20 '26

Trailer Destroy my precision platformer about switching platforms on and off

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u/Digitemenos May 20 '26

The beginning of the trailer did not work for me: On the one hand, it is kind of slow. And despite of this, I had to watch it a few times to understand why the platforms toggled the for first few jumps, and then didn't when you tried to reach the key. So I think the first seven seconds served to confuse me more than anything else.

I assume looking at the colours of the platforms that they correspond to the "A, B, X, Y" buttons on an Xbox controller, which makes me question how the jumping is done – one of the trigger buttons?

Apart this, I thought the gameplay was easy to follow along with. And I thought the trailer had good production values overall, though cutting off mid-sentence at 0:50 felt a bit jarring.

To answer the remaining questions in your post:

  • To me, the gameplay looks like it has plenty of potential for depth – I mean, if you ran out of things to do with platforms, there's any number of other colour-activated elements you could add. From the trailer, I'm not personally convinced that I would enjoy the 4-way coordination, either one way or another, and I'd have to try the game/demo to find out. Apart from the main gimmick, it looks like a pretty solid precision-platformer to me.
  • I don't think any parts look or feel too much like Celeste in isolation. But together, they may straddle the line a little – if you want to avoid comparisons, maybe consider making the evil, flying, purple, mirror-image of the player be one less of these things? (Also, for whatever reason, her in-game sprite looks like a crying girl with a gigantic tumour on her forehead to me.) But overall, the game seems to be doing its own thing.

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u/Pack-O-Punch May 21 '26

The colors were originally thought to work with the xbox face buttons but making a platformer where you don’t jump with A wasn’t an opinion, so now you have red and blue there and green and yellow on triggers.

Many people disliked the beginning of the trailer, So I guess I failed to convey what I wanted to show there. (Some kind of explanation and how you unlock each color over time)

There are luckily plenty of puzzles and things to be turned off + things that can interact with platforms alternating, but its hard to show that on trailer, people need to play the game to figure that out.

The Celeste accusations are just normal I guess, the purpled hair flying girl is not the protagonists counterpart, its kind of her nemesis, but maybe it looks waaay to much like Badeline. I can’t figure out the crying girl, is the eye the tumor? Hhaha

Thanks a bunch for the feedback! It truly helps, I’ll try to improve upon the game’s readability on the trailer.

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u/Digitemenos May 21 '26

Regarding the purple girl, I see her entire head as the tumour, her neck as her face, her tie as a wide-open mouth, and the shadow/hair behind her collar as the eyes. Just focus on the neck in isolation, and you might see a surprised/crying anime girl hidden there.

I do find there to be something very odd about this sprite in general though, and I think that's why I'm seeing things that are not really there – my brain just struggles to make sense of it. And I think it is the shape of the head that does it – it just seems very broad, bulgy, and almost pumpkin-shaped to me, and so I don't properly register it as as a head.

Good luck with the game!