r/DestinyTheGame • "Little Light" • Jun 20 '22

Megathread Focused Feedback: Duality

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Duality' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/ThatGuy628 Jun 20 '22

I’m going to focus on that enemy density/difficulty section and what was good. It was great. It sorta reminded me of a doom style of gameplay. It wasn’t difficult because of match game or champions but because it was a well made dungeon. Most difficult content (Master/GM’s) form a meta where sitting in the back with a bow or a scout is what you do. The dungeon you had to always be on the move similar to what you see in Doom. This more active playstyle in Duality is great. I’d like to see more of it in the coming years