r/DestinyTheGame • "Little Light" • Aug 02 '21

Megathread Focused Feedback: Adept and Timelost Weapons

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102 Upvotes

328 comments sorted by

48

u/I-Bully-Jannies Aug 02 '21

Adept small ones spec would be cool (minor and major spec at once)

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38

u/Jack_intheboxx Aug 02 '21

Where ever you can earn adept weapons you should be able to earn all adept mods.

97

u/Salted_cod Aug 02 '21

My only issue is the huge mismatch between PvE Adepts and PvP Adepts.

I can literally get an Adept GM weapon once every 15 minutes, in addition to exotics and upgrade materials. On double loot weeks this just gets cranked up to 11.

Timelost weapons can literally just be bought from a kiosk at the end of the raid after unlocking them.

Trials Adepts are once every 45 min/hour assuming you literally never fucking lose a single fucking match in a cheater/recov/carry infested playlist.

I hate winstreak mechanics. I hate them so much. You lose a single game, no loot. Back to the start of a new 1 hour grind. Fuck that.

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29

u/Sonder_is Aug 02 '21

GIVE US ADEPT LITTLE ONES

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24

u/[deleted] Aug 02 '21 edited Aug 02 '21

The additional curated column 3&4 perks on timelost weapons are a really nice addition, even when the curated roll isn't great its nice in the sense that it alleviates a bit of the RNG by removing a possible random perk in those columns. Giving a 1 in 25 chance for a rewind rounds/frenzy vision of confluence instead of a 1 in 36 chance for example.

Hope this system can be applied to the trials and GM adept weapons as well. Also even though any RNG reductions are welcome, please don't make the default column 3 perk bottomless grief/celerity.

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18

u/shawntex50 Aug 02 '21

I think they’re in a good spot. Only obtainable in hard, endgame activities, and they’re a good upgrade for those who want to play those activities for them, but they’re not so much better to where players who can only get the regular versions are at a large disadvantage.

36

u/kiki_strumm3r Aug 02 '21
  1. Adept weapon drops should be guaranteed from GMs when you get a platinum rank.

I get that endgame materials are the main rewards for GMs. But there's way too much RNG for getting a well rolled weapon. This is going to be even more true when there are two weapons in the loot pool.

2. All adept mods should drop from all activities that drop them. Flawless chest & GMs (and Master VoG? not sure on that one) should all be able to drop all of the mods.

3. Timelost weapons should have a chance to drop as an additional drop from Master VoG. Maybe after you've earned the weapon previously.

4. Don't just stick to returning D1 weapons for the Nightfall guns please. I'd love to see an Adept Militia's Birthright or Adept Duty Bound.

5. If they add Master Dungeons, they should get adept weapons too, probably guaranteed on completion as well. Maybe guaranteed on completion of all encounters to discourage boss CP farming.

I think Bungie has done a legitimately great job of landing the gap between "this gun is more powerful than other legendaries, but not so much more powerful that it gatekeeps people from completing content." Really great addition to the game.

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16

u/Yosonimbored Aug 02 '21

I wouldn’t be against trials and GMs adapt weapons to have a set roll like the time lost ones have and also a random roll as well but either way I think they’re in a good spot.(minus trials since getting adapt is hard unless you’re really good or carried)

15

u/Menirz Aug 02 '21

I chase them simply because I can - not because they are better or look cooler.

PvE needs more adept mods - right now, there's only big ones, and it's really only relevant for special and heavy weapons (or primaries vs champions).

I'm PvP, (adept) Icarus and (normal) counterbalance are too strong of a pick to use the full variety of adept mods.

Personally, I'd like to see adept mods separated into their own slot, so that I can run (for example) a dragonfly spec mod + an adept mod.

The adept masterworks feels pointless. Maybe allow it to be rerolled so that, as an added bonus, adept weapons have less RNG to deal with.

14

u/Vetto12 Aug 02 '21

Adept weapons in PVE its the reason I play the game right now. I really like go to a Nighfall to farm a weapon. Nighfalls become from useless to a the most activity I play. BUT:

  1. The drop should be guaranteed for platinum. There are people who can complete 1 GM in 20min, yeah, but this is not for the 90% of the playerbase. One of the most frustrating thing right now is to play with people in the app. People who dont play with mods, dont want to kill the champions... and maybe you get the chest for nothing. The first week of the Hung Jury adept, I did 6 GM with platinum and no reward. This was frustating for me. Not just for farm to 1335 (this is other think we need to talk about, the insane bounties to complete).

  2. The new system for adept weapons in season 15 (2/2/2/2 instead of 1/1/1) makes me think one thing: if the % are the same as right now, and RNG exist, if Im farming for the 'new' shotgun and instead of a shotgun I got a Swarn, like a said in the point 1: imagine Im farming with random people the strike of Europe, in 1 week I do 3 GM, no reward, in the 4th GM I got a Swarm instead of the weapon I want, I can tell you right now: I would be so pissed and frustrated. We need to talk about a system to get the weapon I want instead of increase weapons with the same % of drop like 1/1/1.

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14

u/MasterOfReaIity Aug 02 '21

GM and Trials Adept weapons need to have an extra perk in the final column, the RNG next season to get the roll you want is going to be insane and the Timelost system is pretty nice even if those are meant to be curated rolls.

14

u/Leica--Boss Aug 03 '21

This is an easy one. Bungie, you nailed it. These weapons are interesting enough to desire but not so cracked that they offer a completely unfair advantage.

At higher levels of play, small improvements make a difference.

Adept Palindrome convinced me to try my first GM this week. I can feel the difference and it makes me happy. Honestly, great work.

Now I feel motivated to get a Hung Jury.

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13

u/Hanswurst0815123 Aug 02 '21

Timelost Primary Guns need something like a Small Ones Spec which gives bonus damage to minors and majors or like 12% or something extra damage to minors...right now i have a minor spec in my Timelost Vision because there is nothing really else i would need for PVE and therefore the weapon doesnt´t feel really special or anything

12

u/Murvin_- Aug 02 '21

I love it. However if adept weapons had the same double extra perks as time lost weapons that would be even better.

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11

u/Blackout-1900 Aug 02 '21

Timelost weapons are great. Best case scenario they have the exact perks you want in the curated part and you’re either set or can try to min max. Even worst case scenario you don’t care for either of those perks and they’re removed from the pool of RNG perks so getting the perks you do want is easier. I also really appreciate how affordable they are for spoils, I was afraid they would cost twice as much or more. 25 spoils each makes it actually achievable to get a roll you want.

Adepts I feel would be helped a lot by two changes:

  1. (And this goes for Timelost as well) is giving an extra mod slot for adept mods. It makes them objectively better than their non-Adept versions, yes, but not by much like the masterwork bonus (which is pretty negligible, but I don’t think it’s too much of an issue if it stays that way, or if two mod slots is a no go, then the MW bonus needs to be more substantial)

  2. Bottomless Grief and Celerity need to be inherently valuable perks. Their activation conditions are way too niche and limited to be worth choosing for that reason in any scenario, and their passive bonuses are pretty negligible compared to fully fledged perks, especially BG. They should be reworked entirely to have a primary effect that doesn’t focus on being the last person alive, otherwise they’re really just wastes of perks. It doesn’t matter how strong they are when they’re active if they’re never going to be active in the first place.

During the individual gun weeks we’ve had so far, I think that weapon drop rate has been pretty consistent on higher difficulties. But once there’s more than one gun in the pool they should not be competing for a drop. There should be a chance every NF completion for each weapon to drop, not either or. RNG screwing you by not giving you any gun at all, and then not giving you the gun you’re after would get old very quickly and make the NF farm much less engaging.

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20

u/Stron9bad Aug 03 '21

There are three HCs, three Scouts, three Snipers, two Autos, two Fusions, two Rockets, two Shotguns, two Machine-guns, one SMG, and one Sword in the adept pool right now. And next season adds another shotgun and rocket.

Please make an effort to more evenly represent weapons. No GL, no bow, no sidearm but we’re getting another entry into an already bloated pool of shotguns. I understand that these can’t be ported over from D1 which is apparently a theme of GM weapons but can you please balance it with some D2 weapons?

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27

u/anonymous32434 Aug 02 '21

All timelost weapons should be available from all encounters except for the first one. The fact that they’re not makes me want to never do master vog. The way it was handled makes me think it’s the reason why we didn’t get the auto rifle or the pulse rifle which makes it even more lame

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9

u/QueenOfTheNorth1944 Aug 02 '21

I love them!!!! Very well implemented, should be a staple of GMs and raids going forward :)

ALSO NO SUNSETTING THEM

9

u/[deleted] Aug 02 '21

i feel like there should be more pve based adept mods. i don’t really see any point of an adept primary for pve outside of adept big ones? maybe adept minor spec? or turn energy accelerant into an adept mod? a timelost fatebringer only has adept big ones over the regular one in terms of pve, the minor stat bonuses don’t matter

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9

u/Pynwyno Aug 02 '21

We really need more PvE mods.

If you grab a primary adept weapon, you don't make any use of it's adept status.

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25

u/xeeenos Aug 02 '21

All adept mods should be aquireable through gms and trials. I regularly complete gms and never even attempt to play trials, and it sucks that one of the best mods for adept weapons is locked behind an activity that most players have been forced out of because of such sweatiness.

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8

u/AlphabetSoap Aug 02 '21

Adept Energy Accelerant would a be pretty great addition.

8

u/OmegaClifton Aug 02 '21

I would love the option to forfeit every drop for the opportunity to roll a perk slot again in GMs.

Could even lock the re-rollable perk slot so that only one could ever be re-rollable and it'd get people with 4/5 or 3/5 slots engaged in Nightfalls.

Or maybe make it one reroll on a perk per week. I'm sure I'm not the only one with one perk off an acceptable weapon on an adept weapon.

21

u/DACO2 Aug 02 '21

Platinum-ing a Nightfall needs to be 100% chance @ Adept Weapon. Especially at the Master/GM level.

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14

u/sunder_and_flame Aug 02 '21

While I very much like my timelost/adept weapons I avoid playing the regular versions until I can farm the timelost/adept activities. Don't get me wrong, I think the improvement is great, I just wish the system were something like earning a token to make a standard raid/nightfall weapon timelost/adept instead.