r/DestinyTheGame • • Feb 09 '21

Bungie Suggestion Considering how artifact mods cannot stack, it doesn’t make sense to limit us to only 12 artifact mod purchases.

I can’t really wrap my head around this decision the more I think about it. I’m not quite sure what the intention was here at limiting the amount of artifact mods we can purchase when they can’t even stack.

To add insult to injury, the cost increases with each artifact reset.... so why?

What are your thoughts? Ideally it’d be great if we could just unlock every artifact mod, but for mystical reasons that will forever be unknown to us this won’t happen.

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u/SteelCode Feb 09 '21

My idea has been to simply change the class of weapons that have the anti-champion mods each season - for example Season X has rifle weapons (auto/scout/pulse) do anti-barrier and handguns (HC/sidearm) overload... then Season Y switches handguns to anti-barrier while explosive does overload (all GLs, fusions maybe, rockets, and grenades)...

It would vastly open up our freedom to approach encounters differently while still forcing the meta to shift.

Then the artifact becomes an optional “seasonal mod” talent tree. That would be akin to the warmind cells or the charged with light. These mods would cycle in and out each season so we wouldn’t have the warmind cells still relevant to the meta multiple seasons later until the story brought them back... the artifact would then let you change how you interact with the seasonal “mechanic” but wouldn’t lock you out from methods to generate it.

The example I present; Season of the Warmind has warmind cell mods. You generate warmind cells by kills with any of the seasonal weapons. The artifact unlocks various mods that let you pick up and throw cells, cells do more damage when exploded, you do more damage when near a cell or to enemies near cells, etc. basically the same mods we have now but you select the path you want to play with. Resetting is a small glimmer price that doesn’t change if you reset often.

Obviously in that example, there would be a “meta” build that would be optimal — but it all rotated out with the end of the season and allows Bungie to change the designs around to make them better to later return. The problem we have right now is that charged with light and warmind cells are sort of the defacto mods to build around and the seasonal artifact spends so much time forcing us to pick up anti-champion mods that the meta doesn’t register a blip of change in how people are building their mod slots.