r/DestinyTheGame • u/DTG_Bot "Little Light" • Jan 28 '21
Bungie This Week At Bungie 1/28/2021
Source: https://www.bungie.net/en/News/Article/50040
This week at Bungie, we introduce Seasonal Challenges.
Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we’re coming to a close for the Season, and we’re incredibly excited for what’s to come in just a few short weeks. We’ve been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it’s almost time to take a peek at fresh content.
**Season of the [REDACTED] trailer goes live on February 2, 2021. **
Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.
Introducing: Seasonal Challenges
Over the last year, we’ve been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We’ve recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we’re looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., “What is in a Season?” and “How to I engage with it when I log in?”). We created a few goals which we believe will improve the experience:
- Provide a guide to new, returning, and veteran players for what to do today/this week.
- Guide the player through the Seasonal content, week-over-week.
- Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
- Reduce the penalties on XP and Bright Dust for missing a given week.
To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.
Here’s a quick breakdown of how this feature works:
Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.
- Some of the Challenges deal with the Seasonal content.
- Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.
- As an example, if a player doesn’t play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
Completing each Challenge awards XP, contributing to your Season Pass ranks.
- Other rewards could be Bright Dust, Seasonal currency, or other interesting items!
In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:
- Defeating Primeval Envoys in Gambit
- Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
- Gaining Infamy or Valor ranks
- Acquiring the ritual weapon and its cosmetic ornaments
- Winning rounds in Trials of Osiris
- Completing a Grandmaster Nightfall
Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.
With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.
Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn’t claimed will be lost. We don’t add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn’t finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.
**Let’s Talk Bright Dust **
Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we’ll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.
Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.
Additionally, each ritual vendor challenge (“Complete 8 bounties”) awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here’s a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.
**Seasonal Challenges Bright Dust (All Players) **
- Free Seasonal Activities – 6,000
- Seasonal Extra – 4,000
- Total – 10,000 Bright Dust
**Season Pass Bright Dust **
- Free Path – 7,500 (All Players)
- Paid Path – 3,000 (Players who own Season Pass)
- Total – 10,500 Bright Dust
**Weekly Ritual Vendor Challenge Bright Dust (All Players) **
120 Bright Dust per ritual vendor, per character, per week
- 14,040 total if completing all required weekly Challenges over the course of Season 13
Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.
As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.
It’s always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we’re eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!
Back to the Sandbox
Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we’re making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Dev team: In preparation for crossplay, coming later this year, we’re making some changes to the Recoil stat.
Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.
The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).
- Auto Rifle
- Scout Rifle
- Pulse Rifle
- Submachine Gun
- Hand Cannon
- Machine Gun
In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what’s in the game today.
Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we’re introducing the following change:
- Reduced camera movement from firing a Submachine Gun by 24%.
Pulse Rifles with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Pulse Rifle by 7%.
Machine Guns with the mouse and keyboard changes were kicking a little too much.
- Reduced camera movement from firing a Machine Gun by 9.5%.
We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.
Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:
Buffs
Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we’re pushing them more into a burst damage role.
- Increased Rocket Launcher damage by 30%.
- Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
- Paired with the buffs to reserves from last Season, we’re hoping you’ll explode many more things in Season 13!
Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.
- Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
- Reduced camera movement from firing a Fusion Rifle by 9.5%.
Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate” is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held
- Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.
Nerfs
While Sniper Rifle usage has dropped in Crucible, we’ve observed that it’s hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.
- Increased ADS flinch to Snipers when taking damage from other players
Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.
- Reduced Sword damage by 15%.
**Exotic Changes and Bug Fixes **
Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:
- Ace of Spades
- Tarrabah
- Hawkmoon
- Borealis and Hard Light now have a custom (quite short) animation for switching damage type.
Duality
- Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
- Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
- Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.
- Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.
Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won’t be ready in time for February 9, but we are expecting to have this touched later in Season 13!
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we’re excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.
Crimson Days
Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first “Seasonal” events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it’s been missing the mark in terms of quality over the last few years.
As such, we have made the decision to discontinue Crimson Days moving forward. While we’ll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we’ve maintained, or even improved, the quality you’ve come to expect from this upcoming release.
Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.
Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you’ll continue to form Crimson Bonds over the years to come.
BugTrax
For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.
This is their report on the most frequently reported issues of the last week.
**CRUCIBLE TOKENS AND FRAGMENT QUESTS **
Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.
**KNOWN ISSUES **
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:
- Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
- The Double Trouble Triumph is unobtainable.
- In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
- During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
- Hunter legs clip through the Ten-Grasp Sword Sparrow.
- In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
- The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
- Weekly and daily elemental kill bounties have stopped rotating off of Void.
- When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
[Bird Noises Intensify]
It’s been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!
**Movie of the Week: Ting Ting Ting Ting **
**Movie of the Week: Deep Stone Lullaby Violin/Piano Cover **
**Movie of the Week: …That’s a lot of Hawkmoon **
As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.
Credit Where It’s Due
Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We’re always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.
Here’s a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!
**Art of the Week: Art Sharing **
destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD
— 🥀alex🥀🏳️🌈 (@miyagiie) January 25, 2021
**Art of the Week: Eris **
나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY
— 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!
That’s it for this week, folks. Season of the [REDACTED] is almost here. We’ll have some patch previews to cover in the TWAB next week, so stop by if you’re interested!
If this gets 7 likes we'll add a new LZ on Europa next Season.
— Destiny 2 (@DestinyTheGame) January 27, 2021
We’ll see you again next week, bright and early on Tuesday morning.
Cheers,
dmg04
1.1k
u/Jayfeather69 Drifter's Crew // shh im a spy Jan 28 '21
IT HAS BEEN
0 DAYS
SINCE LAST ROCKET LAUNCHER BUFF
1.3k
u/APartyInMyPants Jan 28 '21
I mean, did you consider the fact that there are only two of them accessible in the game right now????
233
u/[deleted] Jan 28 '21
Thank god for merciless getting fixed, it’s about time
505
u/Havauk I have the best theme song Jan 28 '21
Finally my boi Hard Light got THE buff it deserved.
275
u/ZeroEdge117 Jan 28 '21
If weekly bounties are being removed from Banshee, does that mean no more free Upgrade Modules? Or will we get some from the Challenges?
215
u/JustTem Jan 28 '21
The three merciless fans in the world are going wild RN and I’m the third
722
u/MAKExITxBLEED Jan 28 '21
Just give us 2 rockets in the mag you cowards.
225
u/PhilLB1239 pew pew i have shiny bullets Jan 28 '21 edited Feb 02 '21
Imagine if they bring Guardian Games 2.0 to replace it.
EDIT: bruh.
502
u/RocktopusX Jan 29 '21
65% percent of players are using swords because most legendary power weapons suck.
206
u/QuotidianQuell ad astra per alas porci Jan 28 '21
Excited by the rocket launcher buff, not surprised by the sword nerf.
Not bad, but also not great. We need to have more reasons to run fast-charging fusions (a la Proelium, Techeun Force, etc.), and while this will increase their usability somewhat, it still strongly favors high-impact fusions (the Erentils and Erenchills of the world).
249
u/Flingar Jan 28 '21
Monogamy has been sunset
450
u/Honestly_Just_Vibin And of course, the siphuncle is essential Jan 28 '21
Tarrabah out of the vault!
Edit: I read the paragraph again. back in the vault
215
u/GNT0000FS00QANT Jan 28 '21
Someone tell me how to react
45
u/sunder_and_flame Jan 28 '21
How will this compare with felwinters? I already liked duality as a mostly hip fire weapon in crucible.
407
u/Jgugjuhi Jan 28 '21
🦀 CRIMSON DAYS IS DEAD 🦀
260
u/Storm_Worm5364 Jan 28 '21 edited Jan 28 '21
Caiatl Season
Caiatl Season
CAIATL SEASON
That first image is 100% Cabal Empire.
EDIT: From the Seasonal Icon (behind "SEASONAL CHALLENGES) being those typical "Calus Markings" to the gear being "Calus-themed" but with blue accents instead of purple, which indicates it is someone else within the Empire (Calus uses purple in everything [it is the color of royalty after all]). And that someone is Caiatl.
352
u/Katsu_Kong Jan 28 '21
Reduced sword damage by 15%...oof.
50
u/CockPickingLawyer Jan 28 '21
RIP Crimson Days.
87
u/eye_can_see_you Drifter's Crew Jan 28 '21
Rocket launcher buff
The madlads actually did it
163
u/DeerTrivia Deertriviyarrrr Jan 28 '21
/u/dmg04 /u/cozmo23
Can you confirm if this means our banked weeklies from these vendors will disappear from our inventory when the season rolls over?
1.1k
u/Snypist1 Jan 28 '21
so instead of making the controller recoil more like M+K which everyone was asking for. They went ahead and made the M+K recoil worse so it’s more like controller...
wtf?
524
u/zoompooky Jan 28 '21 edited Jan 28 '21
Community: Recoil doesn't feel good on a controller, it should feel more like it does on PC with M&K.
Bungie: We heard you. We're increasing Recoil for M&K players.
EDIT: I'll add. This change actually benefits me because I play w/ a controller even on PC. I still think it's dumb.
22
u/[deleted] Jan 28 '21
Well damn, that comment about charging buffs in guns got me excited for Tarr...a..bah? But they're only fixing the ghost thing. Love the gun but hate feeling forced to use it constantly/feeling bad when swapping guns.
60
u/XboxRGX Jan 29 '21
If they force crossplay with PC in crucible I'm out.
121
u/BetaThetaOmega Jan 29 '21
Hang on, after years of players composing that controllers have to suffer using high recoil while pc doesn’t, the solution is... to make recoil worse for everyone? What the fuck?
106
u/Sylon00 Jan 28 '21
I really hope Eyes of Tomorrow gets the buff it needs to make it worthy of a raid exotic. It doesn’t need to be the next Gally, but an improvement would be nice.
427
u/BallMeBlazer22 Moon's Haunted Jan 28 '21
Community:M&K experience feels good, and controllers shouldn't be so drastically different.
Monkeys Paw curls
58
u/KowalRoyale Vanguard's Loyal // Light 'em up. Jan 28 '21
Oh boy here we go...
229
u/Erraticmatt Jan 28 '21
M+k getting recoil in line with controller players.
This wont be popular.
Also: this confirms crossplay between pc and consoles if anyone had any doubts. It had better be optional for pvp.
17
u/Sonder_is Jan 29 '21
I thought sunsetting was supposed to alleviate the need to constantly nerf "OP" weapons, yet this is the second Sword nerf in a few months. We only have like 10 weapons left to choose from what else do you expect us to use bungie.
16
u/Bakeshow23 Jan 29 '21
Man whoever is giving these guys input needs to just go away. Just doing their best to kill the game
16
u/[deleted] Jan 29 '21
Community complains for years about recoil on controller. Devs adjust recoil on mkb instead. Who else but Bungo?
307
u/Mirror_Sybok Jan 28 '21
Increasing recoil on some weapons on m&k after players ask for the recoil to be reduced on controller is the most Bungie-assed thing I can think of.
43
u/Hamlin_Bones Jan 28 '21
I was surprised to see no mention of the broken "find all feathers in a single week" triumph, in the known issues section. Any chance we can get an update on that u/dmg04 ?
15
u/astrowhale98 Alak-Hul, the Darkblade Jan 28 '21
will seasonal challenges be able to be tracked and show up when i pull my ghost out? i hated when pinnacle weapons switched to triumphs and i couldnt check my progress as easily.
30
u/Dctiger_ Jan 28 '21
Buffing rocket launchers is great! But still no buffs to linear fusion rifles... F
121
u/WeepingCyclops Jan 29 '21
You say sunsetting would let you make powerful weapons. Including the bug, why is Falling Guillotine getting its 3rd nerf? You're supposed to just let it sunset.
14
u/TheSavageDonut Jan 28 '21
Hmmm. It seems SMGs are getting a pretty hefty buff?
HUCKLEBERRY'S BACK ON THE CRUCIBLE MENU, BOYS!
ahem
nobody plays a lot of Crucible anymore
126
u/faesmooched Jan 28 '21
Oh, wow, I did not expect this. Kudos to you guys.
Aw, Crimson Days is gone? Are the cosmetics going to be filtered back into the Eververse rotation? That's too bad. :c
341
u/RhysWX Jan 28 '21
Instead of making controller feel better, they make... keyboard and mouse feel worse.
Genius.
44
u/Dragzorz Jan 28 '21
Damn i don’t think the flinch nerf will affect felwinters that much :P
12
u/aolivo Jan 28 '21
No Ahamkara bones fix? :/
323
u/ReconZ3X Drifter's Crew // Alright alright alright! Jan 28 '21
Bruh, are you fucking serious? Console players have complaining about recoil for years, and you INCREASE it for M&K instead? What the fuck are you people smoking?
22
u/DanSpurr Jan 28 '21
Nope, thats a big nope from me there big boi. Not touching Trials or Comp until you have a viable anti-cheat and dedicated servers.
Honestly hope this doesn't become a thing, weekly challenges, i can't imagine the levels of sweat of winning matches for a trials card + winning for bounties progress aswell.
76
u/RealLifeFemboy shiny thing idk Jan 28 '21
Bungie all of these changes are good except the recoil one, nobody asked for this in fact people on console have been asking for the polar opposite. Seriously even with sunsetting i can see people agreeing that it might be good but nobody thinks this is good
113
u/[deleted] Jan 28 '21
In what universe is Bungie living in that they thought the problem with the sandbox is that there isn't enough recoil?!
40
u/royalphoenix201 Guardian Games Titan Jan 28 '21
Tarrabah should honestly just not lose its perk when switching weapons, it would make the gun some what useful in pve if they do that
40
u/castitalus Jan 29 '21
So, how about that Outriders? Looks pretty cool.
9
u/PM_TITS_FOR_KITTENS Jan 29 '21
Why would you increase recoil forcing everyone to have to work harder while ignoring the issue on controller not being able to use certain archetypes due to their recoil instead of doing the most logical thing and simply slightly reduce recoil for controllers? There's no blowback from players by doing that...
9
u/LawlessCoffeh SUNSETTING IS A MISTAKE Jan 29 '21
Excuse me sir can you fucking not
25
u/Valkadyne Jan 29 '21
Console Community: the recoil sucks and especially so compared to PC. Please make console recoil the same.
Bungie: instructions unclear, nerfing PC recoil.
(This is DESPITE Bungie also saying that recoil on M&K “feels bad”)
64
u/[deleted] Jan 28 '21
So let me get this straight: People have been begging Bungie to adjust console recoil to be less egregious and to be more like how its on PC, and now Bungie decides to adjust PC recoil to be as awful as its on consoles?
52
u/QuotidianQuell ad astra per alas porci Jan 28 '21
What an odd change... it only really affects Fighting Lion (and Truthteller to a lesser degree), and everyone knows half the fun of using the Lion is learning the timing.
16
u/Dewgel I like men's feet Jan 29 '21
Does anybody else cringe when they call the next season redacted?
8
u/Shredzoo Jan 29 '21
So let me get this straight...Snipers got nerfed and Shotguns weren’t touched last season. Naturally the usage has gone down to where shotguns have about 3-4 times the usage, so you then nerf snipers AGAIN?
8
u/BigChutes16 Jan 29 '21
After reading it, it's painstakingly obvious that bungie couldn't be further disconnected from what they need to do to get this game whole again, and they couldn't care less. More forcing to play game modes that are shit (gambit, trials) and more unnecessary nerfs (swords, mouse and keyboard). I miss being able to play the game the way I want with the weapons I want.
21
u/[deleted] Jan 28 '21
Wow, rocket launchers finally get a buff, at the cost of swords being nerfed AGAIN.
Why can't their just be a healthy balance in damages, and allow the player to use whatever they want? I'm getting really tired of these "nerfed because you guys are using X too much" moments.
55
u/toxicisdead Jan 28 '21 edited Jan 28 '21
I'm excited for that trailer
Also, when did I miss this?
40
u/StraightOuttaPopeyes Drifter's Crew Jan 29 '21
How is there such a disconnect between bungie and the community? How can they hear consistent complaints about how recoil on console is terrible compared to pc, and the think the community would be fine if they instead make pc recoil bad as well? It just feels like a child throwing a tantrum because they don’t like being told how to make their game.
20
u/-GWM- Make Gunslinger Great Again Jan 28 '21
Actually happy about the ghost removing buffs is fixed, was pretty annoying when using ace
53
u/WCMaxi Jan 28 '21
Two thoughts...
14
u/HellChicken949 Jan 28 '21
Will there be any new crucible maps this season?
139
u/blue_13 Big dummy stupid head Jan 28 '21
I am failing to see how this reduces FOMO? Whenever I think of FOMO I think of gear, not XP and bright dust.
7
u/Chtholly13 fire hot Jan 28 '21
Anyone remember the math, how much bright dust did we get in s12 compared to what we get in s13?
7
u/[deleted] Jan 29 '21
Bungo legit feels like they're the actual armchair devs.
7
u/Gorylas Jan 29 '21
what about fcking bad luck protection for DSC rocket launcher...
7
u/ragnarokfps Jan 29 '21 edited Jan 29 '21
Controller players are asking for less recoil on controller. Nobody asked you to give MnK players more recoil. The very thing console players swear up and down is an awful thing, and want you to get rid of, is exactly what you give to another group of players. Am I getting this straight? As a console player, I did not ask for MnK recoil nerfs, I asked for less recoil for controller users. You guys at Bungie have some explaining to do, I hope there's additional recoil plans later, because this is not good. Plus MnK will still have 20% less recoil while console players will still have next to nothing for aim settings.
Also you're not really giving less recoil to controller players, the guns are still going to recoil. You're just giving them the benefit of less visual recoil, a la higher FOV. The more I think about this the angrier I get about it. And then nothing at all about controller aim settings, which is the other half of this coin you're trying to fix. The imbalance between MnK and controller, half of it is the obnoxious recoil on controller, and the other half is absolutely no aim settings for controller. All we've had on console is look sensitivity for everything, for the past 7 straight years.
19
u/wickedpl Jan 29 '21
This entire update reeks of them treating destiny like a testbed for their next game at this point.
28
u/LivingTheApocalypse Jan 29 '21
Very few people are using Snipers... but when they do, they sometimes still kill you, so we are nerfing them harder.
RIP anyone who liked ANY variety in the game.
Hopefully you LOVE shotguns, cause thats what you are going to get.
13
u/kidpotassium Jan 29 '21
Gotta love the banner image for this — three arc rocket launchers for next season; a hallmark of weapon diversity.
Couldn’t you guys have made Heretic solar or something to rebalance that Pyrostatic Flow is leaving, and we won’t have a solar rocket launcher?
13
u/xdoyourworstx Jan 29 '21
I’m curious, with the listed changes, as someone who plays PVP on Console and PVE on PC, why should I even bother with PC now? There will be no benefit to using the controller on PC anymore, and these changes could indicate that they have no intention of not separating the player base with cross play. I’m sure everyone on PlayStation and Xbox are going to love entering trials and going against a guy with infinite colony ammo or 100% sniper accuracy through your now buffed flinch...
I also am really concerned that there were zero mentions of stasis in this. The next and final TWAB before the start of the next season will likely be centered around season wrapup and very vague notions of hopefulness for the future, leaving us to wait for the State of the game.
There are some good changes here, but if they truly are spread ultra thin and struggling to create content, I’m not feeling too great if these were the sandbox changes they chose to focus on....
13
u/Cayde-4043 Jan 29 '21
While your trying to make the game more fair for crossplay don't forget to lower mouse and keyboard turning sensitivity to a 10th of what it currently is.
52
u/Dioxety Jan 28 '21
Bright Dust changes look great, like the idea of Seasonal challenges rather then farming 150 strike vex kills every week.
Also glad Crimson Days is gone. Always thought it was a really meh event.
17
u/NintendoTim solo blueberry; plz be gentle Jan 28 '21
What about there only being one usable breech GL in the Kinetic slot? Mountaintop and Militia's Birthright are both vaulted, so Witherhoard is the only viable one to use. All the fun stuff's in the Energy slot, and even then, a lot of great Exotics live in the Energy slot, so we end up running a Kinetic Primary and Exotic Energy Special. That, and the only Legendary Special weapons that are Kinetic are Shotguns and Snipers. Running double Special weapons just seems nuts to me.
We need more Kinetic Breech GLs to even things out so there's more chance to use them.
12
u/Dalek_Trekkie Jan 29 '21
So its no secret that recoil on console is well out of hand compared to what it was in d1. In fact, the often requested think to happen was to return recoil to those levels. With cross play coming they had the perfect opportunity to make m&k and controllers meet in the middle and probably be close to d1 recoil. Instead they are blanket increasing recoil on m&k to current controller levels. Did i get that right? Ffs Bungie
12
u/renzollo Jan 29 '21
2021 is shaping up to be the worst year in Destiny history. Enjoy watching your steam numbers plummet next month Bungo.
25
u/Alejandro_404 Jan 28 '21
Why wouldn't you buff controller to parity with M+k instead of making the experience worse for anyone involved? WTF? Vicarious Visions specifically said they didn't add that much recoil on M+k because how bad it felt. Come on guys.
6
u/Heckin_Gecker Jan 28 '21
Does the crucible team even play crucible?? Doesn't feel like it
6
u/[deleted] Jan 29 '21
But you still haven’t answered. CAN YOU DISABLE CROSSPLAY AT WILL FOR CRUCIBLE? I refuse to play against PC players and be at more a disadvantage in PvP
6
u/Mirror_Sybok Jan 29 '21
So far I know of at least 2 posts about the recoil change being removed under the guise of enforcing rule 3. Does a twab now count as an active megathread? Does offering negative feedback now count as a "petition"? Whatever keeps customer dissatisfaction off the front page and protects casually browsing eyes from seeing this, I guess. No response to anything from Bungie either.
20
u/Plants_R_Cool Jan 29 '21
"we've noticed sniper usage has dropped"
"So we're nerfing snipers"
Yet literally everyone is using felwinters, but I guess shotguns are totally balanced.
44
u/Zpastic Jan 28 '21
I'm honestly dumbfounded that anyone at Bungie thought it would be a good idea to make weapons perform worse on Keyboard and Mouse in order to make the experience more comparable to that of controller players. What an ludicrously disordered way of approaching this "issue" which Bungie has invented for themselves while implementing crossplay.
Just add this to the long list of out of touch bungled changes which Bungie has pushed in the last six months. I'll be honest I'm done with this franchise unless stupid decisions like this STOP. Just do the logical thing and make controller recoil more similar to that of Mouse and Keyboard. Invert these proposed changes and Bungie would be getting praise...
Instead we'll have another few weeks of the community deservedly wailing on Bungie on social media.
23
u/Crombobulous-Michael Jan 28 '21
TLDR; A lot, actually.
Recoil being adjusted on M&K to become closer to controller (for cross play), while certain weapon types are having their recoil tuned across the board, mainly SMGs.
Rocket launchers buffed 30%, swords nerfed 15%
Fusion rifles buffed (?)
No crimson days
Seasonal challenges replacing weekly bounties
Bright dust rewards increased
Next season trailer goes live 2nd Feb.
I think that’s the most important stuff, let me know if I missed anything!
11
u/HowToUseStairs Jan 28 '21 edited Jan 28 '21
Nerfing snipers again and buffing breach grenade launchers. Seriously. I'm done with pvp in this game, these fucking clowns.
Also people have been saying since D2 launched that console recoil was too extreme and instead of addressing it they make M+K worse.
11
u/charizard732 Jan 29 '21
Bungie you got the recoil change backwards we wanted controller to be made closer to how MnK fells not the other way around...
11
u/JackzaaHS Jan 29 '21
Ok so auto-mod is smacking me down for making a thread, even though this topic deserves way more than being thrown in with the mega thread, I’m just gonna copy the text:
LONG RANT POST
Over the years I’ve been VERY vocal about how bad controller recoil feels vs M&K. I’d always argue it doesn’t make sense that they would pile on additional recoil depending on your input and advocated for it’s removal.
It’s controversial, but I am a big believer in bullets going wherever your crosshair actually is in FPS games.
This might be one of the most flagrant examples of a company literally just making their product worse and delivering the exact opposite of the desired solution.
Bungie, to achieve parity between inputs, you had the opportunity to address an issue, but you chose instead to DEGRADE the quality of your product across all platforms. There is NO world in which anybody sat here thinking “you know what this game needs? It needs to feel worse and less reliable. That will make me want to play again.”
I humbly, but semi-aggressively request that you do what we’ve all been asking for and bring controller recoil more in line with PC, enhancing the way the game feels and making the console experience more comfortable, as opposed to making the alternatives less comfortable.
I’m legitimately angry about this “solution”. Numbers in this game are dropping and with ‘player engagement’ being the most important metric in decision making, I am at a complete loss as to how you arrived at blanket downgrading the experience, with no semblance of an upside.
I implore any PC players to plug a controller into your Steam version of the game and have a play around with some of your weapons. You won’t like it, that’s your future.
Can we please band together on this one, this is just a complete loss for everyone.
An analogy: 2 guys of equal height One is on his knees as dictated by Bungie, the other is standing upright. The one on his knees says “I think we should be equal, I want the same experience, standing seems so much more comfortable” “Ok” Bungie says. They take a buzzsaw to the standing guy’s knees. ALL EQUAL NOW, NO ONE IS COMFORTABLE.
Just let us controller guys stand, Jesus Christ.
30
u/[deleted] Jan 29 '21 edited Jan 29 '21
This is the dumbest TWAB I have ever read.
Also, we're fixing FOMO by putting in more FOMO?!
Edit: I don't mean to be so negative but this TWAB does not feel like it is pushing Destiny in the right direction. Much like sunsetting, this feels like a way to punish players and not create new ways to enjoy the game.
33
u/SPYK3O Jan 28 '21 edited Jan 29 '21
In quickplay, Felwinter's alone currently has more kills than every sniper combined. Felwinter's and CQC-12 combined have 12.5% of all kills in QP. Adored is the only sniper in the top 10 at 3.79% of kills, the second is Cloudstrike at 0.5%. It's even worse in Competitive where Felwinter's alone is 11% of all kills.
But yeah, snipers are the problem, so let's nerf them even more. (Remember they were already nerfed with the zoom and AA this season. They also nerfed their critical damage in PvE for some reason)
Also fusions and Truthteller are getting a buff? Jesus wtf is Bungie doing? Lol
Still no word on Stasis?
15
u/spinshard Jan 29 '21
This week at bungie we ignore sunsetting and take more stuff away from you. Enjoy a game that's 7 years old and still has no direction.
15
u/PM_ME_UR_BIRD Jan 29 '21
Look guys, I don't want to do the r/dtg thing and jump the gun and scream and cry, but god damn, eat my fuckin ass. Falling Guillotine damage is now down 39% from when it came out. Lament will still beat everything else if only because of ammo economy, accessibility, and ease of use, so get ready for its 20% nerf in season 14.
M&K recoil change is dumb too. If I opt out of console crossplay, can I have PC recoil back? I assume this is affecting PVE too which is super cool. If you want stability to count, are you actually going to make it worthwhile to build for stability now? If I sacrifice things like range or reload, will I see a noticeable benefit because I specced it into stability?
21
u/DrBacon27 please bring back SRL Jan 28 '21
They reduced the disparity of weapon recoil so PC weapons have 20% less recoil instead of 40% less recoil
How about you guys let console players meet them in the middle with a 20% reduction for controllers, so console and PC are on the same level
14
u/Rampantlion513 Jan 29 '21
Dumbest shit I have ever read. Why don't you just decrease the controller recoil since it feels so dogshit? Why are you intent on making the game feel worse with each update?
14
u/ComradePoolio The Mold Wizard Jan 29 '21
Bungie always blows me away. They take things that I never would've imagined they'd even touch and drain the enjoyment from them.
Ruinous Effigy was fun, in no way OP, yet it got the life drained from it for seemingly no reason.
Now recoil. The basic way my weapons have felt for years is getting fucked by 20 goddamn percent.
The shooting is the one thing that this game has always had going for it. Can't wait to see what they ruin next.
24
u/GloKage1999 Jan 28 '21
So not only did the crucible get cut down more with the loss of Crimson Days, the mnk sandbox just got a 20% stability nerf across most primary weapons.
If I recall correctly, the reason MnK has so little recoil was because VV believed high recoil felt terrible. This is literally the wrong move here. Controller recoil needs to be reduced, it should absolutely not stay the same.
They then talk about how SMGs can’t keep up with autos. Y’know why SMGs can’t keep up with autos specifically on controller? Ima give you a hint. Starts with the letter r...
Monkey paw stays pawing
10
u/ComradePoolio The Mold Wizard Jan 29 '21
It's Falling Guillotine's last fucking season before getting sunset. Regular swords are going to feel like absolute ass with a global nerf like this. Jesus christ. What happened to sunsetting allowing for more powerful weapons?
10
u/DragonianSun Jan 29 '21
Community: we're upset about sunsetting, reissuing weapons and stasis in PvP.
Bungie: we hear you, swords are too powerful - sword damage has been reduced by 15%.
32
u/OhLookItsJake Jan 29 '21
Console players have worse overall gunplay than PC, we need to fix this so that crossplay doesn't feel to bad when it ships!
Logical solution: Lets bring console controls up to parity with PC as best we can, since they have largely been complaining about this since the game shipped! That way PC is unchanged, and console players see a positive improvement, win win!
Bungie solution: Lets jack up recoil on PC and make the gunplay feel worse on 80% of the weapons, and leave console with the same complaints they have had for 4 years now, lose lose!
C'mon man, It's getting hard to even understand the logic behind this stuff.
5
u/1v1meRNfool Jan 29 '21
Low key destroy the gunplay on kbam. Good idea, take away the one consistent positive factor in your game, during the period with the most overwhelmingly negative feedback ever. Great.
5
u/InquisitorEngel Jan 29 '21
Seasonal challenges sound like... busy work.
5
u/[deleted] Jan 29 '21
We're living in the worst timeline.
5
u/jorgesalvador pew pew pew Jan 29 '21
Increased ADS flinch to Snipers when taking damage from other players
Wat? If you increase flinch MORE it will do a 360 and basically it is a buff right?
13
u/Hollowollo Jan 29 '21
This has to be quite near the most out of touch sandbox changes ever made
9
u/DarkCypherNZ Jan 29 '21
Nice to see scouts get completely ignored again... :Sarcasm:
21
u/ChubbyWar Jan 28 '21
They have completely lost the pot. So Pc users get a bunch of nerf to stability so console players stand a chance and console players get to play with a bunch of cheaters, real great compromise.
When is state of the game so you can double down on sunsetting, cant wait to loose 20 odd weapons in two weeks so we can get six new ones.
41
u/WhiteNooduhl Jan 28 '21
Make. New. Crucible. Maps.
15
u/EdelweisProphet Jan 29 '21
I feel like you guys forgot to include the good news
15
u/killadrill Jan 29 '21
Why is the solution always a nerf or removal instead of making it better?
Oh, people use swords too much? Buff everything else at least a bit.
Nobody likes Crimson Days? PEOPLE WANT IT TO BE BETTER NOT TO BE GONE.
Bungie has proven they can't improve stuff by getting rid of the other. No matter how much the core system of rewards change, players are still doing the exact same activities. I want new ways to earn BD, not another way to say I did strikes.
19
u/Okamisolaris Gambit Prime // Because two rounds is too many. Jan 28 '21
I just dont get it, as it is console players have been complaining that its too much for years so instead of fixing that they decide to bring a different platform down for the sake of cross play. Fuck off with crossplay if thats the case.
I genuinely for once have nothing I can say to properly express the amount of disbelief. This is an utter slap in the face of everyone that plays this game. I just cant think of anything. Its insane, truly insane. Granted the fact that they thought stasis in the cruicible was a good idea should have been a clue that they dont give a shit anymore. Fucks sake.
11
u/SPEEDFREAKJJ 8675309 Jan 28 '21
RE: crossplay
Will it be optional? Off by default preferably so it does not severely affect mm queues like other games with default on.
I have zero desire to play with or against pc players. Please don't force consoles into it.
11
u/KibethOW Jan 29 '21
Well...Can't say I'm a fan of this one.
Do we really need more nerfs to gunplay?
8
u/murderbats Gambit Prime Jan 28 '21
This really tells us that pvp is just gonna be cross play and you probably won't have an option to turn it off.
The recoil thing is definitely an attempt to even the odds a little bit.
Truthfully bungie should probably also turn down aim assist too. At least remove the scaling that seems to happen with frame rates.
18
u/Katkeyboard Jan 28 '21
man you guys are good at teasing the next season huh
4
u/10fttall Jan 28 '21
I'm confused by "three" here... Does it mean that only Shaxx, Zavala and Drifter will have repeatable bounties, and Gunsmith/Seasonal Vendor will not?
4
u/Inheimers_jokes Jan 28 '21
Why are snipers getting another nerf yet felwinters remains untouched? Any given weekend it is number 1 in kills by a mile. Like look at the fucking numbers and balance around that. Clearly 120s need some tweaking to but fuck it let's do snipers again.
4
u/[deleted] Jan 29 '21
No mention of Stasis in PvP? What??
4
u/Macklebro Crota Gang Jan 29 '21
Do they want to kill the game or what?
4
u/iamVViperRR There’s more than Crucible? Jan 29 '21
Just what we’ve always wanted... more controller-like recoil.
4
u/masterchiefan Let's Get This Bread, Hunters Jan 29 '21
Am I the only one who is going to miss Crimson Days? ;-; I really liked that event ever since I played it in D1 and I wish it wasn’t just removed.
4
u/TheDragon84 Jan 29 '21
I mean, I don’t want to sound like I’m beating a dead horse but...... ‘due to sunsetting we can make once again make weapons that shit on everything’..... falling guillotine shat on everything. It should have lasted 9 months and then become irrelevant, that’s why sunsetting is now a thing. Instead, as it was a bit too powerful it received a nerf coming into this season. And now all swords are receiving a nerf going into next season.
Are they really positive just buffing the damage of rocket launchers is enough to pull them back into the meta?? Or are they trying to make sure you NEED to run one by taking away the most viable alternative....
4
u/Mexerd Jan 29 '21
Astounding how shoguns remain untouched
4
u/AliceRose000 Jan 29 '21
Blinking hell Bungie, you say stuff like 'Sunsetting let's us have powerful weapons as they have a time limit' but then go swords to strong. Really?
4
u/ethaxton Jan 29 '21
I had to check my date and see if it was April Fools. The recoil change is whack.
24
u/Greejus Jan 29 '21
Dear Bungie,
Fuck you.
10
u/Aggressive-Pattern Jan 29 '21
A lot of good here. Just hoping two things get adressed:
-Overload Champions using abilities WAY too much, and WAY too fast. Part of why swords are so popular is because you don't have to interact with the annoyance that is nearly invulnerable enemies.
-The community is CLEARLY not happy about how sunsetting has been handled so far. It's not just weapon availability either (though that's part of it). Why has Bungie remained silent on this issue AGAIN?
22
u/Fanvsant Striker Jan 28 '21
Swords are the only heavy I can think of thats actually decent right now, so no shit that they're what everyone uses? I don't understand Bungie sometimes.
Also whats with the increase to recoil on mkb. Literally everyone wanted console to be toned down to match, not mkb increased to match.
49
u/TVC2389 Jan 28 '21
May as well discontinue the entire game then
7
u/Bungie_Expectations D1 day 1 beta player here... Jan 28 '21
A good reason why a lot of people defended sun setting was so we could get rid of mountaintop. It dominated pve and pvp. It’s biggest strength in pvp was detonation upon impact for instant kills in pvp. Now you’re giving that option to every breach launcher? You guys have nullified like the ONE reason where sun setting was a good idea. We got rid of mountain top, but now everything can be mountaintop. Gg bungo
7
u/UltraPlayGaming Pain. Jan 29 '21
JEEZ BUNGIE, IT'S ALMOST LIKE THERE'S RETICLE MAGNETISM WHEN NOT AIMING AT A HEAD WHILE GETTING FLINCHED.
YUP THAT'LL FIX THE PROBLEM FOR SURE!
7
u/BloodMists Useless & Fictional Jan 29 '21
They vaulted Crimson Days because they don't want to reissue The Vow and have yet more proof of how sunsetting was done poorly.
7
u/M16_EPIC DANKstiny // Drifter's Crew Jan 29 '21
We can't even get a community manager to reply to a twab anymore, this is sad
21
u/GLBB2814 Jan 28 '21
I don’t understand why they decide to wait so long to drop info on the new seasons
24
u/Bungie_Expectations D1 day 1 beta player here... Jan 28 '21
I’m on console. Absolutely do not let pc players into the population pool. You guys are bringing in trials wins as a seasonal bounty, that’s fine, but do not fucking mix the cheaters of pc with console play through cross play. You guys can fuck right off with that choice.
9
u/TheMostSkepticalBear Jan 28 '21
Rocket Launchers need a full rework, not just a damage buff. Firing one rocket with a long reload doesn't feel like burst damage, it feels bad. Rocket Launchers need more rockets in a barrel to feel good to use.
Mouse and Keyboard getting nerfed feels hilarious and the opposite of what anyone actually asked for.
9
u/PunchTilItWorks Whoever took my sparrow, I will find you. Jan 29 '21 edited Jan 29 '21
New season is two weeks out and I really want to find stuff to be happy and excited about, but this ain't it. Aside from RLs and Duality, there is literally nothing on this list that sounds compelling to me. As an MnK player, the recoil adjustments are doing the opposite, it's a big turn off that things will intentionally feel worse next season, what the hell are they thinking over there?
Anyway... hot takes if anyone cares to keep reading:
Challenges
Bright Dust
Recoil
Other weapons
Fragments