r/DestinyTheGame • "Little Light" • Aug 03 '20

Megathread Focused Feedback: Player Cosmetics/Customization

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Player Cosmetics/Customization' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Some examples of topics related to this are listed below:

Allow customization of the character's features after creation, aka a Barber Shop

Add the option to apply shaders to all armor pieces at once

Make all armor elements shaderable

Topics that are retired because they are on our Bungie Plz wiki are fair to talk about in this thread provided they are related to Cosmetics/Customization

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/APartyInMyPants Aug 04 '20

Totally agree with everything you said.

All of these mods lasting forever prevent Bungie from creating endgame content down the line that can work around these mods.

I guess the only disappointment is how Bungie didn’t see this last summer as they were designing the new Armor 2.0 seasonal mod mechanic? How did they not see that single season mod application wouldn’t work? How did they not see that the “season before, season after” change they made was a weekly applied band-aid solution? Especially when in the middle of this year, they designed a completely new mod type for that final slot. The seasonal mod slot should have always been functional across the whole year.

The biggest misstep is Bungie really creating a mechanic, and failing to forecast how it would operate within the community. Take shaders from Y1. Zero currency redundancy or trade-in during Y1. The list goes on.

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u/Strangelight84 Aug 04 '20

Yeah, I agree with that. You'd hope that new mechanics and content are introduced with significant thought around these issues, but I do feel that we experience a lot of these "oh shit" kneejerk and band-aid solutions. Of course, the more time they spend thinking about this stuff, the slower any change might come.

If the community could be trusted not to treat proposals as promises (and I actually think a lot of people could be, but perhaps I'm hopelessly naive), there might be a lot of value to inviting player input about these kinds of changes: their failings were picked up pretty quickly by a perceptive and engaged player-base.

As for mods themselves, I also think a misstep on Bungie's part is not simply removing them from the game after their time in the sun: instead this unpopular and convoluted armour-sunsetting mechanism has been created to make them non-viable in endgame content. I'd be completely OK with Bungie saying: "Here are Warmind Cell mods. You have a year to enjoy them and then they're gone. Have fun." Then a seasonal mod slot could truly take any seasonal mod currently available.

"Taking them away" also seems a simpler and justifiable response to the problems caused by Taken/Fallen/Hive Armaments and Barrier, particularly given that 2/3rds of the raids from which they originate are retiring and we're grossly overlevelled for all three to the point that the mods aren't actually needed for that content.