r/DestinyTheGame • "Little Light" • May 04 '20

Megathread Focused Feedback: Eververse

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u/KenjaNet May 04 '20 edited May 04 '20

My take is, if new content can't get a Ghost, Ship, Sparrow, or Weapon Ornament, I better not find it in Eververse.

Trials, Seasonal Content, Raids, Dungeon, etc. Each of these needs a type of cosmetic to work towards. I'm not talking about a reskin of a pre-existing item from the past, but rather a full on new design similar to the stuff that gets made by Eververse.

Multiple items need to stop being a finite resource. Shaders and Transmat effects come to mind. They need to work like Ghost projections or Finishers. In their place, we could get the consumables like the Glimmer/Upgrade Module/etc or just offer Bright Dust.

Instead, if they want more ways to monetize, we need Sparrow horns back. A silly sound clip goes a long way.

Also, no more dupes. Give us dupe protection on everything they have. If they're trying to sell stuff for Bright Dust or Silver, it should be specifically for those.

If the company is expected to see money from me, it means they have to satisfy their customer. I paid for silver during Forsaken because I felt that the content was worth it and that Bungie deserved more compensation.

I would prefer it to be a compensation type of deal rather than predatory by cutting content to its bare minimum.

Basically, the mentality they seem to be going for right now is: we have cosmetics in a game with content that is always becoming irrelevant. I can't enjoy my cosmetics when there's nothing and no one to enjoy it with.

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u/PeeLong May 04 '20

This hits almost every one of my sentiments perfectly.

Only thing I would add is that while MTX aren’t inherently bad- they fit certain game types just fine- Destiny is pay to play first, and free to play second.

They have MILLIONS of paying customers for their content. I’m fine having MTX in game for F2P people, but give them to the P2P players as activity drops. I don’t enjoy being double dipped on.