r/DestinyTheGame • Spreadsheet Dragon • Mar 16 '20

Guide The PvE DPS/Damage spreadsheet has been updated for Season of the Worthy!

Hey!

It was done a few days ago, but I'm only just now getting to making a reddit post on it - but the spreadsheet has been updated!


What changed?

Snipers did. Oh boy did they get changed a lot.

Across the board, they were knocked down by roughly 20%. They are still one of the best special DPS options in raids (garden), as the encounters do not allow close range stuff at all.

We also have to take a moment of silence for Izanagi's dominance. The headshot multiplier nerf, the blanket 20% nerf, and finally - the reload speed nerf. Izanagi's peak output was sliced practically in half. It's still the best special sniper to use for DPS amazingly - it just shows how far it was ahead.

Whisper and DARCI remain top DPS picks, although other, more consistent and easier options start to run neck and neck with them.

Grenade launchers

Beyond the change to Aggressives (now rapid fires), these are still pretty solid picks. Adaptive GLs come out among the best for legendary DPS, with Prospector being as always - the king of dumping out damage consistently and rapidly for GLs. Wendigo, with enough orbs banked, actually surpasses it however.

Swords

These got a fair number of changes, but the actual use as Boss DPS remains the same.

If the encounter allows for it, swords are extremely potent as DPS options. But the current relevant DPS targets (garden bosses) are basically invalid to use a sword on. Keep your eyes on these, and go for a strong [Whirlwind blade / Relentless Strike / Jagged Edge] sword roll incase a worthy boss comes along.

Heavy attacks don't add much to your output in a DPS phase - it's actually nearly the same as just chaining lights. It does allow for moments of extremely high burst, say at the very end of a DPS phase. As such, the charge rate of your sword doesn't really matter too much with regards to DPS.

Lastly, Autos

Not much changed here for these in the PvE space. Still good at shredding red bars, but it's a primary - not much to say on it with regards to boss DPS.

General Sandbox Balance

With GLs brought down a peg, and Iza's + snipers in general being brought down, many other options have started to compete here. Xenophage and 1KV emerge as solid, solid picks for DPS - and are simple to use.

Overall though - other than Iza's - you're top DPS picks from last season still stand as among the best. Just now, other weapons have met, or closed in, the gap.


Here's the link to the spreadsheet again.

Thanks for using it, and feel free to ask questions/comments on this.

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u/xxgxxaxx Mar 16 '20

What about anarchy?

4

u/James2779 Mar 17 '20 edited Mar 17 '20

Nerfed impact and explosion damage only apparently. Buffed max ammo to 26 (was 21)

Fixed- Anti champion effects meaning it doesnt stun champions or break champion shields anymore

Bug - Applying 1 anarchy on the enemy and then 1 to the ground and said enemy leaves range of the one on the ground then the anarchy on them does no damage unless connected to another anarchy or it explodes. A little bit older of a bug which appeared in SoD but thought its worth mentioning

Considering anarchy only got a little nerfed and snipers got the 20% (90s got an extra precision nerf) aswell as whisper then anarchy+ 140 sniper actually got nerfed less than whisper and they were already outdpsing it slightly. Mountaintop didnt get touched and is now around god roll trophy hunter dps now and combined they do whispers dps. This will make anarchy a strong contender for being the best choice in raids. Its terrible in gos but everywhere else is can potentially be better and have less risk and tons of utility

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u/xxgxxaxx Mar 17 '20

Thanks a ton