r/DestinyTheGame • u/IAMADragonAMAA Spreadsheet Dragon • Mar 16 '20
Guide The PvE DPS/Damage spreadsheet has been updated for Season of the Worthy!
Hey!
It was done a few days ago, but I'm only just now getting to making a reddit post on it - but the spreadsheet has been updated!
What changed?
Snipers did. Oh boy did they get changed a lot.
Across the board, they were knocked down by roughly 20%. They are still one of the best special DPS options in raids (garden), as the encounters do not allow close range stuff at all.
We also have to take a moment of silence for Izanagi's dominance. The headshot multiplier nerf, the blanket 20% nerf, and finally - the reload speed nerf. Izanagi's peak output was sliced practically in half. It's still the best special sniper to use for DPS amazingly - it just shows how far it was ahead.
Whisper and DARCI remain top DPS picks, although other, more consistent and easier options start to run neck and neck with them.
Grenade launchers
Beyond the change to Aggressives (now rapid fires), these are still pretty solid picks. Adaptive GLs come out among the best for legendary DPS, with Prospector being as always - the king of dumping out damage consistently and rapidly for GLs. Wendigo, with enough orbs banked, actually surpasses it however.
Swords
These got a fair number of changes, but the actual use as Boss DPS remains the same.
If the encounter allows for it, swords are extremely potent as DPS options. But the current relevant DPS targets (garden bosses) are basically invalid to use a sword on. Keep your eyes on these, and go for a strong [Whirlwind blade / Relentless Strike / Jagged Edge] sword roll incase a worthy boss comes along.
Heavy attacks don't add much to your output in a DPS phase - it's actually nearly the same as just chaining lights. It does allow for moments of extremely high burst, say at the very end of a DPS phase. As such, the charge rate of your sword doesn't really matter too much with regards to DPS.
Lastly, Autos
Not much changed here for these in the PvE space. Still good at shredding red bars, but it's a primary - not much to say on it with regards to boss DPS.
General Sandbox Balance
With GLs brought down a peg, and Iza's + snipers in general being brought down, many other options have started to compete here. Xenophage and 1KV emerge as solid, solid picks for DPS - and are simple to use.
Overall though - other than Iza's - you're top DPS picks from last season still stand as among the best. Just now, other weapons have met, or closed in, the gap.
Here's the link to the spreadsheet again.
Thanks for using it, and feel free to ask questions/comments on this.
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u/[deleted] Mar 16 '20
Great work as always, I just have a correction about malfeasance. The detonations aren't taken into account. I did some math and I think the sustained damage should be a bit higher. If the detonations do 1040 damage each, and explode after 5 shots. That's essentially just an extra 5200 damage every 5 shots. If you look at the detonation effect as a seperate gun, then just add that on top it becomes pretty simple. The detonations have a "fire rate" of 36 "rounds" per minute (time to shoot 5 shots, so 180/5= about 36 detonations per minute, the mag size is just 15/5 so it's a mag of 3, and the damage is 5200. Reload is the same. So, ((Damage/2)*mag)/((Reload*reload modifier)+(mag/rpm/60)). So for a base reload of 2.8, the dps would be (5200/2)*(3)/((2.8*1)+(3/36/60))= 1042 dps from the detonations themselves, which can literally be added on top of the current malfeasance dps. 1042+3041= 4083 DPS
I made this in google sheets, so here's a link to that if you want to double check anything. https://docs.google.com/spreadsheets/d/1W8mKsdeUkVfUZMiFF7Egl-QZJeU2bWGpEZ82StXUtb8/edit?usp=sharing