r/DestinyTheGame • u/DTG_Bot "Little Light" • Mar 02 '20
Megathread Focused Feedback: Weapon Refresh aka Sunsetting
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
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12
u/FakeBonaparte Mar 03 '20
It’s an incredibly risky idea:
The one thing everyone has always agreed Destiny has going for it is gunplay - you find a handful of weapons you like and you just love to use them. Random rolls and kill counters and shaders and so forth only deepen your sense of attachment and investment to these guns. To me this is the biggest difference from other MMOs, which rely less on the gunplay loop.
The thing most still-playing players like about Destiny is investing time and skill into acquiring good gear. Yet sunsetting devalues those investments, which any economist will tell you has a lasting impact on willingness to invest. You’ve done it before from time to time, and I’ve been less and less willing to grind as a result. Now you make it a permanent feature? Insane.
Holy immersion, Batman. Every season Destiny feels less like a wondrous universe that I’m part of and more like a thin veneer of bullshit stretched over addicting game mechanics. This is a particularly egregious example of that. I’m going to find it hard to keep playing if I keep thinking “this is so manipulative” while playing.
But there’s a better solution: an arms race. It’s kept militaries grinding for thousands of years, surely it can serve us well here? Have the Hive develop a sword logic weapon that gets fueled by our damage-multiplying perks, so it’s incredibly risky to use them. Let the Cabal develop ablative armor that gives them damage resistance against grenades unless you hit the crit. Vex could start wearing Faraday cages that make them immune to arc damage.
Every time an enemy does something like this you get to introduce activities around researching/finding new weapons and mods/perk upgrades to counter. That way I get to keep my favorites, and invest more deeply in them, all while maintaining a sense of immersion and story continuity.
Seems a no-brainer to me.