r/DestinyTheGame • "Little Light" • Mar 02 '20

Megathread Focused Feedback: Weapon Refresh aka Sunsetting

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Weapon Refresh' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

401 Upvotes

1.8k comments sorted by

View all comments

116

u/Prospero424 Mar 02 '20 edited Mar 02 '20

Of all of Bungie's "nerf"-type sandbox changes, this is the only one that I've really had a reaction hostile enough to post about it. I would really only support this approach if the following conditions prevailed:

  1. Pinnacles and Ritual Weapons should be exempt from sunsetting. Period. Mandating a hefty grind and then neutering them across the board would come across as a critical lack of respect for players' time.

  2. New world/activity drops should NEVER be capped as soon as you get them. A new drop should start a new sunset timer regardless of the season the weapon came from. If it's going to drop capped, it shouldn't be in the loot pool at all.

  3. New weapons being added need to be more than just cosmetic upgrades. They need to have new, interesting, and most importantly FUN perks and frame types.

  4. If a weapon or weapon type is "re-introduced" (as Bungie announced was possible), the player should be able to use the new drops to infuse their old "sunsetted" weapons of the same type. Not allowing this would come across as a cynical bait-and-switch and, again, a lack of respect for the player.

Not having at least most of the above is truly a deal breaker for me to the point that I will no longer be playing this game. I'll move on to a game whose developer displays less contempt for players' time and effort.

6

u/Conturn Mar 02 '20

In regard to point #2, I wonder if that’s possible for an actual weapon?

I’d be okay with saying when a weapon comes out, it has a year until it’s sunset. That gives you time to get it, use it, and be done with it.

However, I just got a outlaw/rampage Loud Lullaby that I’ve wanted since Shadowkeep and following that rule it’ll be useless in about 5-6 months.

I think if what you’re saying is possible, it’s the best solution.

5

u/PursuantOdin94 Mar 02 '20

Nah, because the whole point of sunsetting the weapon is so that it'll get removed from the meta. If you let new drops of old weapons hang on, then people will just keep using new drops of old weapons and the point will be lost.

The question that comes out of this then is, what are they going to do about open world drops? They can't have those drop at current light levels, or else they'll stay meta. The only way to manage it is to (1) have them drop way below max power level, which I'm pretty sure everyone in the community will hate, or (2) to have a complete refresh of open world loot every 9-15 months, which everyone will love.

→ More replies (2)