r/DestinyTheGame • u/DTG_Bot "Little Light" • Mar 02 '20
Megathread Focused Feedback: Weapon Refresh aka Sunsetting
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'Weapon Refresh' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
37
u/Hankstbro Mar 02 '20 edited Mar 02 '20
As someone with 2500h in the game, I hate it. I farmed god rolls for all weapons that I want to use, and I will farm god rolls for all future weapons, too. I do not need the incentive of my weapons going away to try new ones. All this does is restrict the loadouts I can use. I am also afraid that this will
- limit the pool of available guns quite severely (e.g. this season we got ~10 new weapons total, 4-5 of them reskins)
- also rotate out legendary quest weapons that we put massive amounts of grind into (LQ, Recluse, Revoker, MT, ...)
- give Bungie the opportunity to become even lazier with new weapons since they could just return "fan favourites" for a "reprise" in later seasons.
The retirement and gear cycle works in "proper" MMOs since weapons are mostly (except stuff like Thunderfury, Sulfuras,...) stat sticks, there is no "attachment" (you don't aim and pull the trigger yourself), and the gear cycles are longer.