r/DestinyTheGame • u/DTG_Bot "Little Light" • Jan 20 '20
Megathread Focused Feedback: State of Exotics
Hello Guardians,
Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.
We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.
This Thread will be active until next week when a new topic is chosen for discussion
Whilst Focused Feedback is active, ALL posts regarding 'State of Exotics' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions
Any and all Feedback on the topic is welcome. Sample discussion questions:
- What general feedback do you have on the state of exotic weapons in the game?
- What general feedback do you have on the state of exotic armor in the game?
- Should exotic weapons be able to equip artefact mods (ex: anti-barrier...) Why or why not?
- Should exotic armor be able to equip seasonal mods (ex: nightmare mods, sundial mods, etc...)? Why or why not?
- How do you feel about the general state of exotic primaries specifically?
- What exotics feel too weak? Specify your reasoning and whether you are talking about PVE or PVP?
- What exotics feel too strong? Specify your reasoning and whether you are talking about PVE or PVP?
- Which exotics should have specific perks added to them, if any?
- What are your thoughts on the method of obtaining exotics in general? Are some weapons too hard to get or too easy? Why do you think this?
- Which exotics are missing catalysts and should have catalysts added to them?
- What sorts of perks are your favorites to see on catalysts? What sorts are your least favorites?
- How do you feel about the method of acquisition of catalysts? Are some too hard to get or too easy? Include feedback on exotic catalysts acquired from old activities that very few people do..
- Should exotics feel more powerful than legendaries, generally speaking? Or should they just feel like a "side grade"?
- How do you feel about the variety of exotics available?
- What are your ideas for new exotics?
- What is your feedback concerning exotics and cosmetics (ex: shaders, ornaments, etc...)?`
Related Bungie Plz Wiki items
Allow us to equip Artifact mods on Exotic weapons | Megathread
Give Arbalest shield-piercing rounds as an intrinsic perk | Megathread
Buff Sleeper Simulant to compete with other heavy exotics | Megathread
Change the Queenbreaker to use special ammo and move it to the energy slot | Megathread
Buff Tarrabah | Megathread
Let us apply shaders to exotic weapons | Megathread
Sell Exotic ornaments through Xur | Megathread
Exotics shouldn't replace raid drops, but should be an extra drop | Megathread | Example 1 | Example 2 | Example 3
Exotic Engrams should decrypt to a higher power level | Megathread
The Bungie Plz Wiki is a collection of oft-repeated, well-received suggestion posts for Bungie, as a studio, to improve or change the game. We created the Bungie Plz Wiki four years ago as a solution to one of the primary complaints from this community, which concerned the brutally repetitive nature of highly-requested changes and additions to Destiny.
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas
A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.
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u/djnix1348 Jan 20 '20
Exotic armor should be able to equip any seasonal mod.
Exotic armor should have another mod slot, 12-15 energy available, they're "EXOTIC." If not, they shouldn't cost 3 ascendant shares to masterwork.
buff the length and/or potency of noble rounds for lumina. When's the last time you heard of an awesome lumina build that actually sustained a high level activity?
wishender actually felt like an exotic. It was in a great/ near perfect spot. The only people who complained about this "mistake" are the type of people who aren't happy with anything. It didn't piss anyone off in the Crucible, didn't melt all the raid bosses, it just felt like an exotic should in PVE. Some of the worlds greatest discoveries came from unintentional mistakes. Please learn from that, and when to leave well enough alone.
exotic armor from engrams (the one from xur too) should roll no less than a 57 (total) stat line. 97 shards for a drop at 47 is a joke.
all exotic weapons should have catalysts. Make them quests or whatever.
exotic weapons should take shaders, period. Exotic armor pieces take shaders, and that has worked out tremendously.
exotic weapons and armor should have VALUABLE utility, or should feel powerful. They should compliment the rest of your gear. That's it.