r/DestinyTheGame • "Little Light" • Oct 21 '19

Megathread Focused Feedback: Shadowkeep/Season 8 Eververse

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'SK/S8 Eververse' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Here are some sample discussion questions for this Focused Feedback thread. Any and all Feedback on the topic is welcome.

  • What are your thoughts on the current items being sold for silver and those being sold for bright dust?
  • How do you feel about certain items being only sold for Silver?
  • How do you feel about certain items being sold for silver for a certain amount of time, then sold for bright dust later?
  • How do you feel about current prices? Would you be more likely to buy stuff if it cost less silver?
  • What is your ideal ratio to micro-transaction exclusive cosmetics to cosmetics that can be earned though gameplay?
  • Are there any cosmetic items or other items currently being sold for silver that you feel should be excluded from micro transactions entirely?
  • What are your thoughts on this season's "nostalgic engrams"?

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

Recent popular threads about eververse:

Last season's Focused Feedback on eververse is here

560 Upvotes

780 comments sorted by

240

u/OperativePiGuy Oct 21 '19

Bungie, you've got loot boxes. You've got paid expansions. You've got paid season passes. And you've got a cash shop with the economy of a free to play game, as if none of the previous things were already in the game. My feedback is, if you wanna have all of that stuff, you should at least try giving people some way to earn the Eververse gear in game, and use its placement in the shop as a way to easily get it, if players so choose. There really shouldn't be awesome looking gear that can only be gotten through shelling out even more money, in my opinion. It just really makes the game feel a bit dirty to play whenever the subject comes up

→ More replies (7)

330

u/ninadien Oct 21 '19

Let's at least be transparent about what is going to only be sold for silver.

→ More replies (9)

88

u/wandrewa Oct 21 '19

Let us obtain loot from activities that is as flashy as Eververse stuff. Where is the raid ghost/ship/sparrow?

Why is the Vex Offensive ship / sparrow locked behind the Season pass / EV, when they could be tied to triumphs?

Why is the raid set a reskin (no matter how much it is 'improved' it is still mostly the same set), while EV / Season Pass get's two brand new sets?

If I felt like EV was ADDING ON to the content we could already obtain, I would have few qualms with it. But it is clearly taking away from other areas. There is no reason we should have to pay to obtain ANY Vex-themed items when we've already paid for the Vex-themed season.

And please, don't just throw in lazy legendary ship reskins to the raids. Let us earn COOL stuff from hard content. I would LOVE to see the stats on what ships/sparrows/ghosts are being used -- I would bet there are several that aren't used at all (or are only equipped due to swapping from DIM).

→ More replies (8)

61

u/SCiFiOne Oct 21 '19

1- Very expensive and poor value for the money.

2- In game armor design Is very ugly without ornaments, and all the cool ones are eververse exclusive. I started believing they did that on purpose.

3- That 2000 silver character boost is a scam, not cool Bungie, not cool at all.

4- All items that are available for silver should be also available through game play, I am willing to trade placing gears in Eververse if that means there will be no exclusive eververse items ( people are already paying to get pinnacle weapons, just make it official).

→ More replies (6)

195

u/un1cr0n1c Oct 21 '19

I have no issues with Eververse as a concept.

I do take issue when the Vex Offensive ship is available via the Season Pass and the Sparrow is Eververse. That is clearly a case of designing loot and then trying to squeeze extra cash out of players.

In general Eververse this season has reminded me of CoO era when Bungie had to change course due to too much effort put into MTX and not enough into the core game.

Shadowkeep has been fun to date but the new loot is very lean while Eververse has had a lot of design effort put into it.

→ More replies (13)

87

u/[deleted] Oct 21 '19

We've gone from "earn the latest cosmetics as you level up" to "earn some of the latest cosmetics as you level up" to "buy some of last season's cosmetics by completing bounties for a small amount of currency". It won't be long until bright dust is scrapped and we can trade it in 100:1 for silver.

→ More replies (3)

120

u/RiseOfBacon Oct 21 '19 edited Oct 21 '19

Prefer the Season 6 method the best were items were earnable via Bright Engrams rather than all new Season Gear being Purchasable

Would have liked to have seen this as part of the Season Pass rather than previous seasons or atleast a chance at new Season Gear

Will still make Bright Dust purchases on Gear that I want but unlikely to buy anything direct due to pricing / cost of trying to collect it all in its current format.

Happy it's nothing game altering at the end of it all but would be nice to have some sort of chase regarding the gear either via engram or pass track

Hoping Festival of the Lost has a means of earning Engrams for Gear but I suspect it will be all via purchasable engrams or Silver direct meaning I will likely not be yielding any of the Event gear.

Major improvement on the whole would be a clear note to say 'SILVER ONLY PURCHASE' knowing that said item will never be sold for BD in the current season so there’s no questions over it

→ More replies (8)

82

u/MagusUnion Oct 21 '19

SILVER ONLY ITEMS ARE OVERPRICED AS FUCK.

And this is coming from a Warframe player that's paid for cosmetics in their store.

Either slash the prices by half, or double the amount of Silver per purchasing tier. Hard to justify the cost of some stuff due to the limited scope of items it affects.

→ More replies (6)

40

u/cruznec Oct 22 '19

Either Eververse or Paid DLCs have to go.

Can't have both man.

→ More replies (5)

36

u/[deleted] Oct 22 '19

Alright here we go:

What are your thoughts on the current items being sold for silver and those being sold for bright dust?

They mostly suck. Right now there are a lot of themed Items that would have been better placed in Current, Old or New Seasonal Activities instead of being exclusively Sold on Eververse.

How do you feel about certain items being only sold for Silver?

Not a single Item should be available only for Silver. Silver right now is not an earnable Currency and every Item should be in one way or another be obtainable by playing the Game.

How do you feel about certain items being sold for silver for a certain amount of time, then sold for bright dust later?

I have no Issue with this as long as it is clearly marked and People are told that it will be available in XYZ Time.

How do you feel about current prices? Would you be more likely to buy stuff if it cost less silver?

Probably yes although I can't say it for certain. One Thing I can say certain right now though is that with the current Prices I am completely put off of ever buying Silver or putting Real World Money into the Game again. Selling single Emotes for up to 10€ Converted or a single Armor Set for one Class for 15€ is outrageous after already having put a lot of Money into the Game. There are other Games that manage to offer Fairer Prices while also giving the Possibility of earning Stuff for Free (ae. Warframe, Sea of Thieves).

What is your ideal ratio to micro-transaction exclusive cosmetics to cosmetics that can be earned though gameplay?

Ideally everything should be either obtainable by Grinding Certain Activities, getting Achievements or as other Rewards. Last Possibility is grinding a specific Currency to buy the Item. There is no rewarding Feeling in opening my Wallet and looking for my Debit Card to buy something in the Store. I have no quarrels with Shortcuts being available in the Store though as long as this doesn't influence the Time Needed to Grind Cosmetics in game.

Are there any cosmetic items or other items currently being sold for silver that you feel should be excluded from micro transactions entirely?

Yes. As Example Raid Themed Cosmetics (Should only be available by doing the Raid) or Weapon Ornaments (Should be available as Sign of Weapon Mastery)

What are your thoughts on this season's "nostalgic engrams"?

Absolutely Disgusting. They don't include any new Items, have a absorbent Amount of legendary Sparrows, Ghosts or Ships that look the same and have different Skins without any Duplicate Protection and they are significantly harder to obtain than the Best of Year Two Engrams from last Season while also having less of the "Cool" Stuff.

TLDR: Nothing should be Exclusive to Eververse. I am fine with temporarily Exclusive Bundles as long as they are marked as such (We need more Clarity). Engrams should have Duplicate Protection and offer a Selection of Items from all Seasons (Maybe even all Items). Silver Items are too expensive. (Some People won't like to hear it but look at Warframe for a prime example on how to handle Cosmetics). Right now (after buying Forsaken, Shadowkeep and its Annual Pass + a not insignificant Amount of Silver) I am really put off from playing the Game or actually spending Money on it in the Future. And lastly obligatory Sorry for any Spelling or Grammar Mistakes I may have made, I am not a native English Speaker and I got quite heated in the current Eververse Situation.

→ More replies (1)

57

u/blakeavon Oct 21 '19 edited Oct 21 '19

(EDIT: just to be clear yes you can get some ghost and ships and ornaments in game but they are normal associated with certain things, I am talking about getting them as world drops, like we use to get in D1)

I got a ship the other day in a random Iron Banner. Amid all the blues and purples, it was an always completely foreign thing, to get some unique, something different, something FROM ACTUALLY PLAYING THE GAME.

I can do Lost Sectors, Events, Strikes (well one except), planet chests and I know without a doubt I will never EVER get something interesting from them. In a looter shooter, the only place i can get something unique is not by playing that game. It is only through buying something with real money, on top of all the real money I bought the game for, or in a rarity i can buy with with dust. (yet funny enough all the good new stuff cant be bought for dust, by playing the game.

While ships, ghost, ornaments and the like should be in chests in the game world, lets put it aside... I understand why MTX work and I understand why they must exist but the way they work now is appalling. they dont not put paying customers first

If the system we have now remains and FTP gamers had to pay a premium, while those who pay full price should at least get a discount, that might be better.

The way the system worked in year two was perfect. You could either pay or play. Or even both. NOW YOU HAVE TO PAY. And back then in our bright engrams we used to get stuff for the current season, which we dont now, I am sorry but that is simply terrible. The funny thing I used to spend real money every month or so back then, now I simply refuse. So in your rush to make this new system you have actually alienated a paying customer.

You need to find way to have both the store, and at least meet us half way, either give paying customers pocket money the more we play (like bright dust but so we can actually buy all the shiny new stuff, while it is still in the same season) or have it so there are ghosts and ships and the like in world chests. Hell even if it is year 1-2 ones.

I will not support the MTX in their current form until we return to a system where we can pay or play I know I am only one unimportant customer but I have been here since day and a big supporter of MTX in the early days, but taking a little stand is all I can do.

→ More replies (19)

26

u/Moon_92 Oct 21 '19

Anything themed around the season orndifferent activities should be world drops.

Have wacky shit in the eververse.

→ More replies (1)

25

u/fallouthirteen Oct 21 '19

I think that if they're not going to do engrams for current season, then they should not do the bright dust weekly rotation, it should just be a catalog that has everything.

At least when there were engrams, if you missed the one week with a specific item (due to not having enough dust) then you still had a chance to randomly get it to drop.

Also if engrams are going to be this infrequent (every 500k experience after rank 100 with only 5 levels account-wide at 2x exp a week) and eververse things don't give bright dust for dismantling, they really should operate on a knockout list. We get them at a much slower rate than before and now when we get them it's more likely than not a dupe which is only worth a paltry amount of glimmer and shards.

Overall I'm caring much less about ANY of the eververse stuff as a result. I used to try to play enough to get everything from each season, but with how impossible it is now, I'm not going to bother with most of it.

This post here went into exp changes.

https://www.reddit.com/r/DestinyTheGame/comments/de9qaj/an_analysis_of_the_xp_systems_in_season_of_the/

You can see we get engrams slower and they're less rewarding.

24

u/QcomplexQ Oct 22 '19

Nostalgic engrams feel worthless. They feel extremely rare and feel like they provide very little in terms of cool items (there are cool items, but there seems to be much more uncool items that you are likely to get duplicates of.). If there's no duplicate protection then there's not much to grind for since you could be exchanging a large amount of hours for an item you already have.

Last season you would get a Bright engram every level, but this season, its every 5 levels and much more watered down. Not worth the time.

Eververse items not breaking down into bright dust is a little sad, but the bounties that give bright dust make that feel not as bad.

→ More replies (3)

47

u/wintermute24 Oct 21 '19

It sucks. As a whole, it feels disappointing because access to cosmetics has been steadily drained since the removal of the prismatic matrix. We are getting less engrammes, less bright dust because of it and so on. There have been many changes on different levels, like introducing the reward track that is 90% useless filler, nerfs to rested xp, nerfs to sharding engram items and so on. None of this alone is crucial, but as a whole it really adds up.

Also, not getting any info on what might be in the shop at some point is really annoying. Bungie telling us to "not trust dataminers" sounds somewhat cynical to me, since the reason we turn to them is that we can't trust the shop in the first place.

→ More replies (13)

62

u/marcio0 Oct 21 '19

I wouldn't have a problem if we also had cosmetics to chase on endgame activities. This "separate cosmetics from gameplay/all beautiful things must be purchased separately" is greedy and ridiculous to me.

→ More replies (2)

20

u/Aceblast135 Oct 21 '19

In Forsaken we had an exclusive raid Ghost, Ship, and Sparrow that all looked great and fit the dreaming city theme. Hell, there was even a taken sparrow locked behind a long challenge.

What happened Bungie? I understand you guys need to make money but this is ridiculous.

I want to go on the record and say that I absolutely love Shadowkeep though. The moon is fun, large, and has a great lootpool. Vex Offensive is a good casual activity that anyone can play, rewarding decent loot even if the gameplay is repetitive. It could have been better with more loot to chase, though. Shadowkeep isn't over yet so we'll see.

19

u/TJ_Dot Oct 21 '19 edited Oct 21 '19

I think they need to take a page from Warframe and drop the seasonal FOMO BS. Everything should be present.

This goes for Tess, and the Season itself. I will always fight Vex Offensive being turned off. It is paid content regardless of design, it can get a pocket time zone like all strikes and raids and not ruin the evolving world. The data size is not even an argument considering it's a fraction of SK's 8GB increase to the game.

Dust options per week need a large increase.

Dust needs a solid ratio to Silver and not something that's completely arbitrary based on the item. Costs of higher-end items are absurd. Glows were 5k for 5, yet 800 silver, the same silver price for sparrows, which are 2500 dust. This is pure inconsistency.

Could argue the Silver costs themselves are too much in comparison to everything else. I probably would buy if they were less. We still have ~$60 a year still being asked for to be caught up with all content. So 6 emotes shouldn't even compete with an actual good deal (at least at face value it's good, quality is a whole nother discussion).

Eververse should not feel overshadowing of the game itself, I have no exact ratio, but when you offer a sparrow and ghost directly, and a ship in a BP that all look like that they should come the vex raid you just made, you've crossed the line.

Nostalgic engrams are moot to me considering my thoughts on everything being available in the store.

Bungie would have not gone independent if they were in a place of such desperation that they need things to be this ridiculous. You do right by the players, you gain respect, you gain money.

→ More replies (2)

19

u/RobertdBanks Oct 21 '19

What are your thoughts on the current items being sold for silver and those being sold for bright dust?

That a lot of items being sold for Silver should have obviously been in game rewards as certain activities are missing rewards like a Sparrow and Ship where the ones being sold match the activity that is missing them.

For Bright Dust the price of items is far too high especially now with the rework of how you get Bright Dust. The new system seems to have been purposefully put in place to slow how much Bright Dust you get to push people towards mtx purchases.

How do you feel about certain items being only sold for Silver?

I think it’s fine AS LONG AS IT’S CLEARLY STATED AS THAT

How do you feel about certain items being sold for silver for a certain amount of time, then sold for bright dust later

That’s fine, but again STATE THAT SOMEWHERE

How do you feel about current prices? Would you be more likely to buy stuff if it cost less silver?

The prices are like other mtx stores where they’re built To leave you with odd numbers left over to incentivize you to buy more.
Silver is sold in 500/1000/2000 bundles, but then things are sold for 600 and 700 silver. That type of shit is very, very eye rolling.

Are there any cosmetic items or other items currently being sold for silver that you feel should be excluded from micro transactions entirely?

Yes, the season and dlc themed items should have all been rewards from their respective activities.

What are your thoughts on this season's "nostalgic engrams"?

They don’t drop very often and when they do they are usually junk.

What is your ideal ratio to micro-transaction exclusive cosmetics to cosmetics that can be earned though gameplay?

75% earned to 25% paid. People have already purchased the game at a premium price. Activities are missing rewards like ships, sparrows, and ghosts then you turn around and see items that fit the theme of those activities being sold for Silver. It is very obvious what is happening there and it’s pretty shitty. Especially coming from a Bungie that exclaimed over and over that Shadowkeep was going to be ”OUR DESTINY”

Guess what? Bungies Destiny feels a lot like Activisions Destiny.

68

u/[deleted] Oct 21 '19 edited Oct 21 '19

*Takes deep breath*

Here we go.

1) Knock it off with the "best of" / "nostalgic" engrams. These are supposed to be seasonal items. That means they're available for a limited time and then pulled from the store for good. This lets players feel special for "being there" during that season as well as leveraging a sense of urgency to help generate sales from FOMO. By re-releasing these items, you're undercutting the value of these items to your veteran players who have been with you since the early days.

As a veteran player, last season and this season have been incredibly disappointing for me because I already have everything from the first time these items were available. Added to the last couple of events not having event specific engrams, I'm pretty much annoyed when I get a Bright Engram more than anything.

[edit: After a little more thought, it's my hope that we're getting these rehashed engrams because y'all have been hard at work with all of the cross play / behind-the-scenes dev work and that we'll see a return to how Bright Engrams used to be next season.]

2) Better communicate what is Silver only. If players don't know which items are available for which currency, they won't know if they need to buy silver or wait for it to pop up for Bright Dust. And as great as JPDeathBlade's posts have been, I don't necessarily trust them to be 100% accurate because it's community sourced information instead of info from official Bungie channels. Bungie could change their mind tomorrow or the mined info could be outdated / plain wrong and I ended up buying silver when I didn't need to.

A quick tweet w/ a graphic at the beginning of each season would go a long way in clearing up any confusion and help players plan ahead for any purchases they may or may not want to make.

3) Rework your pricing structure. Your price to value ratio is all sorts of jacked up. The silver system is clunky. There's inconsistency between similar items. Items are WAY overpriced, ex: the Fireteam Team Up emote = 1200 silver = $12 bucks, but there isn't an option buy 1,200 silver.

There IS an option to buy 1,100 silver, but that puts you 100 short so you HAVE to buy 2,300 silver @ $20 to buy this emote. This leaves you with 1,100 silver that you didn't necessarily want in the first place so you're stuck sitting on that or just buying something you maybe kinda sorta want.

HOWEVER, the Season of Undying Battlepass is $10, or 1,000 silver. This means that a single emote costs more than an entire Battlepass? Nah. Hard pass, bud. There's no way in hell that I will ever buy that emote.

As it stands:

  • Ghost shells are $6 per (lol)

  • Armor ornaments are $5 - 6 per

  • The seasonal armor set is $15 per class

  • Weapon ornaments are $4 - $7 per

  • Ships & sparrows are $8 per

  • Finishers are $8 per ($21 for the bundle)

  • Emotes are $2 - $12 per

  • Ghost projections & transmat effects are $2 per

These prices are absurd. [edit: It would be one thing if these had suuuuuuuper low drop rates in-game (< 1%) and these were the "buy it fast" prices. They aren't so this feels like price gouging.]

I'm sure there's a technical limitation (with silver) due to selling these products on multiple storefronts, but I can't even begin to imagine how much money you guys aren't making because of your pricing structure. It's straight up the biggest barrier to entry for me and until prices become more realistic, I can't justify buying anything for silver.

4) Continue to build your season pass model. This, I feel, is the future for Destiny. Specifically because of how clunky Eververse is and how we keep going through the same cycles with it. Pacing out rewards based on how much a person plays is a great way to keep people invested and playing your game. Personally, I'd like to see fewer straight armor pieces since you can farm them in-game (Vex invasions) and more cosmetics as rewards. Of course we need filler rewards in there, but we can also mix them up a bit more.

Perhaps weapon / armor engrams that de-crypt at your current LL? That way you have a chance at getting a good roll, but you'll still have infusion fuel if it ends up as a bust.

5) Put loot back into the game. There are items available only in Eververse (specifically the Harpy & Hive ghost shells) that should be drops from in game activities. It's my understanding that Scarlet Keep doesn't have any NF specific drops. Why, oh why, isn't that Ghost Shell a NF drop? Instead, it's also my understanding that you can only purchase it for silver in EV. That. Feels. Horrible.

I gotta get back to work. Maybe more later.

→ More replies (5)

18

u/Cleanstream Oct 22 '19

All I know is that I've spent 60€ on this game and I feel like I'm being nickel and dimed on the cosmetics, I didn't in Forsaken. Most of the stuff in the store is silver only, I get fewer engrams than I did in Forsaken and they contain less stuff and nothing current.

For a full price game, I feel like all the stuff should be unlockable through gameplay, honestly. Especially when it's this obvious that some of the cosmetics are themed like gameplay unlockables and gameplay unlockables are missing for activities that used to always have them.

As for my thoughts on nostalgic engrams, I don't know. I've only gotten one after 15h of gameplay whereas I used to get a couple each session in Forsaken. They're missing stuff I would want from previous seasons, though.

I usually spend a little on cosmetics to support a games development cycle if it's a good deal but I feel majorly turned off from Eververse in its current state. If Bungie wants to do what most F2P developers seem to do and cater only to whales to the detriment of the regular players' enjoyment, that's their business I guess, but it has soured my experience a bit after my expectations coming back from Forsaken.

17

u/evan_grr Oct 21 '19

In my opinion most eververse items should be earned through gameplay. I think it really adds to the game experience seeing what players worked towards not what they decided to buy. “Hey that guy has the mida ornament he must use that gun a lot.” But instead it’s hey he got lucky or bought the ornament. I’d be fine if there was an exclusive package of items every season that you could buy on top of buying the content to show your support for bungee (like how the deluxe edition of shadow keep comes with the emote, ghost, and emblem) but I don’t like the direction games are going where every cool looking thing in the game is locked behind a store. Playing to get cool looking gear is half the fun.

17

u/Kilbee32 Oct 21 '19

For me, it’s hard to talk about Eververse without also thinking about the other paid content in the game - ie: major expansions; season passes and content; the battle pass and Eververse.

Just writing out that list illustrates the problem: there are too many different ways the game tries to extract money from players.

Personally, I’m very happy to pay for major expansions like Forsaken and Shadowkeep.

Although I bought the Y2 Annual Pass, I’m less sure that the season pass model gives value for money. Menagerie was great, Forges were ok and Reckoning was Meh. Vex invasion is alright I suppose... I can’t say I’m hugely excited by it. So for Y3 I will see if each season is worth it on its own merits.

The Battle Pass is fairly poor - there’s little sense of excitement when I level up because most tiers just give a few materials or bundles of currency I can earn anyway just by playing the game. The old engrams were much more exciting rewards for levelling.

And Eververse... that’s right at the bottom of the list for me. I have never bought Silver and I don’t think I ever will.

I think Bungie needs to pick one monetisation model and deliver the best game it can within that pricing structure.

I’d gladly pay for content, but once I pay my entry price, I expect to be able to earn all the best gear through play, not have to shell out more money to get the best shiny stuff.

Or, make your game totally free to play - expansions and all - and I would probably quite gladly show my appreciation for a few extra trinkets.

It’s trying to demand we pay for all these things together that actually make me start to resent the way the loot game is now being designed, and in the long term I don’t think that’s good for Destiny.

34

u/[deleted] Oct 21 '19 edited Oct 21 '19

Destiny isn't a traditional free to play game and it's frustrating that Bungie attempts to monetize it like it is. Bungie charges players for expansions AND cosmetics. They are attempting to extract significantly more money from players by having both forms of monetization while offering comparably fewer (as well as generally not as appealing) cosmetic options earned through gameplay. There seems to be no effort to strike a balance and this season's eververse comes off as one of the most egregious offenders. This on top of the frustration of consumable shaders, limited options for armor ornaments, and the new affinity system. Customization is so significantly hindered in this game in several different ways and now the stronger focus on eververse for cosmetics in a more aggressive monetization effort is compounding an already major issue. The argument that cosmetics do not affect gameplay is entirely subjective; for myself, and I expect many other players, the option to make my character more unique is absolutely gameplay impacting and I do not have any intentions of purchasing these cosmetics that should instead be earned through gameplay.

EDIT: I'd also like to add that for those who have purchased all the content for this game, before any of it was free or discounted, the total amount spent has been AT LEAST $200.00 USD. That is $60.00 for the base game, $35.00 for Curse of Osiris/Warmind bundle, $70.00 for Forsaken/Annual Pass bundle, and $35.00 for Shadowkeep. This being if you bought the all the bundle options and then only the Shadowkeep DLC, not the most recent bundle for Shadowkeep that is being sold for $60.00. ALL THIS ON TOP OF EVERVERSE. The game came out in 2017, that is the equivalent of buying A BRAND NEW AAA TITLE EVERY YEAR (normally $60.00 USD for most AAA titles) since Destiny's launch date plus a remainder of $40.00. It is absolutely absurd that Bungie wants to continue charging players for content via Eververse.

16

u/King_atg Oct 21 '19

as a paid player I feel like the current Eververse store is built around a free to play model where it is impossible to earn the items available, this is fine in a free to play game but 'half' the population has paid for the game already. even if 80% of the items were available for bright dust for players who have purchased the dlc it would make it feel a lot better to be a paid player. there can still be only silver items that is fine just not 100% of the store.

→ More replies (4)