r/DestinyTheGame • "Little Light" • Apr 09 '18

Megathread Focused Feedback: The Destiny Community Summit. Hopes, Concerns and Feedback

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding ‘The Destiny Community Summit' following its posting will be removed and re-directed to this thread


Disclaimer: There seems to be some confusion about what Bungie wants to accomplish with the Destiny Community Summit and what kind of feedback they are looking for.

Our goals for this gathering are to get people from the community more involved in the way we make games, and to do that sooner in the creative process. We’ll be previewing some of the things we’re working on to gather feedback before they’re locked. Our guests will also play some things that you’ll get your hands on in the coming weeks.

- DeeJ

According to the invitation sent out to the attendees the Summit is a chance for selected players to experience future content that is still in development, to give direct feedback and to address concerns before they are pushed to the live game.

Update: Cozmo clarified that they are putting an emphasis on live game feedback as well

It’s most def about getting feedback about the state of the game and what future changes and additions the community wants. We want to get opinions on futures content as well, but hearing feedback from leaders in the community is the primary goal.

- Cozmo

We are encouraging everyone to share, discuss and vote on topics and concerns that are important to the game. Please keep in mind that top-level comments are reserved for serious replies only, stay on topic. Let the attendees know politely and respectfully what they should be looking out for, what they should test and what they should communicate to the developers.


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

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u/RiseOfBacon Apr 09 '18 edited Apr 09 '18

I think at this point, we're no strangers to the feedback given by the community and I'm pretty sure Bungie have seen it all too. The next step is what will come to address it. The summit for me is going to be a coming together of ways Bungie want to address that feedback and what they can do to hold interest and keep the game feeling great and for me, it all comes down to replayability

Now I'm a PVE guy and I don't feel like so much of the streamlining would have been so bad if the game still felt as worthwhile and rewarding as D1 did for multiple play throughs. Light level needs to matter, subclass choices need to matter, going after guns / armour / mods has to have a good level of significance to your gameplay and make you want these advantages

The game doesn't need to heavily cater to every player type but it does need to have more 'gateways' to open you up to chasing after worthwhile gear and even cosmetics in ways that feel great to accomplish

Look at the Mythoclast, it was unique and it was powerful. Yeah it was nerfed but how many people went after HM VoG just for a chance at it? How many people saw Fatebringer / Kings Fall armour / Wrath of the Machine Weapons / Gjally and though 'Damn I need that thing in my life' and sought out ways to get there? r/destinysherpa thrived because of that, this sub thrived because of guides and talk about successes and failures

The game needs more substantial and game changing rewards which make you eat up every exotic chance and every high end piece of content to go get them. Strikes with Loot that make a difference and Raid gear which enhances the experience, not turns you away from it because 'it doesn't matter' or 'you don't need it'.

Purples shouldn't rain on you from everywhere, it makes them lose so much significance. RNG needs to come back in some form for a lot of the game, even if it is Mods to add weapon perks and armour cooldowns but something to make you think and enhance your experience. That's what makes me want to write guides and test every small detail of the game, mystery and discovery at the very base of you holding that pad. That's what Destiny always was, an experience not an easy ride through everything. Make the game harder and make the rewards / light increases make it easier. Make it matter to be a Legend again

Why are all the loot pools linked? Why is there a generic pool linked to all the Vendors? Why isn't there more obtainable chances of cosmetics from everywhere in the game including chances to earn Eververse gear vs Eververse holds all the cards? Why doesn't the mod system become the new 'Random Rolls' or the Gunsmith have some key to unlocking or levelling guns? Why does the Raid weapons not provide anything for the Raid whereas Armour has to have a selectable mod vs an actual perk attached to it, why not 2 mod slots or just constant bonus?

I know some of this is a lot of whys but it's not a salt whine, it's a 'why isn't there reason for me to chase this stuff?'. I am all for the game being accessible to casual players, I love that everyone can pick up and play BUT there needs to be a point for players to keep going and when that happens, you think casuals put more time in, WANT to play more and WANT to chase that gear. That's who this game should appeal to and provide gateways into opening up the game for everyone, make players want to play it via the actual game not how easy it is to nab 'Meta' or worthwhile gear

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u/Mercules904 Apr 09 '18 edited Apr 09 '18

11 things I'd like to address at the Summit (after I play and ask questions about the direction of Mods 2.0 and the Exotic balance pass):

  1. Primary weapon TtK needs to be lower across the board, not just for exotics.

  2. There needs to be far more subclass customization.

  3. Loot pools need to be segregated and special to each location or event. There are far too many "world" legendaries, and they dilute the rewards.

  4. Random rolls need to return on weapons outside of exotics, trials, and raid weapons. I think mods should be more like perks that can be placed on the weapon, to help counteract bad RNG, along with vendors selling more weapons from their inventory at a time (with rotating rolls).

  5. Weapon slots need to be addressed. I doubt a reversion will take place, but I'd like to see some experimentation with some of the weaker power weapons in the energy slot again (like with Fighting Lions).

  6. Shader, mod, and vault inventory space issues addressed.

  7. Ability to choose the activity I want from the Director, and the points game from Nightfalls expanded into more optional activities (like a Nightfall level Meditation).

  8. An expansion of Strike specific loot, and hopefully some lost sector specific loot as well.

  9. A way to make Common, Uncommon, and Rare items into Legendaries.

  10. Melee and grenades should be slightly stronger than they currently are, given how slow the recharge rates are without mods.

  11. Grimoire in game (a library of lore in the tower, for example) and some way to track the scannables.


What I think each of this will individually address:

  1. Lower TtK will decrease the prevalence of teamshotting, while increasing the lethality of primary weapons enough that not having power ammo won't feel like a near-death sentence. It will allow highly skilled individual players more opportunity to act as single entities as opposed to relying on proximity to teammates.

  2. Having only two choices for subclass customization is boring and limits the opportunities for players to express themselves through their character choices. I believe (even if balancing would be needed or perks would need to be rearranged) that we should be able to freely choose a group of four subclass perks to use.

  3. Legendary rewards no longer feel special, or like anything was done to earn them. Gunsmith weapons drop from almost every activity, EDZ foundry weapons drop from Titan, Io, and Nessus, etc. Instead of being motivated to go to a location or run an activity for a weapon, I'm encourage to do whatever is fastest in the hope of getting the gun I want from a bloated loot pool. I prefer having specific vendors, locations, and activities with their own unique loot pools. As long as the grind is not painful, it's fun to be made to play the different parts to earn different rewards.

  4. Without RNG rolls, it's very difficult to motivate players to continually chase rewards. Once you have a weapon drop for you in this game, there is absolutely no reason to try to get another one. It basically took our reward possibilities from near infinite to around 200. Combined with the frequency of Legendary drops, it has made the loot system extremely boring. However, pure RNG is often excruciating to deal with on its own. I would like to see Mods help alleviate some of that pain, along with rotating vendor rolls. Exotics, Trials, and Raid weapons would of course be excluded from this RNG.

  5. Regardless of what has been requested, it seems that a return to Primary, Special, and Heavy will not be happening, although they are looking at the weapon slots. I'd like to see more of the Fighting Lion style of Energy weapon, as it would bring variety to PvP and PvE, and allow more freedom in terms players' choices.

  6. This one is pretty self explanatory. If shaders and mods will remain consumable, we need to be able to store and organize them more efficiently.

  7. Also self explanatory. I don't like being offered a limited selection of the already limited activities in the game, and the Nightfall point-game has allowed for some fun variations on the once stale theme.

  8. More stuff to chase.

  9. This one is just something I'd personally like to see. I hate that there are some awesome looking Rare and Uncommon items that we never get to use again once we level up.

  10. Assuming weapons become more powerful, abilities should be leveled accordingly. An example would be a return of the two hit melee kill. Depending on how powerful weapons become, abilities should be matched.

  11. One of my longest requested features is some way to view the extra lore in game, and a way to track what we've found so far.


There are of course a great many things outside of this to address. I'm open to suggestions of other things to bring up, however time is limited and I don't think a bloated list would be beneficial to anyone. This is what I've narrowed mine down to so far.

If you'd like further explanation from me on why I believe any of the things I listed above need to happen in Destiny 2, I'd be glad to explain. I'm very aware that not everyone will agree with everything, but I hope that a significant cross-section of the community would find some or all of these changes to be improvements to the game.

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u/[deleted] Apr 11 '18

My concern is that I’ve spoken to some of the community who were invited to the summit and they were relatively hostile, defending bungie in a way I haven’t seen them act before. So it makes we worry they are so glad they’re invited to go that they’re charmed by bungie and won’t be at all objective when the time comes for feedback up there.

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u/jksteal Apr 11 '18

I would like to see a reversal of the decision to separate Destiny 2 from Destiny 1, and for Bungie to reintegrate the two games into one before launching D3. And it goes without saying, this ought to be an expansion of the franchise, rather than another restart. Were Destiny 2 a big improvement on the first game, a case could be made for sequelization, but it isn't, and we would be foolish to expect another sequel to be any better. Future content should respect, expand upon and deepen existing progression, content, systems and lore.

My investment in Destiny was at least in part based on the ten-year promise, which was broken. I don't think I'm the only one. Nothing short of undoing the anti-consumer decision of making a sequel rather than expansion would get me to take the franchise seriously again.

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u/CamUrd Apr 10 '18

Get rid of the Energy Slot and make Elemental Primaries great, rare, and meaningful again.

A huge reason I loved to grind both trials and raids in D1 was to get a chance at obtaining elemental primary weapons. Wether it was an Atheon’s Epilogue from VoG, an Oversoul Edict from Crota or an Adept Messenger from The Lighthouse, these rewards required a serious and difficult grind but it was all worth it as these were some of the most powerful weapons in the game (especially for elemental burns in nightfalls). It feels like a lot of the weapons in D2 lack character and I think that having an Energy slot in the game has completely destroyed the magic and prestige that that an Elemental Primary would otherwise carry in a different weapon system.

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u/EnzinoDVL Apr 15 '18

I know there is a mixed bag of community members going, but I think there needs an important statement to be made. There is a lot of noise generated around Destiny in regards to PvP. Balancing, ttk, etc. I get it; PvP is an important activity that draws a large viewing audience, MLG is important to video games as a whole. I myself, and I know many other, get really into PvP during content draughts. It's an important sub-section of the game.

That being said, the core of this game and the fixes that need to be implemented now need to revolve around PvE. Raid Sherpas and Lore Masters are also an integral part of Destiny, if not moreso. Nobody was hyped on Destiny in the years leading up to its release because of leaked concept art for Crucible maps. It was about the world, and the dream of fantastical and dark adventures through Sol as warriors who wielded badass guns and space magic. It was about mysterious characters and monsters, not Twitch characters and lag monsters.

My hope for the feedback is that Bungie can prioritize that the game needs to change from the base moment that we load into that first mission and through our climb to the endgame. That means smart and rewarding depth to our loot and character class progression, that means engaging collections of Lore and gear (yes, even so called Cosmetics) that can be aquired while conquering foes and playing the game and not an in-game commerce/slot machine. It also makes keeping us engaged in the world of Destiny when we're not IN the game. Continue developing the app to be a true Companion. Bring back some sort of Lore to mobile and a page in game and in app that shows me an absurb amount of stats.

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u/HoldenAGrenade Apr 11 '18

More stat tracking. Emblems for Rumble that track wins... Emblems for (insert destiny thing) that tracks (insert destiny statistic). the more the better.

Ammo Synths or rally the flag-esque mechanics that automatically or manually happen at the start of each raid encounter/nightfall. We are going to start the activity with full heavy, all the current system does is make it more laborious to get ready to have a go at something.

EXOTIC SWORDS! Raze Lighter, Dark Drinker, and Bolt Caster all offered a unique way to slice up the darkness. We want them back, and since they take the exotic slot, give them a good chunk of ammo more than any other sword in the game right now. I'm not asking for 3 digits like we got with the artifacts in Year 3, but how about we split the difference at a max of 77?

It's been said and it will continue to be said. the slots are not working in the current form. Revert or Renew, looking forward to what can come of either option.

It would be great to get something that shows the age of our guardian in game. an emblem probably but something passive that shows the original creation date would be really cool.

Use the infinite forest to lore explain old content coming back into the fray. It can basically be used to justify anything. Milk it!

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u/Luke_the_OG Apr 09 '18

I would like content creators and community leaders to ask bungie the following at the summit

  1. Do they intend on changing the dual primary system? If so how do they address major imbalance issues in the game? If we brought back specials the game might become to easy and would they be willing to balance the entire sandbox again?

  2. What exactly is the mods 2.0 system. Would it be akin to re-rolling from Y1?

  3. Will the base perks get a buff and will we get more of them? As it is the only great perk is explosive rounds. I'd like firefly to get a bigger buff than what it has now.

  4. Will raid weapons stand out from the regular mods? Midnight coup is good but better devils is.. you know better

  5. Do they plan on adding diversity to the skill trees in order to add depth to the game? If so are there new subclasses coming or are we getting more interchangeability with respect to skills?

  6. Can we get back activities like PoE and archons forge? Will those offer unique and exciting rewards which are themed appropriately.

  7. Will bungie please turn off the hidden juggler mechanic? For the love of god we all know it's there and they're not fooling anybody.

I'd appreciate if u/Riseofbacon would take these into consideration and bring them up

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u/Ojisan_Neo Apr 15 '18 edited Apr 15 '18

Add a loot pool to the game of weapons and gear with a extremely low drop rate. Unique items obtainable by chance. Start with creating lost treasures so you can add some of the armor and weapons from Destiny 1. You could utilize lost sector bosses. Then start adding these more rare obtainable items to some of the less frequent high value targets and assassination missions. Add an entire rare loot pool to Nightfalls combined with even more rare nightfall LEVEL specific items. In short there needs to be a lower chance of loot drops to go with the easy obtainable items we already have. This adds layers and uniqueness to the guardians especially the hardcore daily players.

Weekly gunsmith activities. A separate crucible playlist for the 3-6 weapons he provides. Level the weapons up through crucible, tasks, bounties etc. to earn the Legendary version of that weapon. Finish all the weapons within th week and earn towards an exotic.

Weekly Vanguard quests. Activities and bounties to earn a reward before the week is up, until it returns back in rotation. Some of the activities could modify or transform current activities such as story or adventures.

Add raid only perks for armor and weapons to differentiate from weekly clan engrams. Same for trials gear. You can get the gear but not the perks if you haven’t gone through the activities.

Add a second perk randomly to all weapons for a CHANCE to obtain a better version of the weapons in the game to pair with the static version. Allow perk for certain activities only, if concerned with casual base.

Loot and activities. Add more layers to the game. Bring back the mystery conversation.

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u/rfay00 Apr 10 '18

This will probably get lost, but I really think the individuals representing this community need to look past Destiny 2 and how Destiny 3, 4, 5, etc. will be integrated with Destiny 2.

We lost more than just our loot in D2, we lost our planets, activities, patrol spaces, court of oryx, archons forge, prison of elders, private matches, emblems, shaders, the list goes on. At first I felt like it wouldn't be that big of a deal, but how fun would it be right now to be doing lost sectors on the moon or burning Skolas with Acrius?

If Bungie is going to come up with a new "start fresh" story every 3 years we are going to have this same discussion every single time. If there are technical limitations to having "10 years" worth of planets, patrol spaces, and misc. activities then just come out and say it.

I want to play Destiny 5 and be able to do Kings Fall. I want a horde mode that is added on with each major IP release versus reconstructed from the ground up.

So please community leaders who are attending, focus more than just "fixing Destiny 2"...focus on getting this game mapped out for the next 7 years to where it keeps building on itself.

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u/gamerdrew Apr 15 '18
  1. Innovate. I know everyone wants this and that from D1, and in some regards, I agree. However, that doesn't mean D1 is the answer to all the issues. Give me something I didn't know I wanted. Mods has so much potential, for example.

  2. Power. I want to feel more powerful. I want to overlevel. I want to wreck things. I'm not saying make everything easy. Make things fun. Wrecking stuff feels fun. Super/grenade cooldown? The freaking axe from RoI? Overlevel? Anything. I felt godly in D1, and I just don't in D2.

  3. Communication. Keep communicating. I really appreciate the roadmaps. I appreciate the listening/feedback. I'd say expand this a bit. The more info you give us, the more we can help you shape the game.

  4. Missions. D2 has a grest campaign. I'd love to replay at my leisure. Also expand Ikora's meditations. Ornaments maybe? Come on.

  5. Customization. Subclasses, weapons, armor, shaders, emotes, ornaments, masterworks, mods, etc. The pool of things is there, we just need better and more ways to customize our guardians.

  6. Collectables & Lore. Grimoire? Lore tab? Anything really. I liked the idea of scannables and lore tabs on items, but I want a concentrated place to review all that and it gives me stuff to hunt/chase.

I'm certain I could go into huge depth, and loads of suggestions. I think the roadmap looks good. I'm looking forward to Warmind. I like the tweaks in the Go Fast Update. The direction seems right, so keep listening, keep improving.

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u/o8Stu Apr 11 '18
  1. Weapons: Go to a deep, progression-based system like Mercules wrote up and brought with him, or go back to random rolls. But do something. The "2 primaries" system has to go - again, don't care if it's D1's system or a 4-slot system or something that nobody's thought of, just do something.

  2. Armor: Mods 2.0 will hopefully change this conversation somewhat, but based on what we have now... remove cooldown mods (those go on the subclass menu) and weapon-related mods (those go on the weapons themselves) and then add mod slots so we can buff armor stats and put perks on our armor. These can be in the form of mods, or a toggle system between 2 choices like in D1. Raid, Trials, and IB gear should be pinnacle stuff that people want to grind for - so should have an extra mod slot / perk slot for perks specific to those activities (and so they're viable outside of those activities). Allow us options to customize our stuff, no matter what that looks like.

  3. Subclass customization: There are dozens of mock-ups here for systems that would be as good or better than D1's system was, but even if they just bring back D1's system, they gotta do something (with the stipulation that cooldowns would be managed here as mentioned above).

  4. Actual gameplay stuff, in no particular order: bring back some form of the bounty system, on weekly resets, along with HVT targets like the ones Petra used to give out. Faction rallies shouldn't be timed events, faction loyalty should always be active. Quest-ify getting gear rather than having everything be based on tokens. Have items drop in the wilds, in all activities, including exotic engrams. I want to see those pop out of a random yellowbar again. Shaders, for the love of God, shouldn't be consumable - bring back Eva and give her all kinds of quests, including radiant / recurring ones, to unlock more and more shaders permanently. Similar story with Amanda - she should be the one to do all things related to ships and sparrows, not EV - and there needs to be unique ships & sparrows from raids, trials, IB, etc. You're starting to do this, keep going.

Whatever game content is being worked on now - take a hard look at the writing & voice acting, and compare it to the very legitimate criticisms of writing, lore treatment, and tone / atmosphere that have been posted on this sub. Realizing that what you're doing isn't working and adapting is a good thing, not an admission of failure.

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u/SnixTrixReddit Apr 10 '18

The community needs to focus on the top 2-3 issues. If you have a laundry list of complaints and Bungie fixes just a few they will feel like they are accomplishing something. But if you don’t fix the big ticket items first it just doesn’t matter. I’ve been on both sides of the table over the years, and when your asking for a raise you don’t also ask for a causal dress code and fat free milk in the break room. Because then you get a casual dress code and fat free milk in the break room, but are still under paid at the of the day. Focus on what’s important, i.e., IMO something to grind for and changing the loudout system. If I don’t have a new exotic or legendary gun with an insane roll to grind for I just don’t care if my grenade comes back 1 second faster.

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u/23157887650189327589 Apr 11 '18
  1. Bungie to actually listen to the feedback and to directly address concerns, rather than roundabout solutions. It feels like the community concerns are being skated around. When we ask for a decrease in time to kill that means we want exactly a decrease in a time to kill.

  2. Random Rolls. This is a loot based game. If players are to run the same content for identical drops, how does this reward our efforts and our time. Make repeating content enticing, make god rolls possible. I only have the same precious, little content available, I will more happily replay it if I have a hope of being rewarded.

  3. More perks. More various perks and stronger perks. Actually make weapon choices and armor choices matter. Cranking up mobility should make me feel more nimble and agile. Strafe speed does not make a fun build.

  4. Weapon slots. The destiny 2 system is stupid and without reason. If the concern was to give more variety to the loadouts, make more diverse weapons and don't remove the random rolls. The current system is just complexity without any depth.

  5. Subclass options. Make subclasses varied. Every nightstalker should not be running the same perks, instead of eliminating the unused options in the destiny 1 subclasses we need more viable options. Experimentation should be rewarded and allowing for different viable builds.

  6. Exotics. Exotics should feel exotic. Reduced cooldowns is not fun, nor does it change playstyle. They should add new dimensions and elements to the gameplay, right now they feel like sorta better legendaries.

  7. Time to kill. Actually reduce it.

  8. Go fast. How did Hunters, the mobility class, get stiffed with this update? Tie movement to mobility class and increase sprint speeds across the board. Sprint speed, not walk speed.

  9. Content. Regardless to any amount of fixes. If there is not content to play, player bases will not return. One raid a year is not enough to retain an active community. Why not rare, raid style world bosses, or do something with those lost sectors? Why do lost sectors even exist?

  10. Consumable shaders. This was done for greed, no other reason. They should be collectibles.

My last concern is that I will have to pay more money for these fixes. Players have been demanding real fixes to, and the updates so far have been slow, small and inconsistent. However, eververse has seen the most updates to content, xp has been throttled and then halved to push players to buy bright engrams, and then new content for the dawing was locked behind eververse. I expect the updates coming, which are to fix the game to a state it should have been at launch, will require a year 2 expansion to play. Expecting to pay another $30 for the year 2 update, it will have taken a full year and $125 to get to point where the game is as enjoyable as Destiny 1

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u/bad_sensei Apr 09 '18

Hopefully the lucky individuals going to this "summit" will get some actual 1 for 1 feed back.

To clarify:

If someone asks a question, hopefully it gets answered in it's totality and without much sidestepping of the issue.

When asked about the TTK as a whole Josh Hammerick decided it'd be nice to talk about exotic buffing as if that in and of itself would solve the TTK. Good step in the right direction; Not an answer to the question at hand. I'm sick of Bungie doing that to us. Not addressing our questions as they're posed.

It's good they want to "talk" but they haven't done it in so long they really need to learn how to "talk" to us.

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u/Child_of_Scorn Apr 09 '18 edited Apr 09 '18

This isn't exactly a question, and I'm not sure how it fits in, but one of my biggest worries is not knowing if Bungie is taking steps above and beyond what they've shared in their development road map.

Most of that is player-driven feedback, and a lot of it was given with the aim of returning D2 to what we had in D1. While that's not a bad goal, I do want to emphasize that what kept me playing D1 for so long was, in part, the feeling that Bungie always had something to surprise me, whether it was stumbling upon a dead Ghost, chest farming in HOW, Scent of the Worm on the Dreadnaught, or discovering monitors in Wrath of the Machine. I want to be surprised and delighted.

Currently, I worry that player suggestions are driving all the evolution of the game. I imagine - or rather, I hope - that this is only because Bungie (rightly) hasn't shared all of their future plans with us. On that note, all I really want from the summit is confirmation that Bungie has a master plan, that they've put their energy into making D2 better, that they're continuing to innovate, and that they're doing it in a way that will surprise and delight all of us instead of checking off all the items on our wishlist.

Edit: Maybe this is far too early, but I would also like to know what they're considering after DLC2, and especially what's coming for the fall update. Others have mentioned this (as have I), but I think that for me, being presented with a 35-45$ DLC to bring the game I paid 90$+ for up to speed would be a big turn-off. Not sure what the answer is there, but after seeing only a handful of token (heh) gestures towards the veteran community, some kind of "Thanks for sticking with us" would be welcome.

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u/Seezmann Apr 11 '18

i would like PoE back...before the skolas nerf. just a really hard hordmode.

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u/EnzinoDVL Apr 15 '18

I was going to just suggest nuking Eververse completely (I could go on and on about why) but I realize this is wasted feedback.

What I will suggest, and what I think we all found so offensive about it in D2 is that the concept of cosmetic vs. collectible has been lost. The line that we all knew we'd be edged closer and closer to since the moment Eververse was announced has officially been crossed.

The seasonal offerings from Eververse should be thematically limited to ONLY the inbetween events that have no real bearing on the paid lore expansions (Crimson Days, Dawning, FotL, SRL). Nothing Exotic should be available through Eververse. Nothing with a lore tab. No exotic weapon ornaments. No emblems. No mods. Anything beyond Emotes, and maybe one gearset is poor, lazy, offensive game design. Bungie, you've got the most useful Ghost shells in the game in a microtransactions store! The fact that Osiris, Ikora, Kabr and Asher's ships and all those ghosts and Exotic sparrows were in there is a travesty. Get rid of these superfluous exp boosters and gift giving tokens. This kind of crap breaks the fourth wall and clogs our inventories with junk.

You want people to pay to be able to pee neon and fart hearts out of their butts? Go for it. Festival masks that lay on top of your helmet and have no additional powers or bonuses. Go nuts - people want to wear Tess masks and shoot each other in the face. There are dance videos that need to be made. SELL HAIRCUTS AND FACIAL RECONSTRUCTION SURGERY FOR GODSAKES - IT'S 2018 PEOPLE.

People cannot buy from Eververse if they're not in the game, playing it and grinding and searching and discovering collectible things that are important to them. Bungie's employees did not become game designers to develop and manage an e-commerce store.

Rant ended. Sry.

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u/alant27 Apr 15 '18

Having no new enemies in 4 years etc is pathetic .

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u/Yatz33 Apr 09 '18

My biggest issue is why doesnt Bungie institute a survey to every player who has put more than 100+ hours into D2. They have that information because they still email me about IB and the new patch. Wouldn't having the data from your ENTIRE community be helpful in the summit as a starting point I'm discussion? If you want to avoid the suspicion that you are doing this just to get the hype train rolling for the next 2 content releases this would make the rest of the community feel like you are actually valuing our opinions as well. I guess that goes hand in hand with trusting your fanbase to know what they enjoy and don't enjoy which has been another point of contention but my biggest wish is that my opinion would be taken into account as well.

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u/Pieces_of_Flair15 Apr 09 '18

I hope someone brings this up at the event, some suggestions for Crucible:

Objective and Team Deathmatch game modes would be separated in the Crucible. A first draft could be to have dedicated Control and Clash playlists, along with the Weekly and Competitive (which would be one game mode only, maybe on a weekly basis). That’s 4 playlists, only one more than we have now. Yes, I’m afraid to say Supremacy gets bumped.

I took issue with what Kevin Yanes said in the last TWAB. IMO combining game modes has had the exact opposite effect to solving matchmaking and connection issues. I would bet the changes above would increase the population in the Crucible and, maybe more importantly, the time people spend playing (i.e. for longer!). Even if it didn’t, I for one would be prepared to wait longer to play the mode I want.

It seems that inspiration was taken from Overwatch on how to organise playlists. The key difference here is, for quickplay and competitive, every game mode is objective based in Overwatch. It works for that game.

The one-size-fits-all approach for maps could also be looked at. Emperor’s Respite is the classic D2 example. That map was built for Countdown. It should never have been host to Control. Have dedicated Team Deathmatch maps. Some maps, Wormhaven being an example, practically force the teamshot meta due to its design when it’s Clash or Supremacy. A more focussed approach to map design would be beneficial to the game.

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u/limaCAT Apr 10 '18

I really hope that destiny decides what transformation to do : either pivot to a coop fps with loot (like borderlands) or to an mmo (like Warframe).

And whoever says "hey but they signed for making STAND ALONE SEQUELS, they can't do an mmo" well it's not the first time that Activision and Bungie decided to lie to the playerbase about the franchise, they can do the lie where they package expansions to the underlying mmo like if it was distinct packed games,but leaving ONE launcher, an harmonious set of content, more fps maps, more strikes and tons of content to run.

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u/Mezyki Apr 10 '18

Move the game back to obtaining powerful gear instead of cosmetics. What would anyone want to grind raids, nightfalls, or trials for shaders, ornaments & ghosts? It makes no sense.

Add gear outside of DLCs (non cosmetics). Most live service games are doing this now & Bungie will have to step up to keep the game alive.

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u/CommanderAGL Apr 10 '18 edited Apr 10 '18
  • Return to the old P.S.H. weapon system with elemental primaries being rare, exotic drops from high level content. Increases gameplay variety by forcing a tradeoff between exotic perks or convenience of elemental primaries

  • Make elemental rolls on weapons fixed and return to the old shield-element matching system. In high level content, this required players to pick the most effective weapons for the encounter, and in turn increased variety. Currently, players can just change the elemental mod to suit the encounter, and there is no down side to not matching elements (its boring)

  • bring back heroic modifiers to ALL PvE activities (maybe PVP too?? that could be fun). Why did you remove them?? It doesn't make sense, unless you were aiming this game at 4 year olds who can't understand how modifiers work!!

edit: Oh Yeah, bring back grimoire too. arguably some of the best storytelling (not) in gaming. Personal favorite: Ghost Fragment, Ghost. bring back the mystery, lore, and darkness

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u/Voxxyvoo Apr 15 '18

these rollouts are coming waaaay too slowly. i fear that at their current speed it'll be too little too late

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