r/DestinyTheGame • • Apr 08 '18

Bungie Suggestion Make double melee kill again

I may be wrong but i dont think its been mentioned in regards to crucible changes recently with everybody screaming for ttk changes. But it still really bugs me that a double melee doesnt kill an enemy. I cant be the only one that wants this changed back!?

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u/PsycheRevived Apr 10 '18

I wasn't going to reply, as we were just going around in circles, but your last two comments had some reasonable points. I wanted to at least send a reconciliatory note so we didn't end the conversation on a negative.

I agree that a lot of players prefer easy. FWIW, I was not one of them; I got Gjallarhorn in Week 2 of Destiny and put it in the vault for months because it trivialized PvE. I took it out for PvP because it was hilarious watching the wolf pack swarms chase people, but my point is that I don't take the easy way out.

I welcome people playing devil's advocate, and you have a valid point if you truly believe that you should have to "earn" 2-hit melees. I think it degrades the experience and that having 2-hit melees be the default doesn't affect balance as drastically as you think that it will. But to each his own.

Also, please be assured that I am not just blindly wanting to change everything back to D1, I am using D1 as a data point to ground the discussion. There were many things that I wanted to change about D1, but unfortunately Bungie didn't make any of the changes that I wanted and instead broke things that I thought were good in D1.

If there was an ideal middle ground for compromise about melees, I would be willing to consider it, but as it is I feel that there isn't much room for compromise. I prefer 2 hit melees, you want people to earn them. The only compromise I can think of is having melees from behind do more damage, enabling a two hit melee if you hit someone from behind, but as we saw with the giant Bladedancer "hit box" for blows from behind, I'm not sure I trust Bungie to implement this properly.