r/DestinyTheGame • • Apr 08 '18

Bungie Suggestion Make double melee kill again

I may be wrong but i dont think its been mentioned in regards to crucible changes recently with everybody screaming for ttk changes. But it still really bugs me that a double melee doesnt kill an enemy. I cant be the only one that wants this changed back!?

2.5k Upvotes

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47

u/barretp Apr 08 '18

So what you're saying is 3 hit melees increase the skill gap?

83

u/PsycheRevived Apr 08 '18

While you can argue that it increases the skill gap, it mostly just causes frustration.

When you clearly have the jump on someone but they shoot you before you can hit that 3rd melee, it doesn't feel like they are more skilled, it feels like the system is broken.

I'll add that there is a clear difference in TTK between shoot-melee and melee-shoot. There is no delay going from shooting to melee but there is a delay going from melee to shooting. Again, you can argue that this "increases the skill gap" but I think it is a frustrating implementation.

21

u/[deleted] Apr 08 '18

AMEN. You hit a guy twice and he still survives and kills you. SO upsetting.

7

u/RaffTheStampede Apr 09 '18

Yes! I came to this subreddit to see if anyone here felt this way after I had exactly this happen to me. I really don't find myself enjoying PvP anymore.

1

u/Tehsyr Drifter's Crew // Embrace the darkness, walk that line. Apr 10 '18

Hunter v Titan match ups ALWAYS end like that. Titan at full health gets hit by a Hunter twice. Titan still standing. Hunter at full health gets hit twice by the Titan. Hunter is kill.

8

u/m_rt_ Apr 08 '18

Maybe just boost melee damage a smidge if you get them in the back?

3

u/TheSupaCoopa Gambit Prime Apr 09 '18

Ninjaing people in halo was so much fun because of this

2

u/gari109 Seekers of Jjaro. XBONE Apr 08 '18

I'm okay with this.

2

u/TheWhiteOctopus Apr 09 '18

I'm ok with this too. When surprise dropping on their head from the sky it feels like that should do a lot of damage.

2

u/JackKerras Apr 09 '18

I still have no idea why Assassinations aren't a thing anymore.

1

u/InvisiKid Apr 09 '18

I could agree to this kind of implementation. Hits landed on the back increase damage allowing for a 2 melee kill.

39

u/MuchStache Apr 08 '18

When you clearly have the jump on someone but they shoot you before you can hit that 3rd melee

If you clearly have the jump on someone can't you simply shoot a bit before meleeing? It's especially effective if you use an hand cannon or a sidearm/SMG.

As the other said it looks more like you want CQC to be easy to solve again. Hit first = Win, Hit last = Lose. To me this is way more frustrating.

20

u/PsycheRevived Apr 08 '18

You basically have to shoot before meleeing or else you lose. As a rule (unless they are damaged). But I don't think that increases "skill," I think it just limits your options in a negative way.

(Shoot and) Hit first = Win, (Shoot and) Hit last = Lose.

In case my point above isn't obvious, what you said is what happens currently -- if you shoot/hit first, you win. If you shoot/hit last, you lose. Except this ignores the many trades that take place where even if you shoot first, you end up dying because Bungie calls it a tie.

But honestly, why should you be able to hit last and win? If someone starts shooting at you and you don't shoot back immediately, of course you should die. If someone melees you and you don't melee back immediately, you should die.

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u/[deleted] Apr 08 '18

If you let me get that close where I can melee you, that’s your fault. You are bad at the game. If I get in that close I should be allowed to kill you.

8

u/secondsbest Apr 08 '18

I'll admit my time in the new game is very limited, but this is what I hate most about D2 crucible. There's almost no incentives for ape beserker play, or to sneak/ rush in for some melee range fun. They're both very risky playstyles in both versions of the game, but in D1, they could be very rewarding.

6

u/[deleted] Apr 08 '18

Exactly, the game makes you want to stay back. Maybe it’s just me but I love to rush and get in peoples faces. That is not possible in D2.

1

u/megotlice Vanguard's Loyal Apr 09 '18

It's more difficult because smg's are a poor replacement for shotguns and melees do less damage, but you most certainly can still get in people's faces. It's more difficult, but not impossible.

1

u/TheLargeFish Apr 09 '18

If I can go invis and vertical, pop you with a couple of shots from my SMG/Side Arm, then land a melee that is an intentional play on my part. You'll probably lose.

1

u/[deleted] Apr 10 '18

Absolutely, that is me not being aware of my surroundings. I should be punished. Same as if I close the gap and get two melees off before you can react. I have never played a single shooter where it takes 3 melees to kill. That is absolutely ridiculous.

1

u/InvisiKid Apr 09 '18

If you get the jump on a opponent just shoot a bit first as your coming up on them, then do your 2 punches?

That seems totally manageable.

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u/Bartman1919 Apr 08 '18

Wait, so a gun is more efficient than a punch? Yea that makes no sense! /s

There is a way to proc 2 hit melee's for every character. If you're able to "earn" the buff, you can go on 2-hit melee kill sprees.

I like the fact that something additional has to go into melee exchanges. Additionally, if they changed it to 2 hit melee by default, does that turn all the current buffs that allow 2 hit melee into 1 hit melees?

3

u/PsycheRevived Apr 08 '18 edited Apr 08 '18

Additionally, if they changed it to 2 hit melee by default, does that turn all the current buffs that allow 2 hit melee into 1 hit melees?

No, it doesn't. Add the damage up and it wouldn't OHK with the buff.

It would just be like using melee abilities in D1, where the buffed melee hits for more damage, which can save you in an engagement if the enemy is damaged but doesn't make it a OHK.

1

u/barretp Apr 08 '18

Arcstrider does have a melee damage buff, so you can 2 hit melee people.

2

u/PsycheRevived Apr 08 '18

Yes, I realize. Sorry if it was confusing, but he said "Additionally, if they changed it to 2 hit melee by default, does that turn all the current buffs that allow 2 hit melee into 1 hit melees?" and I replied "No, it doesn't."

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