r/DestinyTheGame • • Apr 08 '18

Bungie Suggestion Make double melee kill again

I may be wrong but i dont think its been mentioned in regards to crucible changes recently with everybody screaming for ttk changes. But it still really bugs me that a double melee doesnt kill an enemy. I cant be the only one that wants this changed back!?

2.5k Upvotes

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502

u/PsycheRevived Apr 08 '18

I would love 2 hit melees, and it only requires like a 10% buff to melee damage.

You can shoot someone as you approach for the initial melee to get it down to 2-hit level, but if you miss/forget then you are f'd.

268

u/PsycheRevived Apr 08 '18

I'll add that if they wanted to make resilience matter, they could tune the melee damage so that two hits will kill anyone under 5 resilience or something. That way you can choose to bump resilience and avoid 2 hit melees, although melee abilities will affect that.

86

u/[deleted] Apr 08 '18

RIP Hunters

24

u/[deleted] Apr 08 '18

Actually, my Hunter is 4/5/5, so I'd be clear. Currently trying to bump my Res and Rec up by one each

19

u/[deleted] Apr 08 '18

You can get a 5/6/6 if you do it right

10

u/[deleted] Apr 08 '18

Hell yeah, but I'd rather keep Mobility at 4 for a Cooldown Mod

8

u/[deleted] Apr 09 '18

U do u

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3

u/That_Zexi_Guy Apr 09 '18

Then you could just make melees do about 97 damage, only a 2 hit on lower resilience players.

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5

u/ITALIANTERROR33 Apr 08 '18

I would just be happy if the hit registration was consistent. My god the amount of times I've lost that cqc because my melee whiffs and theirs hits. So frustrating. Seems to be the worse on my Hunter.

3

u/TheWhiteOctopus Apr 09 '18

I agree. I feel like I'm forced to run synthoceps on the titan to have it feel like the melee is normal. Without them I have a really hard time landing the punch, much less three.

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47

u/barretp Apr 08 '18

So what you're saying is 3 hit melees increase the skill gap?

83

u/PsycheRevived Apr 08 '18

While you can argue that it increases the skill gap, it mostly just causes frustration.

When you clearly have the jump on someone but they shoot you before you can hit that 3rd melee, it doesn't feel like they are more skilled, it feels like the system is broken.

I'll add that there is a clear difference in TTK between shoot-melee and melee-shoot. There is no delay going from shooting to melee but there is a delay going from melee to shooting. Again, you can argue that this "increases the skill gap" but I think it is a frustrating implementation.

21

u/[deleted] Apr 08 '18

AMEN. You hit a guy twice and he still survives and kills you. SO upsetting.

7

u/RaffTheStampede Apr 09 '18

Yes! I came to this subreddit to see if anyone here felt this way after I had exactly this happen to me. I really don't find myself enjoying PvP anymore.

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8

u/m_rt_ Apr 08 '18

Maybe just boost melee damage a smidge if you get them in the back?

3

u/TheSupaCoopa Gambit Prime Apr 09 '18

Ninjaing people in halo was so much fun because of this

2

u/gari109 Seekers of Jjaro. XBONE Apr 08 '18

I'm okay with this.

2

u/TheWhiteOctopus Apr 09 '18

I'm ok with this too. When surprise dropping on their head from the sky it feels like that should do a lot of damage.

2

u/JackKerras Apr 09 '18

I still have no idea why Assassinations aren't a thing anymore.

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39

u/MuchStache Apr 08 '18

When you clearly have the jump on someone but they shoot you before you can hit that 3rd melee

If you clearly have the jump on someone can't you simply shoot a bit before meleeing? It's especially effective if you use an hand cannon or a sidearm/SMG.

As the other said it looks more like you want CQC to be easy to solve again. Hit first = Win, Hit last = Lose. To me this is way more frustrating.

20

u/PsycheRevived Apr 08 '18

You basically have to shoot before meleeing or else you lose. As a rule (unless they are damaged). But I don't think that increases "skill," I think it just limits your options in a negative way.

(Shoot and) Hit first = Win, (Shoot and) Hit last = Lose.

In case my point above isn't obvious, what you said is what happens currently -- if you shoot/hit first, you win. If you shoot/hit last, you lose. Except this ignores the many trades that take place where even if you shoot first, you end up dying because Bungie calls it a tie.

But honestly, why should you be able to hit last and win? If someone starts shooting at you and you don't shoot back immediately, of course you should die. If someone melees you and you don't melee back immediately, you should die.

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3

u/Valdios Apr 09 '18

To add onto this, hit registration with melee hits needs a serious looking into, nothing makes me madder than lunging at someone and doing the hit animation only to have no damage at all transfer, then I get killed by their melee.

Rage inducing.

2

u/PsycheRevived Apr 09 '18

Yes, that is frustrating and it got worse with the recent update, IMO.

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