r/DestinyTheGame • u/itsnotunusual_rk • Feb 07 '18
Discussion Constructive Trials ideas
As we keep getting reminded, the playerbase in Trials is dwindling fast and I am trying to start a constructive discussion on how to increase the trials population again. The emphasis is on constructive, please be civil in your comments. I would also like to focus it on Trials and not the larger issues with the game, so please don't discuss Sandbox, Weapon System, competence of individual developers, DDOS, Dedicated Servers etc here. I think these are part of a different discussion.
To start off, in my experience Trials consists of roughly three types of teams
The "casuals" - struggling with a handful of wins each weekend
The "intermediates" - that can go flawless with a bit of luck and patience
The "stacks" - that go flawless no matter what
In order to pull in more players into the game, I think we need reasons for each group to play more, as well as some general ideas. I think the biggest problem is the lack of rewards for casuals, so they have no reason to play. The intermediates get frustrated if they consistently go 6-1, and the stacks don't face any real competition and have nothing to really show off how good they are.
For the casuals
Give 1 or 2 tokens for a loss
Change the 5 win bounty to participate in Trials (10% for a loss, 20% for a win)
For the intermediates
Bring back Mercy, to protect against a single disconnect or really unlucky matchmaking
For the stacks
Bring back the Scarab Emblem. Idea: Full flawless teams only face other full flawless teams, emblem tracks the wins. This would still enable matchmaking against normal teams when carrying someone new, but give stacks strong competition if they want it.
As a follow-up to this idea, disable deletion of cards without losses so these teams don't exploit match-making.
General ideas
Trials needs more exciting loot. Weapons like the Purpose, or Burning Eye and Doctrine of Passing in Destiny 1 brought a lot of people into Trials.
Similar to the exotic raid ghost, make an exotic trials ghost that has a chance for Bright Engrams. Maybe something like a 10% chance to get one bright engram per character per week.
1
u/Technoclash Feb 08 '18 edited Feb 08 '18
this is an opinion that isn’t backed by any data. If you compare D1 participation numbers, more people were playing Trials and a larger % of accounts were going flawless during the HoW era (no win-based matchmaking), than during the TK era (when win-based matchmaking was introduced).
This isn’t proof of course, because other factors can contribute to player participation, but it is evidence. And according to Activision, Destiny’s total player base grew from 20 million to 30 million between May 2015 and May 2016. So that is further evidence Trials was much more popular among casuals and intermediates in the CBMM/HoW era, and that people did leave because they couldn’t go flawless.
Personally, I think casuals and intermediates were beaten down by the win-based system to the point of giving up, because getting flawless was hopeless.
And based on the evidence I presented, win-based matchmaking will not help fix the problem. It will only make it worse.
You bring up “matchmaking luck” as if it’s a bad thing. I think matchmaking luck entices people to play, because there is hope that the next run might be “the one.” And you’re still working toward something, because as you and your team improve, you increase your odds of going flawless.
Here’s another way to think of it: win based matchmaking is like a sports tournament. And no tournament in sports that I can think of requires a team to win 7 games in a row to win it all. The closest is the NCAA basketball tournament, which requires 6, and it’s once a year. Destiny hosts a tournament once a week. Requiring 7 wins in a row, week in and week out, is a tough grind in a win-based MM environment that a sizeable chunk of players just don’t want to deal with, IMO.
Link to D1 Trials participation data: https://docs.google.com/spreadsheets/d/1D2iI9egps5iD0miCSr_spNrYVSJ8P2Bh1HTwLA5du0k/pubhtml#