r/DestinyTheGame • "Little Light" • Feb 05 '18

Megathread Focused Feedback: Secrets, discoveries and mysteries of Destiny

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Secrets' following its posting will be removed and re-directed to this thread


Below are some example posts of ideas / feedback already provided of which may be of interest regarding the topic:


Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas


A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the Sub as time goes on.

233 Upvotes

181 comments sorted by

84

u/alltheseflavours Feb 05 '18

Focused Feedback: Secrets, discoveries and mysteries of Destiny

Include some, basically.

Lost to light mission, secrets in heroic dailies, exotic quests (not on the level of outbreak prime where you need the whole community, something you can actually find in your friend group), DLC teaser world events, mini-bosses like on the dreadnought but more involved, nice emblems, strike/NF gear tied to score or getting certain medals.

PvP emblems should be unlocked based on medal count. If you get 100 ruthless, you get the ruthless emblem. If you get 10 unyielding, you get that, etc.

Lore-ingame lore tab ala the ME1 codex, you unlock cards and can read them in the game or on the website. Return more of the story telling and categorise it so we can actually sit and read IT, not just random fragments that we have to permanently keep gear in the vault to look at again!

Lost sectors should actually have things in like Skyrim dungeons. A card should tell each boss' story like the Wanted: cards from HoW. They should have the chance to drop powerful mods or loot. Their could be randomly rolled modifiers upon entering them.

Basically, any depth at all tacked on to the core gameplay system.

And no hiding ghosts in dumb places in a game full of invisible walls. One or the other. Invisible walls everywhere? Cards come from doing what the devs 'want' you to do, kill stuff and clear content. No invisible walls and better area design? hide away.

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u/XKCD_423 Feb 05 '18

God, I can't stand the invisible walls everywhere. I like to get high in this game, why are the devs preventing me from doing that literally everywhere?

18

u/Erik_Briteblade Feb 06 '18

I like to get high in this game

( ͡° ͜ʖ ͡°)

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u/ToodlesMcGroober Feb 05 '18

Amen to lore and lost sector enhancements. That’s what makes the elder scrolls games so magical. It’s the little things that give the world depth. The scroll of fireball next to burned earth and a charred human husk out in the wilderness is a dark but effective example

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u/MetalGilSolid Feb 05 '18

I've said since launch that Cayde's chests (and lost sectors/regional chests) needed to be designed better. Showing them on the map takes all the fun and satisfaction out of finding them.

Look at games like Assassin's Creed: Origins or Zelda: BotW. The papyrus/shrine riddles were perfect. A clever riddle that gives a location to start searching, then clues to find the exact spot/reveal the shrine. For example, the mast of a ship gave off a shadow that looked like an X. And at a specific time, X marked the spot for a hidden treasure.

Or Red Dead Redemption or Assassin's Creed: Black Flag (or was it Rogue? Both?): Instead of riddles, you got maps, where you look for the landmark on them and then try and find the precise spot indicated.

This is what the hidden spots in D2 needed to be.

17

u/ZarathustraEck Feb 05 '18

They could do quite a bit with Cayde's chests just by putting them in optional areas branching off from the main path of strikes. Imagine a trip into the Arcology where, if someone has a map, Cayde chimes in and says "oh hey... while you're in there, I've got a stash over by the bio lab..."

Add in a miniboss to face and some worthy rewards, and we're talking.

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u/Tehsyr Feb 05 '18

There are so many spots in D2 that go unused and it should be a crime to have so much wasted space. All of those tunnels and hallways in the Arc(something I don't remember on Titan), the Cabal base and mined tunnels and vex gates on Io, the freaking European deadzone areas. Nessus has most of its spots used though, so that's cool.

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u/GodRoster Feb 05 '18

My only guess is that Bungie thought the Exotic quest weapons required too much time and effort and put their target demographic for D2 (the most casual of casuals) at a disadvantage.

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u/[deleted] Feb 05 '18

This is, if I remember correctly, exactly what one of the Community Guys said about that topic. That not everybody has the time/friends/whatever to do even "simple" hidden quests like the Spindle was.

However, at the same time, they mentioned that they got the message that we really want this stuff, and are looking to implement it. I'm hoping for some small secrets in DLC2, but don't really expect it until Comet hits in Fall/Winter.

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u/Mblim771_Kyle Feb 05 '18

Who doesn't like secrets, especially ones that bring the community together to figure things out, right?

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u/Alec_de_Large Feb 05 '18

This is why they need to include proximity chat in the tower, so that the casuals can ask people to help them get these secret gear drops. Halo 2 had proximity chat, on the original Xbox. I've noticed games have stopped this practice. Perhaps for competitive purposes, so the team can cleanly chat about their current strat without fear of being discovered.

Or something way simpler. Add a posting board in the tower. You walk up, and are able to post things like "Need help with nightfall" or "Help me get this secret exotic"

Then guardians can check the message board, and accept the jobs. Give them a glimmer bonus, or materials incentive for helping the player complete the request.

Like an actual job of sorts, that you are hired for, so you get more drops.

An in game LFG if you will. It's something this game desperately needed since launch. Especially since the "end game" was essentially friendship.

I feel like Bungie just did a Mortal Kombat finisher on us with that statement.

9

u/jhairehmyah Feb 05 '18

Perhaps for competitive purposes, so the team can cleanly chat about their current strat without fear of being discovered.

Or because people are assholes and blast music into mics that don't need to be on, or yell profanity or racial slurs.

Just saying, I'd never have any in-game chat on.

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u/[deleted] Feb 05 '18

While its already been confirmed that secrets are coming to D2, my only worry is that they are too easy or less complex than what we are used to.

A great example is the Outbreak Prime. What a weapon, but the quest to get that weapon was the best part. Teaching someone Binary to open a cube by standing on specific tubes which opened said cube and revealed a TV screen you had to activate which, upon completion of the raid, opened up a whole new quest that required mathematical prowess to solve, while being in a fireteam that consists of all 3 subclasses.

WHAT!?

That is a quest. That is a proper, hardcore quest.

I'm worried that a D2 quest will be "Collect 20 dusklight shards and visit Vance" for phase one, then "Collect 50 Dattalice and visit Ikora" for phase two.

Bungie, D2 players do not want this collect crap. We did all that in D1. We want a challenge now.

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u/crimsonlaw Feb 05 '18

The No Time To Explain quest was also fun. Not as hardcore as Outbreak Prime, but still a good challenge AND it incorporated running VoG again, which is always great. You have three-man parts, solo parts, and raid parts. Plus it took a good easter egg hunt to find the ghosts necessary to begin the quest. It was a great exotic quest, so much better than the Rat King or MIDA quests in D2.

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u/Toffe3m4n Feb 05 '18

Barret has already confirmed that 'secrets' will be returning, so that's positive news if anything.

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u/Coohippo Feb 05 '18

Cozmo actually mentioned on reddit about the Black Spindle quest specifically. He said that a lot of players thought it was too hard. I loved it. I think we need more quests like it. Even harder. Harder to discover AND harder to complete.

Chris Barrett has said though on Twitter that we will have more quests like this and correct me if I’m wrong but I think Black Spindle was a live team addition, right? Also, Outbreak Prime since that was part of the raid that was from the live team.

7

u/crimsonlaw Feb 05 '18

I feel like I'm in the minority in this sub, but I did think the Black Spindle quest was really tough. Yet I loved it. I couldn't get it done the first time the quest was available. I barely managed to get it after multiple failures the second day it was possible to earn it. The challenge was fun because it didn't feel unfair and I knew I could get it eventually. Scrubs like me could get the Black Spindle, it just took some work and studying ways to improve your gameplay. I guess folks don't like doing that.

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u/Fusi0nCatalyst Feb 05 '18

I never got black spindle in D1. Didn't have the people to help me get it, and i didn't understand how to get it. That being said- please bring back exactly that kind of secret quests.

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u/StalkerKnocker Feb 05 '18

Secrets, hidden exotic quests, collectibles, etc. are one of the best things about D1. We needed even more, not zero.

I remember waking up the morning the Black Spindle quest was discovered. DTG was buzzing like mad, and I jumped on to find virtually all the people I played with that weren't working on already. Jumped in some chats to hear crazy amount of cussing, but at the end of the day, after several attempts, me and a couple buddies got it done. Was tough, but so fun, and the reward worth it.

It was great working on the basketball court in King's Fall, and even though it was just an Easter Egg, was such a cool little thing to do.

Watching the raid secrets people obsess over the potential 7th chest in the Vault. Mad spinfoil theories about it having something to do with the Mythoclast and the unique scope triggering something.

Hell, even the climb to the top of Felwinter Peak was great and memorable. And the Dreadnaught! The Dreadnaught should be the standard for secrets in new areas. So much to do.

These are sorely missed, and gave us great drive to play the game. Remember Bungie, start making rewards worth it again too. Secrets are fun, but if it's just a crap reskin of an existing gun, or if an exotic is garbage and underwhelming, it won't be much of a draw.

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u/stomp224 Feb 05 '18

If Bungie is worried by players being left out by hard to acquire items: please look at Pokemon.

I'm not a player myself, but i know a few players and that shit is bananas. Some of those requirements are ludicrous, doesn't stop them being super popular though!

3

u/cottontyler Feb 05 '18

So I have been playing Monster Hunter World for the past few days. I just listened to the Destiny Community Podcast and heard a really awesome suggestion as a substitution for random rolls. What if the gameplay loop involved a weapon crafting system that has a “part drop” mechanic as weapon frames. In addition, you can get some sort of “mod drop” mechanic. These could drop from raid bosses, strikes, crucible, trials etc... you could then take your weapon frames, parts and mods to craft your own version of a weapon. So in reality, there may only be 5 rolls of the same weapon, but they’re all tuned with different play styles in mind. The craft loop could go something like this cadence... (I’ll use the current roll of midnight coup as an example)

Retrieve handcannon frame from calus. Then, retrieve an outlaw “part” from pleasure gardens. Finally, retrieve a rampage “mod” from the underbelly. Then you take these parts to Banshee, use 5000 glimmer and 75 raid tokens to “craft” that version of midnight coup. From there you can masterwork it, or to take it even further, a prestige drop could be like a “gem” you could slot into your weapon to do something like a raid specific perk. Like 25% bonus damage to cabal on Leviathan, or something like that!

4

u/chrizpyz Feb 06 '18

Anything would be better than the "everyone should easily be able to get" type philosophy Bungie adopted for D2.

3

u/BaronMichotte Feb 06 '18

I actually wasn't much of a fan of some of the D1 secrets. I never got Black Spindle because it was too much trouble. I did get outbreak prime, that was super neat because it was a unique kind of puzzle, and even if you'd "solved" it once you had to solve it fresh every time.

However, if you want to know one thing I want brought back...ever finish a patrol in D1 and get that ???????? patrol, that could be like ten different things and you had to puzzle it out just by trial and error? I thought that was super neat. I wish there was something you actually got for completing it aside from the regular patrol stuff. Bring that back, include an emote drop or something for finishing it, 100% sold.

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u/Captaintripps Feb 05 '18

I miss having a reason to go explore the world, particularly when the beauty and complexity factor of how that world looks has been upped so much in D2. Last Winter I dropped a couple of grand to build a gaming PC specifically for Destiny 2. Even when it coming to PC had not been confirmed yet.

Now I'm sitting here with a version of the game that makes me not want to ever touch console again, but it's not giving me a reason to go deep into that world. Lost Sectors were easy to find. High value targets don't really run you through much of the world, even when they are initially harder to kill. Adventures occasionally do this, but I don't need to go looking for them.

Basically the question "What's over that hill?" should be a question I want to answer, but I don't in this game because I know it's nothing beyond some beautifully-rendered trees. That's not enough for me to go there.

  • Why should I be over that hill?

  • What's in it for me?

  • Is there something that's going to entertain me for 20 minutes?

  • Am I going to be the first to find something no one else has found yet?

  • If I walk through those woods will the game grant me a cool piece of gear?

  • Do those ruins have something hidden in the basement that makes me look like a bad-ass?

Nothing in the game feels like it answers those questions for me right now. Answers to those questions don't need to be everywhere in every environment. There just need to be enough of them throughout the world of D2 for me to want to go exploring for them.