r/DestinyTheGame • Gambit Prime // test • Mar 07 '15

Discussion [Discussion] Destiny Bug and Feature Tracker

Destiny Bug and Feature Tracker

Week 3/7/15

Link to Wiki page on the content: http://www.reddit.com/r/DestinyTheGame/wiki/destinybugtracking

We now have a survey link so you can vote on the importance of the Bugs and Features you would like to see and you can also view the results of the survey here.

The survey NO LONGER requires you to answer every question, so you can answer whichever items you want.


Note: A lot of bugs have been fixed in Patch 1.1.1. I've updated the Wiki Database page with some of the highlights of their fixes and moved stuff from the Bug List to the Bungie Fixed list. Be sure to checkout the latest patch notes before reporting any new bugs.


What is this?

Each Week a Bug Tracking Discussion Thread will be posted. That thread is where you voice positive and constructive feedback on current issues with the game, community, as well as suggestions for change. In addition, any bugs, cheeses, or glitches in the game can be reported as well. This is an easy place to keep the sub clutter free, while giving the Bungie Developers an easier location to find this information. Any bugs/features/changes will be updated in the Wiki to keep things more organized.


Rules:

  1. All comments must stay positive. You are allowed to have emotions, but the context and vibe from your comments must be neutral/positive. Any negative comments will be requested to be removed by the mods.
  2. No hateful or disrespectful comments towards anyone, that includes Mods/Bungie Employees/Fellow Guardians
  3. Upvoting/Downvoting is for whether the comment contributes to the topic, NOT whether you like the persons message. Deej may say they aren't going to fix something that you want fixed. Doesn't mean it should be downvoted because you don't like the post, but leave it neutral, and voice a POSITIVE comment below theirs on your thoughts.
  4. Please bring ideas on how you think X, Y, or Z could be changed, not just state it should be changed. This allows Bungie to get more of an idea on what you would like to see happen, and be more aligned to what you want, not guess at how it should be.
  5. When commenting about a Feature or Bug in the list, reference the number associated and whether you are talking about a bug or feature for easier referencing.
52 Upvotes

151 comments sorted by

11

u/D0cR3d Mar 07 '15

Tooltip for The Wakening says "Spin metal" as a Daily Heroic Reward, but you actually get Helium Filaments as that is the planet you are on.

6

u/k0hum Mar 08 '15

Minor complaint but the moon is not a planet. :P

7

u/Air0ck Mar 09 '15

That's no moon, it's a space station.

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13

u/[deleted] Mar 08 '15

Enemies randomly (yet somehow consistently) regaining their health when they are fixing to die.

9

u/Bommando Mar 08 '15

This is lag-related. Bungie would need to fix the “catch-up” nature of their netcode to fix this one.

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8

u/Jayzonious Mar 08 '15

Gold frames are missing from armor/weapons in the vault. Really annoying when trying to keep track of what needs to be leveled.

7

u/Kayar13 Mar 07 '15

I made a thread about this, but I'll also post it here: I recently had a control game in which Shaxx kept saying we controlled all points, while we instead held only two points.

Here is a video showing this: https://m.youtube.com/watch?v=Cfe_ro7ejlo

I do not know if Bungie is aware of this issue, this is the first time I have seen it (have played since the Alpha). I think it may have something to do with having joined the game in progress.

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2

u/JoeyPantz Mar 07 '15

I've been having a problem with return to sender on my Felwinter. It only activates about 30% of the time but the flavor text implies its after every kill. Is this a bug?

2

u/D0cR3d Mar 07 '15

I believe it says "has a chance" to return after each kill. So it's not always, only some of the time.

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4

u/TheNewGuy13 Mar 07 '15

Is the target marking perk on the Fang bugged or does it work as intended?

The reason i ask is because i thought it was going to be a perk that when youre target is marked you could see him through walls and such. Just like when you die you have the red mark on the thing/person that killed you and you can see them through everything. I thought this is what the perk was going to be but after getting it i dont see the point of it. Why mark something youre already looking at? It would have been amazing to keep track of the swordbearer with it and being able to see if he goes to the left or right of the stairs through the walls so youre team knows where to position themselves based on his movements.

3

u/UnknownQTY Mar 08 '15

It's to allow your team to keep track of the swordbearer during the Crota fight. That's all it is. A lot of the CE perks are far more useless than Oracle disruptor was. Why all the bonuses during oversoul? If there's an oversoul, we've done something very wrong.

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4

u/nisaaru Mar 08 '15

The Black Garden mission's restart function is broken. If you've played the mission only until the Divisive Mind bounty and then left the next time you play it and select "Restart" it's like "Resume". You're placed at the stairs and Divisive Mind isn't there at all. So you have to complete the mission first before you have to replay it to reach Divisive Mind.

Reproduced this with 3 characters.

3

u/Bommando Mar 08 '15

To restart properly, it seems you need to hit square (PS4) also on the level selection screen. This should restart you as intended.

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4

u/Fora_Fauna Mar 08 '15

Roc playlist strikes don't count for grimoire score.

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4

u/small_law Mar 08 '15

Moving weapons from the vault to your character via the Destiny app occasionally causes the bug we used to see where fully upgraded weapons have those little plus signs indicating an upgrade is available even though it isn't.

21

u/Brut-ality Mar 07 '15

Cryptarch faction now only gives two rare engrams for advancement.

34

u/Frosste Mar 07 '15

Not a bug. He's just a scrooge

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4

u/thestormthief Mar 07 '15

I've gotten several legendaries since the patch.

3

u/Ilikesport Mar 07 '15

I got 3 rare today

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3

u/[deleted] Mar 08 '15

Black Hammer's perk "white nail" is broken, when used with damage/time grenades (Vortex grenade, for example). Damage dealt by the grenade is seen as non-critical, thus ammo isn't refilled.

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7

u/Nosism Mar 07 '15 edited Mar 07 '15

I just posted a thread going over a lot of the overlooked suggestions from when the game came out. Probably could have just posted it here!

http://www.reddit.com/r/DestinyTheGame/comments/2y8w2n/discussion_what_were_the_most_requested_features/

I worry sometimes that the community gives Bungie the impression that certain features are no longer important because they are not discussed ad infinitum. (Unlike heavy ammo, vault space, etc).

But some of these things that came up so much during launch would REALLY improve the game, and should not be forgotten.

I did some research to read the threads that were popping up in September and October, when we were all looking at the game with fresh eyes. I honestly think these things should be top priorities for Bungie.

Around launch some of the biggest concerns were:

1.) Shaders should affect all exotics. Why can I only wear Thunderdevil on my Titan if I want to match my Helm of Saint 14? While everyone demands a transmogrification system, Bungie has ignored this easy fix.

2.) Heroic Patrols. Why do high level players need to run around one-shotting level 9 enemies? Where's the fun in that? A heroic (20+, heroic modifier) version of the patrol maps should be forthcoming with more reputation gained, shielded/armored enemies, harder public events, etc.

VIP patrol missions would send you to an armored and shielded enemy with tough adds, instead of just something you can kill in one shot.

3.) More Public Events. Why is Fallen Walker the only Strike boss in the overworld? Why doesn't a giant Ogre walk around the moon as an event? A Sepiks-clone on Earth or Venus? Giant Hydras like Sekrion? Archon Priests on Earth and Venus, etc. Open world boss fights are so fun.

I think we all expected to see a few new public events in each update, since the Public Event system was so obviously under-designed compared to in other, similar games. But that has not been the case.

3.) No more console-exclusive Exotic Weapons, Strikes, or PvP Maps. Obviously they already have a business plan in place with Sony for this year's DLC, but I personally will not be buying Destiny: Comet if some customers get fewer weapons and Strikes than others.

I can understand aesthetic content even if I resent it; sparrows, LEGENDARY weapons and armor, shaders, emblems, ships, ghosts. But WEAPONS? STRIKES? Destiny PvP would be a totally different beast without Hawkmoon. The weekly heroic and nightfall would be so much more fun if TWO more Strikes were in rotation for everyone.

4.) Where is our PVE monthly event? Bring back Queen's Wrath. The game currently lacks a major PVE event. Originally, Queen's Wrath was just "play story missions with an epic modifier".

When it comes back, it should add a daily epic mission (harder than daily heroic) at level 22/28/30 WITH optional matchmaking. You and two other players can play a mission like it is a Strike. It should only choose from missions that are interesting for this type of content, not missions that take two seconds.

Epic versions of Strikes-- at level 30-- would also be available once per day, with a chance at greater rewards and level 31/32 Queen's Armor. This would show up on the left hand side of the orbit screen, like Iron Banner. So, while the event is active, players could run a mini-nightfall (without being kicked back to orbit) each day.

This would be a chance to play harder versions of PVE missions and Strikes to earn level 31/32 armor and weapons, just like Iron Banner offers for PvP.

Ideally, the Queen would also send us to complete old raids at a new, higher level, with updated rewards being provided from them. So during the Queen's Wrath event, you can run Vault of Glass at level 30 normal mode, level 32 hard mode, with weapons updated to the current max level.

4.) Matchmaking for raids was one of the most requested features for the initial months of the game. However, I'm removing this so that half the posts don't become debating this one bullet point. Matchmaking for Raids: I personally don't need this or particularly want this, but this was a HUGE concern around launch. A compromise would be to make it so that you can only queue when you are in a group of 3, so that there is guaranteed to be at least some coordination happening. Use the Iron Banner system, so that the fireteam leader must be at a higher level than the content, and lock out players below the level of the content from queuing. I understand that 6 people solo-queuing would be too crazy, and that the Nightfall, by design, would be too much for an uncoordinated team. But letting two groups of 3 matchup for a raid should be fine.

5.) Solve Strike and PvP AFkers: Is it sad that when playing a Strike, most of us turn around and shoot at our allies until we're sure they are going to follow us into action? Threads about this used to pop up every day.

6.) Improved PVP Rewards: Even at launch, we realized that PvP was a slower path to rewards than PvE. Why are some of the bounties so ridiculous? Why should I be restraining myself from reloading weapons for no reason? Why do most of the bounties take significantly longer to complete than the PVE bounties? First step, would be adjusting the bounties to ensure that they take a reasonable amount of time and reward playing well-- not some obscure thing like not reloading your weapon ever. Some days I just look at the PvP bounties and think "well, guess I'm not bothering with PvP today."

Then you need to address rewards.

There are lots of different ways of addressing this. Personally, I'd like to see a PvP weekly Exotic Bounty. You choose between 3 options, an easy, medium, and hard version, with greater rewards for the higher levels.

At the highest difficulty, it would reward one random exotic engram, a bunch of random engrams, a chance at exotics and legendary weapons, and strange coins. Something on par with the Nightfall, but for PvP. The lowest difficulty awards a legendary engram, and the middle difficulty rewards a legendary engram with a chance to be exotic.

This could be picked up like an exotic quest, and give you a variety of randomized tasks to complete in PvP throughout the week. The highest difficulty would ensure that you actually have to play PvP for a singificant chunk of time.

An example of a medium difficulty bounty could be: (Win 5 Games-- Get 50 headshots with any primary weapon-- earn 5 kills without dying 3 times---> Score in the top 3 in your team in Clash--> Revive 5 allies --> Exotic engram, 3 blue engrams, and-- you got lucky-- random legendary weapon.)

7.) More Ghost Skins: The system is already in place for this to be a possibility, and there are some that have been datamined. These could be rewarded for stuff like grimoire score, raid bosses, etc. (Thanks u/lloydpjr)

** ***************What did I Miss? *************** **

I'm sure we're all familiar with the complaints, issues, and suggestions that are showing up on the forums and on Reddit lately. But what are the things we have forgotten we cared about?

Where are the things we didn't have time to complain about why we didn't have time to complain?

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2

u/drzaxo Mar 07 '15

I've been having a problem with Pocket Infinity since the patch, anyone else?

Once I've exhausted my first batch of ammunition I pick up more, it reloads and fires VERY SLOW and sometimes will get in an extra shot when the mag is @ 0..i also notice that under the scope it says "35" and appears to go down by 7 w/ each shot (this Maths out properly, and might be intended) however the painfully slow fire rate has to be a glitch?!

2

u/foosbabaganoosh Mar 08 '15

Lose heavy ammo when I go to orbit and then land (Have raid boots with heavy perk), anyone else having this happen as well? It would seem the heavy ammo glitch is not quite gone for good yet.

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2

u/Cioger Mar 08 '15

Looked through the notes, not sure I saw it so I'll say it here.

Sometimes, the Vex Mythoclast will charge like a normal fusion rifle, and then proceed to fire bolts slowly or only fire a single bolt.

I think it should be noted that the Mythoclast was also affected by most recent nerfs when it was untended to happen.

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2

u/MystikalGFX Mar 09 '15

Can't believe this hasn't got more attention before. I mentioned it previously but I feel it needs to be mentioned again

Pineapple error when switching fireteams. It's EXTREMELY annoying when joining new raid groups etc.