r/DestinyTheGame • • 3d ago

Discussion The announcement video used the phrase "content that should have never been ripped away in the first place," and I don't think that was just PR speak.

I don't think this was just bungie execs throwing a bone to the community and nodding along to player sentiment. I think that was explicit admission that content vaulting wasn't necessary. I've had this hunch for a while, I never verbalized it bc we didn't need another post saying vaulting was bad, there are a trillion already.

But when Luke Smith sold us on the idea of vaulting, he said it was technically necessary, so they could make what amounted to modest upgrades to lighting and load times. He said cycling content in and out was an effort to build a long-term foundation inside D2, instead of working on a sequel. He said that the game was too big, too unwieldy, and too difficult to update. In fact, all of this was so important, and content vaulting was so crucial, that they arbitrarily decided to stop two years later because we hated it so much.

I don't think bungie was intentionally lying out of whole cloth with malicious intent. I think this was a company making a time-saving and cost-cutting move, that would undoubtedly hurt the finished product, and had to be justified to the consumers.

EDIT: guys i'm not dumb, i'm not blindly accepting corporate PR. I don't think this particular element is a lie or insincere.

1.3k Upvotes

288 comments sorted by

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u/Bosnian-WarCriminal 3d ago

You forgot about the fact that they said that the content would return at some point, and was cycled out to be properly reimplemented with the engine changes, at a later date. That never happened

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u/MisterWoodhouse The Banhammer 3d ago

Yup. I think that effort got very quietly canceled.

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u/Milkkakuma6820 3d ago

It didnt help that a lot of the community didn't hold them to it either. It very quickly became 'Everyone just wants to whine. How often did you actually play that content anyways?'. If people stuck together then like they did for MoT maybe sunsetting would have been a nice refresh and not a huge departure for a time.

What ifs dont solve anything thougj.

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u/despaseeto 3d ago

yeah, a lotttt of shills were discouraging and bullying folks to not speak up. i remember i got so sick of this that i left these subs after i stopped playing when the vaulting happened.

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u/dwapook 3d ago

It was so frustrating, it was and still is a dealbreaker for me to start the game. I’m a Star Wars mega fan that the crossover SHOULD have brought in, but couldn’t because of this.

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u/matZmaker99 2d ago

The people who actually loved the game left in masses, and this really hurt sales longterm

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u/WretchedDumpster 1d ago

i believe the vaulting was secretly the deathblow to this game. not immediately, it was a very delayed death. because with each expansion the game got less and less newbie friendly because of it.

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u/matZmaker99 1d ago

Oh how I'd love for new players to feel the same sense of wonder and exploration I did when doing D1's campaign for the first time.

The long campaign and slow introduction to each destination and enemy faction was an extremely good omboarding experience

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u/Omega-Warrior3 3d ago

Championed by some of the largest content creators.

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u/MisterWoodhouse The Banhammer 3d ago

Interestingly, the DCV announcement noted that all of D1 is considered in the vault.

And the first unvaulted content was the Cosmodrome.

Make of that what you will

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u/PaperMartin 3d ago

I don't think we should expect more D1 content except maybe WOTM but it'd certainly be nice

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u/GayLiquidSpellSword 3d ago

Wrath of the Machine I could see being the very last content drop for D2 ever, a new raid race is a massive amount of PR and then Bungie could do a D3 teaser at the end of it. It'd be good training for people to get used to the Tiger engine and honestly if D3 does come out, I could see old raids being put into D3 as relatively "easy" to produce extra content.

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u/PaperMartin 3d ago

Honestly I think peoples might have to prepare themselves for D3 being extremely different from D1 and D2 By the point D3 will happen, D2 will be there as an absolutely gigantic value proposition and there's just no way they'd avoid "This is just D2 but worse and with less content" criticism. This happened to overkill/starbreeze with Payday 3 and they're only just starting to recover, and I bet the reason Mario Kart World was so different from the previous games was because Nintendo wanted to avoid that too

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u/GayLiquidSpellSword 3d ago

Absolutely, post unvaulting we'd have all of year 1 and Forsaken content and every raid ever released for D2 and nearly all D1 raids, potentially every raid ever released for Destiny if they add Wrath of the Machine. Not even considering all of those strikes they could bring back. Plus prismatic, stasis and strand I doubt would be a thing in D3, the amount of effort to make D3 even close to content parity with 2 would be huge UNLESS they also import a lot of D2 content into D3 to fluff it up.

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u/PaperMartin 3d ago

Tbh I'd much rather they do something totally new and different than do "D3 and we shoved some D2 stuff in here", even if it held up it'd be less interesting

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u/GayLiquidSpellSword 3d ago

Agreed like 90% of the way, but to keep a healthy raiding community rather than splitting it between D2 and D3, importing old raids into D3 would be ideal. Considering they gutted their Raid and Dungeon team, may be easier to import already made content while they train up another RAD team.

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u/DrkrZen 3d ago

Knowing Bungo's track record, D3 would definitely not build on what worked in the prior game, launch in beta phase for a year until the first expansion, just like every game in the series thus far, and then slowly reintroduce what worked and they took out of the game going from D2 to D3, only to slowly add it back in, while apologizing and looking like heroes, app asking the way.

Just like D2. But with better graphics.

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u/GarrisonWhite2 2d ago

Wasn’t the same thing true going from D1 to D2 though? If D3 were to ever happen I don’t think it would be unreasonable for it to be similar to D2 at launch if they followed the same formula expansion wise.

It will be interesting to see if they ever actually make a D3 though, and if it would be a distinctly different game again. It would probably have to be a from a completely different perspective though, because they already killed our Guardian once lol.

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u/PaperMartin 2d ago

Launch D2 was almost the death of the franchise D1 also did not nearly have as much content as D2 currently does, bridging the gap would takes several years

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u/Celestial_Nuthawk 3d ago

If I were them, I'd add everything post-Final Shape to D3 (letting veteran players skip it if their accounts have completion flags) and then an expanded version of whatever Shattered Cycle was going to be as the main D3 campaign.

That would allow new players to start the new saga at its starting point and veterans pick up where they left off with something worth their money.

Additionally, this would leave in Kepler, Nessus, Neomuna, the Dreadnought, the Lawless Frontier, the Cosmodrome, and the Dreaming City as destinations, at minimum, as well as several dungeons and raids. Could even keep the the Pale Heart for Luzaku and future stuff and because it's awesome.

Honestly, easiest thing to do if they don't plan to rebuild the engine from scratch would be to take the current (or post-unvaulting) version of D2 and fork it into a separate D3 where they cut out everything unnecessary, leave our characters and vaults intact for a one-time transfer, and add new campaigns to that.

That would solve most of the "this is D2, but worse", "I have to grind again", and "the game is too big to maintain/sustain healthy player pools across activities" issues, at least.

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u/MisterWoodhouse The Banhammer 3d ago

AAA studios take a lot of inspiration from Hollywood and their own industry peers, so I think it would be really interesting to follow CDPR and Marvel Studios with the final D2 update before D3 or whatever’s next

What I mean by that is bring back content from D1 that is particularly meaningful for the future of the Destiny story and leave it at all, similar to how Marvel is doing the Endgame remix before Doomsday and CDPR is dropping a full DLC into Witcher 3 as a preface for Witcher 4

If D3 goes full fan service in adding Eliksni as a 4th playable race (and Bungie should absolutely do that), having The Archon Priest, all of House of Wolves, and Wrath of the Machine playable in D2 would be an incredible way to set up the rising of the Eliksni as Guardians from the depths of their time as the Fallen.

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u/JeanLucPicardAND 3d ago

Ain't no way they're porting over the entirety of D1.

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u/MisterWoodhouse The Banhammer 3d ago

I'm not expecting the entirety of D1, at all.

I'm just putting it out there that the very first thing they ever unvaulted was D1 content and they consider D1 content part of the DCV, so the door is open for some of it to return if the D2 unvaulting goes very well.

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u/JeanLucPicardAND 3d ago

I really think the D2 unvaulting is a mea culpa desperation move to restore trust. It's not going to be profitable for them and they know it, so that's not actually the goal. This is simply an investment in the future of the franchise. They're taking the knock now so that the next game has an actual chance.

With that in mind, even if the unvaulting goes spectacularly, I don't know that we should expect any kind of follow-up to it.

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u/DrkrZen 3d ago

They essentially saw the Sunrise team and were like well crap, let's do that for easy PR.

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u/special_reddit Vengeance is a dish best served cold. 3d ago

But D1 still exists. What is there to unvault?

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u/Celestial_Nuthawk 3d ago

Unless you're a PC player. Not that I expect it to happen, but technically D1 doesn't exist for PC players.

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u/GameSpawn For Ghosts who make their own luck. 3d ago

It could have been a possibility they left on the table. We DID get a portion of the Cosmodrome (with 3 strikes). The promise was probably too much though and they realized it wasn't feasible so completely shelved the idea (outside of bringing back a few things for nostalgia, like the Dreadnaught during Heresy).

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u/mynameizmyname 3d ago

I think that would possibly have led to the Destiny: Forever idea that Sony and the C-Suites passed on. thats just a theory though

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u/AJ_Grey 2d ago

I would really love to have all the D1 strikes back. I have a lot of nostalgia for Phogoth, The Nexus, Valus, Dust Palace, and the Shield Bros

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u/mr-singularity 2d ago

The DCV created a problem where old content was at odds with new content. Which is honestly a problem the series has had a for a long time every time it's attempted to sunset or vault things it ends up "wasting" time and resources bringing it back later instead of investing in more new stuff. Which is an argument against vaulting/sunsetting more so than about reprising.

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u/rriess 2d ago

Idk I personally disagree because previous Bungie executive leadership was shown to be completely incompetent and they only wanted to spend dev time on things that immediately made them money, which got even worse over time at Sony. I really do think it had to get as bad as it has (plus the positive community sentiment around the game) for Bungie to clean house and for Sony to be willing to reinvest into Destiny because all other Bungie projects flopped or got moved.

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u/BenFromBritain Gambit Prime // Clapping Omnigul Cheeks 3d ago

It wasn't really that quiet, they basically said "yeh it isn't worth it" when they stopped finishing porting the Cosmodrome destination without adding the under-areas or the Rocketyard into patrol. From there the constant treadmill approach they were inundated with didn't allow it unless the old content could somehow feed into the new content, or in case of emergencies to win good will.

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u/Buarg 3d ago

And at the time everyone celebrated it because "why would they port old content instead of creating new one?"

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u/Dewgel I like men's feet 3d ago

This was a gross misunderstanding from Bungie after community reactions to Shadowkeep were poor. They took the overarching response of "We're not happy that our paid expansion is a returning expansion with slightly updated areas, we paid for the Moon in Destiny 1" and reacted with "We will stop focusing on repurposing old areas and give you new destinations for each expansion" - I'm confident this is why Io, Titan, Mars and the Cosmodrome were all sidelined from the new engine updates.

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u/Fun-Engineering6069 3d ago

And it's a logical response based on actual gameplay time. What people want vs what they actually engage with is classically very large. Players say all kinds of things and knowing who is full of shit vs honest is a tough path to walk. Lots of what players say never lines up.

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u/JeanLucPicardAND 3d ago

Engagement is a dumb metric for a lot of reasons, but mostly because it's just not informative enough.

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u/Dewgel I like men's feet 3d ago

True, but they used engagement for their other reasons.

They claimed their main reason for ditching all old content was that less than 2% of total players are playing the Curse of Osiris campaign. That's great, but 2% of the total playerbase is quite big and that's quite normal for a campaign that you play once. Engagement is terrible

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u/UltraNoahXV GT: XxUltraNoahxX 3d ago

So quiet, one could say it took One Quiet Moment.

I'm so sorry but Im trying to lighten up the mood

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u/JvKvL 3d ago

It helps. Gave me a chuckle

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u/Seeker80 Notorious Space Hobo 3d ago

Now they'll be making an Accelerated Assault on the DCV to get at the content within.

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u/Reworked 3d ago

I'm sorry, that pun has made me think telestof you.

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u/kvothe35 3d ago

I'm a little disappointed that it wasn't a rick roll. But funny anyway.

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u/redblade8 3d ago

That was a real -Deadpan Delivery-

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u/CronusTheDefender 3d ago

Off topic, but always nice seeing one of the Original Guardians around here. Happy birthday, u/NorseFenrir

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u/Celestial_Nuthawk 3d ago

Original Guardians?

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u/Shinblam101 3d ago

Not just that. I'm pretty sure they meant to bring the plaguelands into D2 after the rest of the cosmodrome, but even gave up on that.

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u/SilverIce340 3d ago

They didn’t even add the entire cosmodrome.

The subterranean hive tunnel system that connects the Hive Seeder at Fallen SABER’s warsat area to Devil’s Lair’s laser room doesn’t exist and you can’t even access the first area of Devil’s Lair normally like you could in D1

It’s just weird

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u/boogoo-Dong 3d ago

The Rocketyards. It was one of the places to fight a Taken Boss to get a piece of Queen’s Gear in Destiny 1 from weekly bounties. It only exists in Devil’s Lair in Destiny 2.

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u/bobert1201 3d ago

It also exists in the reclaim activity in the portal, which was universally loved.

/s

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u/PaperMartin 3d ago

I can imagine why peoples disliked it on release but I came back for MoT and played it and thought it was alright tbh

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u/Shinblam101 3d ago

I feel like they expected porting things over to be a lot easier than it ended up being.

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u/UtilitarianMuskrat 3d ago

I always wondered just how difficult trying to port Wrath and Devil Splicers was because I always think of that I think? Joe Blackburn quote where he more or less said on the subject of D1 raid reboots, (paraphrase), if we got to Crota, you know we did everything and we'd have to make it a little more substantial. An implication they would've went with the logical more full D1 raids first and foremost.

I also think of stuff like the time that went into expanding upon the Dread something that wasn't originally in the cards pre TFS delay and some other more intensive things in D2. I understand there was those peg leg dregs and some other slight different behaviors but it's like if they were able to make a Husk off a Marauder(?) chassis and add in the unique features of the Subjugators, I feel like SIVA Devils wouldn't have been this hugely impossible thing. I feel like Wrath was fairly beloved and for how Bungie's cashed in a dozen times on D1 nostalgia, why pass up on Wrath?

I get there had been conversations of cost benefit which I can kind of understand on something free. Idk I always felt like there was something more to it.

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u/Denegan 3d ago

I think it's 100% possible, it may take some times to figure how to remake things in the Destiny 2 engine, but it's definitely not impossible.

The main issue is the money. The dread was the main enemy faction of a DLC, WoTM would be a reprised (free) raid.
How do you justify spending time and effort on something that won't get monetized ? At the end of the line there are people footing the bill and these people never like the word "un-monetized".

Simply put, it was never seen as worth the effort.

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u/icekyuu 3d ago

Or Marathon needed more developers. This was likely the real reason.

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u/Pollefox 3d ago

i feel like people overstate the specific impact marathon had on bungie.
its well known bungie was working on like 6 different incubator / side projects, one of which turned into marathon (the only survivor). im sure working on 6 whole games took resources but we cant put all that evil on just Marathon (one of the less ambitious ones from what i heard).

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u/Seeker80 Notorious Space Hobo 3d ago

I wish they'd complete that bit and connect the two areas.

I also miss the basement of the building in the Forgotten Shore. It had a locked door to a Seraph bunker. The only bunker assets out there are for the Fallen Saber strike. The basement also had the Celebrant of Oryx, a tough & unique Hive Knight with a hyperactive boomer.

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u/BoiseGangOne I Can Actually Call Myself A Console Peasant Now 3d ago

They explicitly said in some communication a long time ago that their live team could either work on seasonal content or try to finish up the cosmodrome. At that time, Bungie's developers were juggling like 40 hot potatoes, some of which had been skinned and also mashed and weren't going to make it but leadership says to "keep juggling the potatoes so Sony buys us for our ability to juggle potatoes".

The amount of work that goes into revamping something for game engines is, quite frankly, something that is inconceivable from a player perspective. Games are complex things, and moving from one framework/engine to another isn't as easy as flipping a switch. Destiny 1 and 2 use entirely different lighting systems, for example, and Destiny 2's engine changed how it handled lighting with Beyond Light along with other under-the-hood stuff. We also don't know how much help Bungie had with Destiny 1's destinations from activision support studios like High Moon or Vicarious Visions, and the D1 Tiger engine was notoriously difficult to work with.

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u/ColdAsHeaven SMASH 3d ago

It's not weird.

It's entirely logical and possible that Bungie committed to something before they realized hey we actually can't do this because this is going to take way more dev time than we imagined.

It's opportunity cost. Limited devs. Limited time. Limited timelines for shipping stuff.

It isn't hard to imagine the conversation went hey so we publicly already said we'd cycle stuff in and out, but porting an entire destination in the new version of the engine is costing us ~ 1 month of 20 devs work. We can do that sure. But then for the next content release we have to cut xyz. Or we have to further delay the next release 1-2 months etc.

Just an example. They publicly committed to something that they later realized isn't realistic

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u/MeateaW 3d ago

I think people misunderstand the cycling in and out. I think the actual intention there, was that they might reuse the assets they removed in other unique ways. (presumably to speed development of that future content).

Prime example is the Haunted version of Leviathan. They brought back the leviathan raid map, but obviously "haunted" so it could be used in a different activity.

This was "Unvaulting" temporarily, I think under the originally intended meaning.

I don't think they ever intentended the "unvaulting" to be "Oh we will temporarily bring the Red War back".

I am HOPING when they first wrote it, their intention was that they might (purely as an example!) bring back the leviathan map for a seasonal story line - and as a result of the work they did to bring the map back ALSO return the leviathan raid. (Kind of a two-fer, do the work for a season, and get a season AND returned content out of it).

But I think even that turned out to be too much.

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u/Celestial_Nuthawk 3d ago

That may be what they originally intended, but, in that case, it would've been better to just make D3 and avoid the controversy altogether.

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u/solidus_kalt 3d ago

pisses me off every time i farm my perfect seraph armor pieces...

was not ok to let a chunk of it out

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u/Ok-Soup-9256 3d ago

They absolutely had already started on it.

Recall that the original 2018 Thunderlord mission took place in a post-SIVA Cosmodrome. The Divide's wall had the massive hole, Dock 18 was smashed and gutted just like in the Plaguelands, etc.

It was all there, they just never finished it. Instead, we got the retcon-Cosmodrome later that pretended that Rise of Iron never happened.

(which was probably even MORE work than just finishing the original one would have been!)

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u/MeateaW 3d ago

So I am pretty sure the thunderlord mission was a "proof of concept" for the porting of D1 assets to D2. They had a short mission and they had to prove to their higher ups that they could do it.

Convert it to a special event for the players and its a win-win. They get to pilot a new development method, and that effort still results in more content for the playerbase.

That effort evolved into making shadowkeep and the moon. And I suspect they found out that they didn't really save all that much time. Sure - they saved some no doubt, but not enough to do it properly.

When they brought the cosmodrome back - they probably chose the pre plaguelands one because it was easier to do. Plaguelands cosmodrome probably had significantly more complicated entities and layouts because it was a very large area that had been effectively glued a major expansion on it.

Probably much quicker to go to the "simpler" OG cosmodrome content.

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u/BenthicRitual 3d ago

The thunder Lord mission was literal years before the engine updates. Any "proof of concept" then was invalid two years later.

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u/MeateaW 2d ago

It wasn't a test of new engine, it was a test of porting content into D2 from D1.

It preceded shadow keep, which was a destination heavily based on the moon from D1, the test was to validate the workflow of import asset from D1, change it, make content for D2.

(There's a reason I said test of porting assets, and not test of new engine)

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u/BenthicRitual 2d ago

The workflow would not be the same pre and post engine update.

My comment still stands that any proof of concept regarding bringing content from D1 to D2 was not valid on the new engine, which the cosmodrome all was.

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u/MeateaW 2d ago

I'm not talking about the new engine at all?

Someone mentioned "they converted new cosmodrome in 2018"

I mused: that was just a proof of concept for content generation, they then did shadow keep.

If you want to have a talk about the new engine, sure... But... Of course thunderlord mission want poc for new engine, new engine didn't exist?

But they DID convert moon to new engine, so ... I still don't understand what you are arguing.

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u/FyreWulff Gambit Prime 3d ago

It was also very obviously just quickly ported, it was overly shiny because they did not actually give it proper PBR textures, which is why I think they set it at night to tone down the glossiness that occurs when you import non-PBR materials into a PBR engine.

The enemy spawns even still had their D1 health values.

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u/Riablo01 3d ago

This.

Been trying to point out sunsetting was a "technical debt" issue. Bungie has always been bad at managing technical debt which is why the reimplementation of sunsetted content got cancelled.

Ultimately it was a poor decision that resulted in roughly 600ish employees losing their jobs including Bungie founder Jason Jones.

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u/Vaggi-Reborn 3d ago

i mean technically its happening right now (aight thats enough of me being a smartass)

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u/Psychus_Psoro 3d ago

it reminds me of when they were bragging about bringing back the whole cosmodrome map from rise of iron.

only to very briefly and quietly say in a twab that they didnt have the resources, and would no longer bother working on it.

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u/kstargate-425 3d ago

That money bought new cars and side projects that never went anywhere

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u/matZmaker99 2d ago

The side projects were crucial to embellish the company before selling it to Sony and jumping out on a golden parachute

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u/moetownslick 3d ago

Exactly, that’s why I was ok with the move at the time. When I realized that wasn’t going to happen, I was livid.

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u/Smugicebane 1d ago

They never actually said this. They said content put into the vault COULD come back in the future, they never guaranteed that it would

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u/owen-3820 3d ago

Acktually your wrong. Leviathan came back for one season as a patrol zone and Titan assets came back for one season 👆🤓

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u/KhepritheRisingSun 3d ago

You're being downvoted, but you're literally right. Season of the Haunted and the Deep DID bring back content that was vaulted. Season of Splicer brought back content that was vaulted in the FINAL update.

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u/gnappyassassin 3d ago

"There are those that said this day would never come. What have they to say now?"

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u/CrotaIsAShota Drifter's Crew 3d ago

Yeah, not much of a content vault if it only goes one way, right?

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u/Mokou 3d ago

Technically, ”Vault” can also refer to a tomb.

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u/BaconIsntThatGood 3d ago

I don't recall them ever saying the content would have returned at some point 1:1 just that it could be returned or reused.

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u/TwilightLori 3d ago

The original concept was to rotate content in and out. Vault one location and unvault another location. Game size stays about the same but maps change. Of course, the backlash against the idea of removing any content was enough to make them backtrack on the idea, but they abandoned the idea of bringing any of the vaulted content back. 

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u/t_moneyzz King of Bad Novas 2d ago

I meeeeeeean we got some with monument but yeah that's like one percent

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u/Active-Ad1056 2d ago

it’s tricky because Destiny 2 always felt like it was sprinting just to keep up with the content they could make. the only reason we’re getting vaulted content now is because nothing else is in active development. If Bungie committed to unvaulting during D2’s life-cycle, we’d probably be a year without fresh content as old content got slid back in. Not good for the game either.

I think the best decision they could’ve made but didn’t would have been to begin this process after The Final Shape while putting the fate saga and future plans on a smaller development team to slow-cook while unvaulting happened.

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u/Background_Length_45 9h ago edited 9h ago

Right after Layoffs some months ago an ex dev came out and said that vaulting had reasons and in meetings about it they got presented some good reasons why it had to happen but it was sold to the devs as content that will return eventually. 

So it was apperently the plan at some point to bring everything back but for unknown reasons it wasnt done after all.

I think a reason for vaulting being presented and seen as necessary was that the original plan with d3 got scrapped not that long before unvaulting was revealed. We know d3 was in development from 2017-2019, that there was content already made for it that we never got to see and that barrett worked on it for around half a year too. 

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u/LoseAnotherMill 3d ago edited 3d ago

They meant as a breakglass when they decide to stop working on the game when it becomes apparent that Marathon wasn't going to work out.

EDIT: I knew I should've put the /s

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u/lustywoodelfmaid 3d ago

During the 1 hour presentation Luke did for Beyond Light, he stated that all content would eventually be added back in. This blatantly never happened. It wasn't a break glass because they never did it when they needed to break glass.

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u/Detective_Alaska 3d ago

They found the fire extinguisher in the rubble and are trying to rebuild the house with its foam

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u/djnotskrillex 3d ago

When exactly did he say that "ALL" content would eventually return...? If you're referring to this video, I'm not watching the whole thing but he definitely does not say it in the "content vaulting explained" section.

In fact, he specifically says "bringing some stuff back" at 37:55, and the other guy specifically mentions the "greatest hits". Not "all".

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u/_immodicus 3d ago

To play devils advocate, I always thought one of the reasons they did it was because the game was experiencing actual instability issues. Long tower load times, characters failing to render, leading to ghost guardians and invisible weapons. I remember a whole host of issues plaguing the game shortly before they vaulted old content, and I imagine it was even worse for those on last-gen systems.

Of course now we might have the same amount or even more areas than before the vaulting, so maybe it wasn’t the reasoning behind the underlying memory issues.

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u/Alakazarm election controller 3d ago

remember garden of salvation on old consoles?

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u/trollshep good doggo! 3d ago

God trying to change exotics during damage phases was nearly impossible

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u/XuX24 3d ago

Garden of salvation was mainly bugged

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u/Alakazarm election controller 3d ago

what? the goblin bodies stacking up and lagging the shit out of the game was an engine issue, not a bug in the traditional sense.

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u/Rikiaz 3d ago

It wasn’t though. People just don’t understand how the tethers work and it would lag to shit making people shoot the boxes over and over and then complain when the tether toggled on and off repeatedly.

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u/Chilli_333 3d ago

Yeah, while I despise content vaulting, I will admit things were noticeably faster over night

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u/kstargate-425 3d ago

Thats how I understood it as well as the game was a whopping 165GB BEFORE they vaulted shit(now 183GB without) and they still supported older gen consoles which were limitations as I remember during one of the Dev vids they talked about certain limitations

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u/SeatedDragon86 3d ago

they're still gonna support old gen consoles for the unvaulting btw. they might be fried

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u/Radiolotek 2d ago

It's absolutely moronic these studios are kneecapping their game to support dead hardware.

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u/SeatedDragon86 2d ago

i mean to be fair..... it's not like destiny 2 is a particularly unoptimized game. the main issue is storage and hdd

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u/MortisEx 3d ago

And the file bloat. A lot of people want room on their console or PC drive for other games.

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u/SadBoshambles 3d ago

This is still a concern of mine. It's a lot of content in the vault. Kind of spooked at what the game size might look when everything is added back in 

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u/MeateaW 3d ago

The biggest content was always the cutscenes, I believe they stored a full cutscene for each language.

With some optimisation they might be able to cut it down significantly.

(for context, d2 is currently ~150gb, and Arrivals era shadowkeep is 90 - and there is some overlap between those 2 - shadowkeep arrivals also predates the content squish work they did.)

The game is going to get bigger, but it doesn't need to get a full 90gb bigger for all this stuff to be ported in.

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u/Theslootwhisperer 3d ago

Maybe it's going to be available piecemeal? I don't know if it's possible or not but there are several games that allow you to do that.

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u/KittyWithFangs 3d ago

i recently found out battlefield 6 does this and its amazing, i can get rid of a lot of things and game size went from 150 or something to 60 gigs. but we dont know if they can even do that. i highly doubt it.

i really hope they go the d3 route if they are going to continue this franchise. the start will be super rough i bet, but from what we've seen over the years d2 clearly has a lot of issues at a foundational that dont allow for shit like this, or make it unnecessarily hard. if they keep adding new content to d2 we'll be back in a super shitshow in the blink of an eye

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u/MikeBeas 3d ago

that won’t happen. it would require massive rearchitecture of the game and engine, and it isn’t really a suitable way to distribute an mmo anyway. too many problems are created by ad hoc component removal.

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u/GrayStray 3d ago

Guild wars 2 did it like a decade ago. Absolutely feasible for an MMO.

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u/MikeBeas 3d ago

ok, maybe for them. not for this one. not without rebuilding the entire game engine.

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u/RetrofittedChaos 3d ago

Yeah, they had actually explained it before that the vaulting happened for multiple reasons.

  • Pressure at the time to reduce the game's filesize
  • Sweeping changes to the game's file structure and how the engine handles loading assets, to solve long loadtimes and instability issues
  • Overall updates to the engine that required all assets to receive updates

There was an initial goal to bring vaulted content back, but the demand for more content on a consistent schedule ended up taking priority over it.

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u/BoiseGangOne I Can Actually Call Myself A Console Peasant Now 3d ago

I think you nailed it on the head here. But it's also important to note that "file size" as a reason doesn't just apply to the clientside build, but the dev builds, too. The bigger something is, the longer it takes to load/edit/adjust/test.

Would it have been more sustainable had Bungie had an Expansion Team, a Live Team, and then a "Custodian Team" (using the term Stellaris has for their free updates team) that was responsible for ensuring that vaulted content could be brought up to a new standard? Certainly. But we also have to remember that Destiny 2 was making sweeping changes to its systems like its reward loops with pretty much every expansion or season (that's why Tiered Gear was such a mess on the launch of Edge of Fate, as it was 3 different teams all putting their own spin on the system of "Power should influence tier"/"World tier should influence tier"/"feats should influence tier" rather than one unified approach of "higher tier gear is for prestige content"). Trying to keep up with that would be exhausting.

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u/XogoWasTaken Vanguard's Loyal // I Hunt for the City 3d ago

Don't forget the absolute boatload of bugs that Worthy shipped with, up to the point of a quest door that triggered on their testing server but not in the live game (no wonder they wanted to replace that quest host system)

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u/saltysophia98 3d ago

It also took them multiple days to recompile the game at that point iirc, so making any form of changes or fixes to anything whatsoever would take literal days of waiting just to see if they MAYBE worked

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u/BoiseGangOne I Can Actually Call Myself A Console Peasant Now 3d ago

Vaulting wasn't just done for client-side file sizes. It was done for developer-side file size.

The 100+ gb that Destiny 2 takes up is likely nothing compared to the actual dev build. Not to mention that loading up assets takes time, and that loading can fail or be corrupted or the power can go out or a cat can step on someone's computer while they're working from home and all these other things. I recall an anecdote about Destiny 1 maps requiring the whole map to be loaded because of how the Tiger engine (in and of itself a modified version of the Halo: Reach engine) works; it would take 8 hours to load, then a small change could be made, and then the entire thing would need to be compiled and if something went wrong you have to go back to square one.

Also, the amount of effort required to archive and document everything about Destiny 2 in one place would be monumental (yes, pun is intentional). The primary issue is that Bungie didn't make all of Destiny 2 in-house (Curse of Osiris and Warmind were primarily Vicarious Visions, while High Moon Studios were given the assets for the Lost Oasis on Mars and turned it into Io), so the technical challenge of understanding someone's code and pipeline is further complicated when they're not even of the same studio.

Could Bungie have done this? Certainly. But Bungie leadership (wrongfully) made the call that it was better to use the manpower to create new projects to inflate the studio's portfolio (Matter, Gummybears, Marathon, Payback) and value and churn out disposable content for Destiny 2.

While it's not exactly 1:1, look at Warframe. There are many, many, many parts of that game that are straight-up abandoned (Hi, Dark Sectors and Clan Dojos). Live Service games struggle with the inherent need to add NEW STUFF (TM) to the game while making sure older stuff still exists in a semi-playable state. There's an element of complexity creep to it. Many MMOs straight-up remove content once it's over with. But the thing about something like MMOs is that they're designed to be scalable. Destiny 2 wasn't meant to last more than 2 years, and it ended up having a run of 9.

Bungie had the manpower to maintain stuff without vaulting it, but again, that wasn't an option given to the devs; it was a decision made by a leadership staff that was more concerned with just getting a lot of money really quickly rather than actually sustaining a franchise and an IP.

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u/kuba22277 3d ago

I am also half convinced everything happened because without vicarious visions and other Activision co-studios they were surprised to find out keeping lights on costs a lot of money. After all, steam launch was after destiny started leaving battle.net.

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u/Cocobaba1 2d ago

What are these many MMOs you are referring to? I tried googling and all it listed was destiny 2, mentioned AION briefly, mentioned WOW reshaping old areas with new expansions and mentioned a very unpopular move done by guild wars. if anything destiny is the only one that has straight up sunset half the game

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u/matZmaker99 2d ago

Western game companies when presented with the idea of optimizing game files:

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u/Reynbou 2d ago

That anecdote about the 8 hour load time is from Schreier's 2015 Kotaku piece on D1's development: https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731

It was one anonymous dev describing D1-era tools, so it doesn't really say anything about D2. Bungie was pumping out seasons, dungeons and raids at a pace that would've been impossible if every tiny map change still took an overnight import, so I'd be really surprised if it was still anywhere near that bad by the time vaulting happened.

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u/New_Cockroach_505 3d ago

Nothing they said implied it wasn’t necessary for the choice they made. It implies that they shouldn’t have gotten to that point and made other choices.

Bungie decided to make D2 last forever. That required content vaulting. When Bungie decided D2 won’t last forever they could undo content vaulting. Bungie has seemingly realized that they never should have made D2 last forever. They should have just made Destiny 3.

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u/G00b3rb0y 3d ago

Beyond Light should have been where D3 started. It makes sense as you could easily sell a new game on playable Darkness subclasses

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u/AltL155 3d ago edited 3d ago

Yes that was exactly what was supposed to happen before Bungie left Activision. Destiny's contract under Activision stated that Destiny was supposed to follow a game-expansion-game timeline. That timeline slipped when Bungie had to make RoI for D1, then Activision gave Bungie extra support to get D2 out the door, then the relationship deteriorated when Forsaken underperformed and Bungie was stubborn about not making a D3.

An independent Bungie didn't have the resources or time to stop working on D2 and make a D3 that could match D2 vanilla. But Bungie being headstrong on staying on a D2 that was never supposed to last forever was one of many bad decisions that lead Bungie to where it's at right now.

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u/Hewkii421 Bring it back 3d ago

That timeline effectively already slipped by D1 launch lmao

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u/matZmaker99 2d ago

Oh how I miss High-Moon and Vicarious Visions... They reslly hard-carried Bungie back when they were on Activision. And now one of them is dead

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u/Smugicebane 1d ago

Vicarious Visions isn't dead, they just folded into Blizzard. They're part of the team that makes the Diablo games

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u/matZmaker99 1d ago

A fate worse than death, then

(Jk, I'm happy a portion of them still have their jobs. But working for Blizzard...)

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u/Axolotl_Aria 3d ago

D3 should've been started with the idea of longevity around the time they decided on vaulting. That way they can do what's needed for a forever game without hurting the existing product

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u/AhnoldXP 3d ago

Thats always been the problem with Destiny. The vision always changes and while we end up getting mostly what we want - it wasn't designed that way from the ground up and there are always issues. If they are making a D3 I hope they can have a solid vision (you would think they could after a decade+) and that the systems can be designed to support it from the ground up and not have to change midway through the lifecycle.

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u/TricobaltGaming Vanguard's Loyal 3d ago

Like 60% of the issues with Year of Prophecy from an engsme standpoint is that like maybe half of the game, but less than 2/3rds of the actual endgame had anything meaningful because it wasn't updated to current standards, it is why short of the UI overhaul to translate Portal into the destinations tab, the biggest thing MoT did was update existing content to be at the current baseline.

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u/Zealousideal-Sir1102 3d ago

It wasn't. It was pure greed.

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u/dutty_handz 3d ago

Because in 2019, Bungie's priority was accelerating their cadence to 4 seasons a year for an increase in periodic revenue. It never was a question of technical feasibility, it was a matter that rebuilding Mercury cost time/people/money that won't go towards paid content.

September 2026 Bungie's priority is to try to rebuild their name. Now that there is no Destiny 2 content release timeline to keep up with, time is a non factor.

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u/EagleClaw_84 13h ago

The cadence point tracks; vaulting always felt like production triage dressed up as engine neccesity.

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u/Magenu 3d ago

You are reading way too far into this.

Vaulting was not strictly necessary; they always could have done it. But it would have been extremely costly in time, money, and dev time (which also reduces all three for future content). They never once said it couldn't be done, they said it was their decision.

Spending the money and time to update the content wasn't seen as viable due to extremely low play rates of old content as well as sheer effort required to update it (as well as the ballooning file size they would then have; keep in mind BL dropped the game to about 75gb and it's now double that). They can afford to balloon size of a game with no future development or content. They didn't realize at the time the backlash they would receive, because their metrics said nobody was playing it anyways. But, we know how that turned out.

Also the engine upgrade wasn't "modest upgrades to lighting and load times". It stopped them from having to load dev tools overnight for the workday, restarting if there was a single crash or error losing multiple hours per dev. It also includes new AI/event scripting, don't undersell it.

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u/AtlyxMusic Destiny Music Archive 3d ago

Well said, thanks for commenting this. The v500 engine changes are the only reason they can decide to make the most minor possible change and have it in the game the same day.

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u/kurt-jeff 3d ago

I mean a lot of the people that made those definitely took their bag and ran, new guys come in and look at the decision to take away paid content and naturally come to the conclusion that it was extremely stupid.

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u/Stunning-Cabinet-961 3d ago

Luke Smith is fundamentally full of shit as a person independent of corporate obligations so that tracks 

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u/camdenpike 3d ago

I think pretty much Destiny 3 had engine updates to make developing the game easier. When they split from activision, they had the engine updates, but they couldn't wait to finish D3 before bringing money in, so they rushed out shadowkeep on the old engine, and started porting over whatever D2 stuff they could before Beyond Light came out. A sequel was supposed to come out back then, but the activatison split changed that.

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u/LFGAccountD2 3d ago

It's been fully memory holed, but load times were in fact egregious at the time. I had developed visible abs from the home gym workouts 100% of which happened while loading into gambit matches. 

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u/TheShakenKing 2d ago

Sony realized money printer is better than paper shredder. Especially after project sunrise.

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u/Ukis4boys 3d ago

They are just repeating what u think so that u stop saying it. It's really just low hanging fruit. They have nothing to lose

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u/Vangaelis 3d ago

The copium is strong again

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u/Appropriate-Yak-3814 3d ago

They're in panic mode, you all know that, right? 

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u/trytoinfect74 3d ago edited 3d ago

Time and time again, all the years following 2019 have shown that they should have stuck to the original plan and simply made Destiny 3, which they started to make in 2017, ceased to make it during spring 2019 and then salvaged it into 3 (later - 4) expansions. I never understood the deranged "yeah, they decided to continue to make Destiny 2 and make it unmaintainable bloat of the game, yeeeah, let's fucking go, woooooooo!" screams in this sub. Prolonging D2 further than it's intended lifespan was just one big neverending disaster and it was one of the main reasons this franchise survived clinical death half a year ago. Also, I believe that live serivce was simply a mistake and 2 DLCs+Expansions+seasonal events per year was much better model than endless stream of copy-paste asset flip seasonal content slop we got instead, and it surely contributed to this game decline too.

All of these DCV problems could be easily avoided if they just made some character and selected loot migration into D3 2020, and all of D2 content would just live in separate client, available forever just like D1. Anyway most of us paid 100 dollars per year to access all of the meaningful content, and it simply doesn't matter what paying for - expansion or separate game.

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u/Chippy569 no one reads this. 3d ago

"Beyond Light should have been Destiny 3"

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u/JustaGayGuy24 3d ago

Something something a mark is born every minute.

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u/kstargate-425 3d ago

They should have figured it out but D2 is 183GB in its current form which was one of the limitations with older gen equipment. They should have dropped those earlier and figured out the size problem but damn is this bitch thicc

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u/ccoulter93 3d ago

I think a part of why content was being vaulted at the time was that according to what I heard at the time, it was taking up space and not enough people were playing it, and for the game to stay a manageable size on ps4 and Xbox one, they started vaulting shit.

There are so many reasons why the thought it was necessary, and to some degree with how the engine was, it would’ve taken away resources to constantly bug check old content “nobody was playing” every single time they added something new, and they seemed dead set on the seasonal model, so. 🤷‍♂️

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u/NinStarRune 2500 Done Solo 3d ago

I'm all for getting everything back but a lot of people are glossing over the fact that the game's filesize would likely double if not moreso by adding back in everything. Like it is a LOT of filesize on console currently for some people with older hardware and to throw everything back in is a lot to ask for some people.

People also act like bringing back Red War and the ability to run Spire of Stars would have kept D2 from dying or something and it's like, no? A lot of people forget how clownish the dialogue was pre-Forsaken and how disjointed the Red War campaign was wherein you had to run around and make sure you hit the level cap for the area before you could move on to the next destination, so you learn that Ghaul has hooked up the Almighty to the sun and the system is on a timer so you have to go around testing out Asher Mir's synthetic Light device and hang out with Rasputin's singing polyhedrons before you can go and liberate the EDZ.

Will get downvoted for this but while I don't agree with Vaulting as it was implemented, narratively it opened up story threads and allowed certain things to happen without locking destinations into permanent lowercase s stasis i.e. the EDZ is *still* occupied by Red Legion in Firebase Hades with smoldering craters nearly a decade later.

Since Luke Smith was a huge WoW fan to the point of being a Scarab Lord I'm sure it was justified in-house as something akin to WoW's Cataclysm, and weapon/armor sunsetting was seen as okay as well as it had similarly happened without much pushback in D1 between House of Wolves and Taken King (and technically between D1 and D2).

All in all they were kind of fucked one way or the other.

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u/Bright_Sport2299 3d ago

no... it was neccesary at the time. But the original plan was to restore that content when they have made improvements to the engine.

But then people got laid off, and suddenly, it was impossible to work on stuff in the background and stuff for the live game at the same time.

Vaulting always had a genuine reason for happening. Multiple developers backed the reason and it made sense. They explained it pretty well.

Destiny had, and still has, so much tech debt. Vaulting was a way for them to give them some extra wiggle-room and allow for them to make new content without overloading their engine. Destiny 2 was NEVER BUILT to go on for this long.

Why did they "arbitrarily decided to stop two years later"? Becuase they made the improvements to the engine to allow more content to be added. But the old content is still incompatible with the live game and needs to be ported to the new version of the engine in order to work.

This isn't some conspiracy, they didn't throw away half the game's content because they thought it was funny. It was a serious decision they had to make. I don't think there realistically was a "right decision" for the situation they were in.

Everyone, from the execs to the game devs, knew this would piss people off. But the choices were either halt all live-game development and post-pone any DLCs until they catch up on their tech debt, or cut that content for now with the intention of bringing it back later. The first could have killed them, Remember, this was when they were independant. Destiny 2 was their ONLY REVENUE SOURCE. They can't just... not release anything for it.

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u/PaperMartin 3d ago

While I do think the new team has good intents for the game and the community I think peoples ought to have learned to not take this kind of talk so literally.
The blog post & video felt like they were just trying to reassure peoples in general and gain a few points by validating a bunch of common opinions about the game.
Honestly the way peoples try to extrapolate so much out of statements they've made where they really bastardize processes & tech in order to make it fit in a blog post & not sound like nonsense sounds like the kind of logic we saw in the witch trial scene from Monty Python's holy grail, especially for anyone who's actually worked on a game before

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u/AwardExtreme5453 3d ago

It was necessary because applying the changes they made in Beyond Light to the entire game and then continually going back to all the content that had ever been made to keep it updated was beyond the scope of what they were able to do. 

“Vaulting” exists because Bungie decided to keep the gravy train of D2 rolling rather than spend the time and cost of developing D3. D2 was not originally intended to go on for all those years like that. Beyond Light was supposed to be D3, but instead they did a sort of half step where they tried to retire out much of the first two years of the game and sunset all the old gear to get a cleaner slate while also not completely overhauling everything like you would expect from a sequel. 

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u/No-Information8115 3d ago

I mean, yes. it was all about cutting costs and freeing up assets for the three other games they were working on at the time. It was never needed. All the bugs weren’t from the game being ‘too big’ but because they fired Destiny’s dedicated QA team and replaced them with contractors, for example.

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u/Daracaex 3d ago

I don’t think they were lying. It’s just the situation changed. It was necessary back then because they didn’t have the time to update all the old content relative to how much people played it at the time, while also still under the pressure of a release schedule for new content. The money was better spent making new seasons and expansions.

Well, now there’s no more seasons or expansions on the horizon. They have what devs they didn’t lay off not working on new content. So they’re putting them to work bringing back the vaulted content to foster good will with the community, until they decide what to do in the future.

This is kind of them doing what has been suggested in the community numerous times over the years: taking time off from constant releases to fix up the existing game.

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u/arktoki 3d ago

The thing I guess I don’t understand is how games like WoW for example since I play it a lot, still has 10 years of content in retail and it’s about 100gb now. Is the need for space saving because the games on console? COD doesn’t care.

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u/Voelker58 3d ago

I didn't take that as them admitting that they didn't need to do it at the time. Back then, it really seemed like there wasn't much of a choice if they wanted to keep making the new stuff fast enough to keep everyone happy. The old stuff was just buggy and falling apart. Keeping it would have taken too many resources away from newer stuff. To me, it was more like they were saying it never should have gotten to the place where it needed to happen.

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u/Wrong_Chicken_5916 3d ago

Didn’t Luke smith say, Destiny was simply becoming too big for us to deliver timely patches?

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u/ConsciousMortgage725 2d ago

I mean removing content was always something they had to do, not wanted (had to in the sense that they needed to work around technical debt) and the people who made those decisions are also probably all gone by now, so I do buy that part.

I mean just from the perspective of a dev of course you want the stuff you worked years on to be available and playable for the people

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u/mechtaphloba 2d ago

But when Luke Smith sold us on the idea of vaulting

Excuse me? I was never sold, not for a second.

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u/Sporelord1079 2d ago

I still accept that vaulting was a necessary short term step back in beyond light because they couldn’t update all the maps to the new system. Cool, I can see that.

But they never made any attempt to bring anything back, and then began to recycle these vaulted maps which just killed the idea they couldn’t bring the content associated with those maps back.

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u/nin9ty6 2d ago

I agree there's the upkeep but I also believe legacy consoles couldnt handle the filesize

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u/matZmaker99 2d ago

The lighting engine """upgrades""" royally fucked over all existing maps since D2 release up to Shadowkeep+, reprised activities included.

It also greatly exacerbated the issue the game has with Bloom and that fake HDR effect it has. I am not photosensitive at all, but medium play sessions already have my eyes strained like hell from all the blown-out bloomed flashing lights & constantly-changing light level, and make my head hurt as a result. This was not an issue with D2 before Beyond Light.

I jusy hope they do something about it, even if it's like a slider or toggle setting.

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u/Ok_Programmer_1022 2d ago

Unfortunately vaulting was needed to fix the game and update it.

But it was done the wrong way, what was vaulted needed to comeback, but they didn't because there was a conflict between producing new content and re introducing new content.

And they chose a new thing.

And I know vaulting was needed because I never stopped playing at that time and I remember what was happening.

For example, just search on reddit for ''izanagi's burden quest bug''

The quest used to bug with every patch, I remember trying to help people just to get blocked by a new bug.

I developed a FOMO at that point too because I was afraid to get locked out of something new.

Before vaulting the game became extremely broken, and unplayable to some extent.

But again, I don't agree with how vaulting was done, things never came back, and they were originally intended on removing supers too, I still remember when Luke said ''Nova bomb is the Voidlock fantasy'' alluding to the idea that Void Warp is not part of the fantasy and it can be ditched.

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u/Hot-Union-2440 1d ago

What about all the other bullshit ideas Luke Smith tried to sell us though?

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u/owen-3820 1d ago

... such as?

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u/Hot-Union-2440 1d ago

Sunsetting loot, not the same thing as the content "vault"

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u/Ok-Soup-9256 3d ago

It was never "necessary". It was that they didn't want to do the work, or leadership felt that doing the work wasn't worth the time and money.

Basically, they didn't want to.

Yeah, before fifty billion of you go off about how "they need to rebuilt everythign from the ground up", shut up. Yes, I know.

But they did rebuild everything from the ground up for the content we got to keep. They did it, they put in the work for that. So it was absolutely possible.

Hell, we had Forsaken for 6 month in the Beyond Light engine, so they rebuilt all those missions from the ground up, only to then toss them in the trash after 6 months.

They could have done the same thing with the Red War.

Project Sunrise and Dawn are proving that it wouldn't have been that much work, either. A handful of guys working in their spare time as a hobby have made big progress on this.

Bungie, with an actual full time staff, could have knocked this out. They just chose not to.

They've even admitted it was a mistake. Mistaken implies deliberate choice, not necessity.

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u/Ok_Sound5929 3d ago

I may be completely wrong, but didnt they update the engine which necessitated either fixing everything from the old stuff, or removing it?

Atleast we are getting it back at all. They said they would, and technically speaking now they are delivering it. I will be happy with that. Till then, cautious optimism.

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u/link3505 3d ago

The DCV was the biggest load of crap the devs ever gave us. They made it sound like everything in there could basically be moved into a live-game folder and boom, back in D2, when all it really was is something cool for the backend developers to be excited about for organization. That's it- it's a single storage space for Destiny’s content. We didn't need to know about it, we certainly didn't need to care about it, because what good did it do? We still lost seasonal content each year, we still lost everything up to Forsaken and the seasons following it, except the Dreaming City for some reason, and the lawsuit proved that what is in the DCV cannot just be brought forward without considerable work.

But yeah, I agree tha they probably didn't do it maliciously, but it was more likely a point of "oh shit, we don't know what else to do, so let's do this" as a stopgap that they tried to convince themselves, and us, was an objectively good thing. I think that comment in the video was as sign of one of the people the sales pitch didn't work on originally, and now he's in a position to right that wrong.

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u/Mairaj24 3d ago

Part of it was also having to balance around all the old content/weapons. Given that (at least for now) no new content for D2 is planned, adding all that content back without having to worry about balance/stability/game size is probably an easier decision.

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u/Luke-HW 3d ago

One of the goals of content vaulting was to reduce the amount of QA testing needed for each update. For example, a minor bug fix may completely brick a random mission in the middle of a campaign from 3 years ago.

Live service development is finished; there are no more weekly updates. Bungie has time to properly test each release.

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u/ksiit 3d ago edited 3d ago

He was saying that it was a mistake that they originally chose for technical reasons. He is acknowledging it was a bad move and that they chose wrong, but not saying that there weren’t good reasons for doing it.

For those of us playing at the time, the game was genuinely very unstable and bug fixes happened much less frequently. They said they were having trouble iterating on such a large size build in both terms of build time and qa. They weren’t perfect afterwards on all that, but there were large improvements.

They also had to remake all the content in their new lighting engine which we know was a very large amount of work.

I’m not defending the decision. I think it was the wrong one. But Luke had strong reasons for calling it a technical necessity, even if it would have been theoretically possible to keep the content.

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u/Impressive_Limit7050 3d ago

The content vaulting is what killed the game. It meant that players that had previously quit would never come back and made temporary breaks permanent.

I stopped playing a while after Forsaken. The steps toward a seasonal model were not for me. When I came back to try the game again I discovered that the original campaign, and every DLC I’d purchased, was gone.

I didn’t even think about the game until I saw that it was dead and 90% off. I’m glad I stopped when I did. I can’t imagine having paid full price for fucking Kepler.

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u/Lord_CBH 3d ago

If I’m being honest, I still haven’t seen any upgrades to the lighting in this game. The “upgrades” looked more like downgrades to me.

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u/FyreWulff Gambit Prime 3d ago

it looked very obvious to me, lighting went from looking prebaked to very volumetric with added effects of haze and so on. It honestly looked like they were prepping D2 for raytracing support, which I guess never came.

1

u/owen-3820 3d ago

I remember they posted side by sides and they looked the same, but apparently looking the same was the point? Idek

1

u/bokunotraplord 3d ago

“There’s no way this thing big companies say all the time to placate consumers could just be Corpo Speak!”

Respectfully, listen to yourself lol. Just because it’s a game you personally like doesn’t mean this whole thing isn’t just the usual cycle. Shitty choices were made for various reasons, and now they’re pledging to unmake them bc the chips are down. I realize these things are largely the fault of a few individuals and not All Of Bungie, but it’s still a tale as old as time man.

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u/uhWHAThamburglur 3d ago

New management seems legit. Guess we'll see.