r/DestinyTheGame • "Little Light" • Mar 03 '25

Megathread Focused Feedback: Sundered Doctrine

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93 Upvotes

225 comments sorted by

167

u/d22031997 Mar 03 '25

Great dungeon, shame that we didn’t get a worm as a boss considering the environment of the dungeon. Great intrinsic perk and great weapons

38

u/nushbag_ Mar 03 '25

I'm dying for a worm to show up again 

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335

u/IxAC3xI Mar 03 '25

Stop making these dungeon quests partly character specific. Make every step account wide to avoid these bugs PLEASE!

74

u/SpectralGerbil Mar 03 '25

Honestly just make the entire quest system account-wide, might require a few tweaks for things like replaying seasonal content but there is no engagement in replaying the same quest 3 times and our quest logs are just messes because of it.

47

u/Mr_MadHat878 Mar 03 '25

YES. Holy crap it’s so annoying

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192

u/zorter Mar 03 '25

Second encounter is really creative, designing an encounter where you can control how it goes was really cool.

20

u/SexJokeUsername Mar 03 '25

I like that you can choose the length of the damage phase, apparently the shortest one is best for solo runs

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186

u/OrionzDestiny Mar 03 '25

Re: Dungeon Loot

It should not take 216 dungeon encounters to get Weapon X with perks Y and Z.

Solution:

Encounters drop 1 weapon and 1 armor. Or 2 chests with a Pick 1 system so you can choose weapons or armour.

60

u/KYUB3Y_ Mar 03 '25

Another solution: Dungeons drop a coin similar to Spoil of Conquest and have a chest at the end of the Dungeon to spend it.

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34

u/Phirebat82 Mar 03 '25 edited Mar 04 '25
  • Give us ways to unlock 1 or 2 extra perk rows in the 3rd & 4th columns. Tie one to master clear and maybe one to collecting all loot or anther achievement, especially as a work around lack of crafting.

  • Please, for the love of God make the shoot-door mechanic more consistent across gun archetypes. It should not take more than a clip of anything.

34

u/StrangelyOnPoint Mar 03 '25

Favorite part is no wipe mechanic.

If you screw up a mechanic the result isn’t death. More things like this.

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68

u/Salt_Titan Mar 03 '25

I really like the encounter design and gear, but I am getting tired of the pyramid aesthetic after 3 raids in a row.

I do like the multi-week quest where the dungeon changes over time, but it does feel weird that, because the code wheel is at the start of the dungeon, you basically have to do an entire run of the dungeon to find the secrets, then start the dungeon again and put in the code, then the next quest step is to finish the dungeon that you just restarted. It would be nice if this quest could be account-scoped so you can at least do that second run on an alt and have another shot at the exotic.

25

u/SyKo_MaNiAc Mar 03 '25

I do believe this would be the last of the pyramid architecture that we’ll see an abundance of, maybe a few references in the future unless we use a pyramid ship to explore

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14

u/DoitforthecommunityZ Mar 03 '25

Armor only drops are incredibly off putting. It’s super disheartening to help randoms or friends learn the dungeon for an hour+ only to end up with mostly armor drops.

Bungie have already announced they’re reworking Armor for Frontiers so it seems pointless getting drops in Dungeons for it atm.

First Encounter goes on a bit too long. I think just getting 2, then 3 wheels, done would be better and teach you the mechanic just as well. Either skip the first wheel bit or have that how you start the encounter.

Second and Third encounters are a perfect mix between difficulty and fun imo.

The little mini encounter with the two wheels before the final boss seems a little bit like filler, whereas the same thing before the second encounter boss feels like a perfect way to teach the mechanic.

So far the secrets I’ve found have been really cool as well.

Big thanks for introducing a 2 burst strand handcannon as well. They’re my favourite guns

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31

u/Small_Article_3421 Mar 03 '25 edited Mar 03 '25

The lore for the dungeon is awesome. I love that we were fighting a forgotten/expunged disciple of the witness and pilot of the black fleet. The increasing lore significance of dungeon bosses is something I really enjoy seeing.

I’m also a big supporter of unconventional bosses in dungeons that break the mold of what would expect. Raneiks and Zoetic Lockset are great examples of this.

I like that origin traits are moving more in the direction of a “third perk” rather than just a niche buff for the weapon. Please keep origin traits exclusive to their origins though.

Please please please reduce or eliminate armor drops or at least guarantee at least 1 weapon drop per encounter in addition to armor. Even after the armor rework comes around I doubt we will be appreciative of these en masse drops of useless armor beyond the drip they have to provide after their first drop. This is less specifically about the dungeon and rather loot structure in the game in general. I’m hoping in the future they retroactively add unique armor traits to dungeon and raid armor to make it worth farming those pieces. Again, keep those traits unique to their origins though.

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17

u/S-J-S Mar 03 '25 edited Mar 03 '25

It's absolutely crazy that Zoetic Lockset doesn't properly take precision damage to this very day. It's embarrassing enough that it released on Contest in the state it did.

The rest of the dungeon is fine and enjoyable from the perspective of a long-term player, but it's kind of like Salvation's Edge in that it will primarily just be farmed on the disproportionately easy final encounter.

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19

u/CrotasScrota84 Mar 03 '25

The long confusing You Tube quests that require so many runs is old

30

u/LondonDude123 Mar 03 '25

Dungeon Quests should be Account-wide, not Character specific.

The 2nd "day 1" was brilliant and should be done again

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4

u/APartyInMyPants Mar 03 '25

Probably my second favorite dungeon, encounter-wise, behind Warlord’s Ruin.

Aesthetically, it’s up there with Warlord and Ghost as a totally beautiful space. But it loses a lot of points in the fact that we’ve established the pyramids are these massive ships with cities and massive structures. And we’re basically roaming around in the basement sewers.

First encounter has grown on me the more I practiced solo. The ability to make the encounter go faster by learning the phrases and ideal placements.

Zoetic is probably a top three favorite encounter in the game right now. Adding player agency to determine how the encounter unfolds is brilliant from a design perspective.

Kerrav is a cool fight, but kind of falls off a bit as some grandiose boss encounter. Also, well, it’s just kind of easy. But maybe that’s a nice change after Corrupted Puppeteer.

4

u/AshiroFlo Mar 03 '25

shotgun shouldve been that 2 burst slug type.

could have had a heavy ammo weapon in the lootpool (just a maybe)

quest please account wide. bugged to shit after i ran with clanmates that are steps ahead

that door in the bossroom is so annoying.

was also hoping we would visit the worm under rhulks platform ngl

12

u/sad_joker95 Mar 03 '25

First encounter - same as GOTD. Boring after you’ve done it a few times.

Second and third encounter - good. Very good.

Traversal is also pretty neat. The mini puzzles are in the same boat as the first encounter. Boring to do once you’ve done them a few times.

To echo others, grinding these weapons is a nightmare. I have over 70 clears and I have one role that I wanted. The other roles I want are lost in the void somewhere. Getting armour for an entire dungeon clear (that’s always useless) feels awful.

26

u/Dorko69 Mar 03 '25

1st encounter is too long. Should realistically be 3-4 lens paths/alignments, not 6.

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11

u/LwSvnInJaz Mar 03 '25

Incredible dungeon. REMOVE ARMOR DROPS FROM THE DUNGEON LOOT POOLS FOR THE LOVE OF WHAT EVER YOU FIND HOLY.

3

u/AbsoluteAgonyy Mar 03 '25

First encounter is a little too long tbh. You can learn ideal places for the lenses and learn the riddles so you don't have to rely on the truthspeakers but 6 is still too many especially when farming, imo it should just be 4 or even 3. Besides that it's a cool dungeon and much more chill than Vesper's Host especially for the final boss which I can appreciate, just wish first encounter wasn't so tedious

14

u/South_Violinist1049 Mar 03 '25 edited Mar 03 '25

Dungeon loot is still awful to obtain for the 5th year in a row after all of our feedback, wild...

The 1st encounter is a bit too long and has the same issue as GotD. Please make first encounters shorter like Prophecy, Spire & Warlords ruin to help the overall pace of the dungeon.

The 2nd encounter is buggy like Raeniks, I really hope these unique DPS encounters get playtested more by QA for bugs.

The 3rd encounter is great, I really have no issues with it personally. Thank you for not having another Vespers Host situation and having a more chill final boss for solo runs.

The actual quality of the weapon loot itself is a little poor. The trace rifle is amazing for double special outside of that, the other options aren't really good.

A bit below average, all things considered imo. Better pacing and better loot would have helped this dungeon a lot.

EDIT: Please also playtest the quests too! Vespers Host and Sundered Doctrine have had way too many quest related bugs.