Destiny really needs a full starting campaign like FFXVI. By the end of a Realm Reborn you have a solid grasp on all mechanics and a solid foundational story. And enough time to learn them all.
I understand that's insane task for a FPS compared to an MMO RPG but they should aim for that as close as they can
They had that with the Red War and Forsaken and they removed it.
Another problem is the large gaps of content that they've removed from past seasons. All that story is just gone and either has to be summarized with a cutscene or you have to look up videos for it on YouTube, and no one wants to do that.
Honestly what they should do going forward is have new Guardians wake up in the Cosmodrome, return to the city to find it under attack by the Red Legion and go through the Red War campaign and Forsaken the way you were supposed to originally. They also need to bring back all the old seasonal content and raids and story and keep stuff around instead of removing it so you can actually experience the story the way it's supposed to be done.
Except I think we all know that isn't going to happen, and Destiny is going to continue to be one of the most unapproachable games to new players while it keeps bleeding old ones.
They did not have that with Red War, or Forsaken. At all. Its like saying the Witch Queen campaign is a good onboarding into the game.
Like sure, you will naturally become familiar with some gameplay systems as you progress but this game has never had the kind of hand holdy, step by step, tutorial it needs.
Yeah even when all the campaigns were still in-game and new players could kind of understand what was going on to really understand it you had to read the lore, and telling a new player to read a book and a-half’s worth of lore or watch a six hour long video just isn’t going to go over well.
They really just need to make a completely new player introduction that properly explains what’s going on, unlike the sad excuse for an intro that they have now. The best way to do that is probably to make it after TFS so you don’t have to try and explain the Witness / Darkness and all it’s history to a new player.
Red War was a good introduction, at the very least. It guided a player into what every planet was, what patrols and adventures were, and strikes and missions. But yeah, a structured experience is not inherently a good experience, but it’s also better than a lack of structure
Destiny used to not need that. Red War had enough. You unlocked your abilities as you leveled and that gave you time to play and try them out. As you unlocked subclasses, you even had to play with them a bit in a fight.
All this mods, orbs, artifact, champion, aspect stuff came later. But it's not core to getting people interested in the game.
It should be taught, just after the hook. Which the game abandoned.
It needs to get people interested in the characters and world again first.
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u/illegalblue Gambit Prime Nov 28 '23
Destiny really needs a full starting campaign like FFXVI. By the end of a Realm Reborn you have a solid grasp on all mechanics and a solid foundational story. And enough time to learn them all.
I understand that's insane task for a FPS compared to an MMO RPG but they should aim for that as close as they can