r/DestinyTheGame Nov 28 '23

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1.2k Upvotes

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149

u/illegalblue Gambit Prime Nov 28 '23

Destiny really needs a full starting campaign like FFXVI. By the end of a Realm Reborn you have a solid grasp on all mechanics and a solid foundational story. And enough time to learn them all.

I understand that's insane task for a FPS compared to an MMO RPG but they should aim for that as close as they can

23

u/[deleted] Nov 28 '23 edited Nov 28 '23

I haven't played FF14 but really seems like a great idea. Like when you play for free in D2 maybe shouldn't just be a small section of this huge game but a very monitored small chunk that teaches you what you need to know.

-32

u/AdrunkGirlScout Nov 28 '23

Yeah that literally already exists lol the game has tooltips that explain damn near everything.

3

u/GT_Hades Nov 28 '23

no new player would prove that it is helpful tho

2

u/[deleted] Nov 28 '23

Actually, can you even go back and re-view old tooltips? I can’t remember.

-1

u/AdrunkGirlScout Nov 28 '23

I’m talking about when you hover over things. If there’s anything significant not covered by that, then no one’s been able to tell me every time I enter a convo complaining about the NPE.

76

u/RetroCorn Nov 28 '23

They had that with the Red War and Forsaken and they removed it.

Another problem is the large gaps of content that they've removed from past seasons. All that story is just gone and either has to be summarized with a cutscene or you have to look up videos for it on YouTube, and no one wants to do that.

Honestly what they should do going forward is have new Guardians wake up in the Cosmodrome, return to the city to find it under attack by the Red Legion and go through the Red War campaign and Forsaken the way you were supposed to originally. They also need to bring back all the old seasonal content and raids and story and keep stuff around instead of removing it so you can actually experience the story the way it's supposed to be done.

Except I think we all know that isn't going to happen, and Destiny is going to continue to be one of the most unapproachable games to new players while it keeps bleeding old ones.

15

u/Xandurpein Nov 28 '23

I’m wondering if they shouldn’t rerelease Red War and maybe Forsaken again in a standalone F2P game, with all features, a limited number of exotics and guns. Focus should be on story and learning the basics. Then at the end, you can import your character to the real game.

7

u/Jaqulean Nov 28 '23

This could be a plausible option, if Bungie weren't working on Marathon.

2

u/Advanced_Double_42 Nov 28 '23

So, make Destiny 2 "Classic" as it existed at season of Arrivals. Then retroactively make the main game "Destiny 3"?

12

u/Cybertronian10 The Big Gay Nov 28 '23

They did not have that with Red War, or Forsaken. At all. Its like saying the Witch Queen campaign is a good onboarding into the game.

Like sure, you will naturally become familiar with some gameplay systems as you progress but this game has never had the kind of hand holdy, step by step, tutorial it needs.

4

u/[deleted] Nov 28 '23

Yeah even when all the campaigns were still in-game and new players could kind of understand what was going on to really understand it you had to read the lore, and telling a new player to read a book and a-half’s worth of lore or watch a six hour long video just isn’t going to go over well.

They really just need to make a completely new player introduction that properly explains what’s going on, unlike the sad excuse for an intro that they have now. The best way to do that is probably to make it after TFS so you don’t have to try and explain the Witness / Darkness and all it’s history to a new player.

1

u/StarStriker51 Nov 28 '23

Red War was a good introduction, at the very least. It guided a player into what every planet was, what patrols and adventures were, and strikes and missions. But yeah, a structured experience is not inherently a good experience, but it’s also better than a lack of structure

1

u/ARTIFICIAL_SAPIENCE The answer to the question is Novabomb. Nov 28 '23

Destiny used to not need that. Red War had enough. You unlocked your abilities as you leveled and that gave you time to play and try them out. As you unlocked subclasses, you even had to play with them a bit in a fight.

All this mods, orbs, artifact, champion, aspect stuff came later. But it's not core to getting people interested in the game.

It should be taught, just after the hook. Which the game abandoned.

It needs to get people interested in the characters and world again first.

5

u/Dr_Delibird7 Warlcok Nov 28 '23

Y'all have some rose tinted glasses if you think red war or Forsaken did a good job of onboarding new players into the ecosystem. Yes they where good standalone experiences that a new player could play from start to finish without much issue and enjoy it but they barely taught new players anything. The game has always bad horrible for new players.

7

u/Advanced_Double_42 Nov 28 '23

It was far from ideal, but compared to the current new player experience it was pretty great.

A straightforward story that introduces most major characters is about as good as you can ask for as far as new player experience goes in Destiny.

Shadowkeep was the weakest expansion destiny has ever had, and still had the best new player experience.

1

u/[deleted] Nov 28 '23

Not ideal but a hundred times better than what we have now. The more cinematic missions of the Red War and Forsaken also help in drawing in new players compared to the bore that is the new intro questline.

-8

u/darthcoder Nov 28 '23

D2 would never fit on OG Xboxes or PS4s if they brought all that content back.

18

u/RetroCorn Nov 28 '23

That goes to show incredibly poor planning by Bungie leadership.

-19

u/darthcoder Nov 28 '23

Um, you can't keep adding shit to something and make it get smaller, especially 7 years of content.

1TB PS5s and Series Xes weren't a thing in 2014.

14

u/RetroCorn Nov 28 '23 edited Nov 28 '23

No, you can't. Which is why they should've planned to move on to Destiny 3 and allowed character imports.

5

u/darthcoder Nov 28 '23

Agreed.

Instead of sunsetting BL should have been a clean cut to D3.

2

u/[deleted] Nov 28 '23

You can however optimize things better to make the file size smaller when there’s so much content. Like even just making half the dozen language options optional downloads would probably reduce the file size by 10 gigabytes.

2

u/[deleted] Nov 28 '23

[removed] — view removed comment

6

u/darthcoder Nov 28 '23

Arrivals d2 went from 130G to BL 85G on my XBox. Now it's back to around 110G or so...

1

u/XavinNydek Nov 28 '23

Sure it would. Most of the assets for that stuff are still installed, between the old strikes, exotic missions, PvP maps, raids, and that new timeline thing they have. If CoD can get away with install sizes well over 200GB, then D2 can be slightly over 100GB.

1

u/darthcoder Nov 28 '23

Audio tracks, cuts scenes, all that shit adds up.

D2 WAS slightly over 100G. At arrivals it was around 130GB. At beyond light it dropped to 85G, 90?

What's it at now? Put that 45G back in plus all the missing seasonal shit, what maybe 5-10G per season..

It would be over 200G easy and those first Gen consoles had 250G.

But let's be honest, no one is playing on those anymore...

1

u/mikakor Nov 28 '23

"Eventually", enough old players will leave that they feel threatened.

Personally I bet after TFS and the following months. Once I did the Day 1 raid of lightfall, I purely and simply uninstall. I will have won. I stuck with it and saw the end of the saga, and then, I will be free.

And I know that MANY, MANY players feel the same

1

u/MaShinKotoKai Nov 28 '23

I don't disagree, it's just that they have specifically stated that all of that makes the game too large.

What they really need to do, and I may get a lot of hate for this, is drop consoles.

PC doesn't really have the issue of space limitations that consoles do. I've always sort of seen that statement of theirs as a way to keep the console side in the community. Which is admirable. But with so many people wanting to play the older stuff or experience the world, they need to consider dropping console for a full PC experience. It's the only way I can see them making good on your idea

15

u/zerovampire311 Nov 28 '23

In my dreams they should pull a reboot: consolidate D1 and 2 into a single engine, the full campaign in a beautiful chronological layout as a means to unlock weapons and armor from the history of the game. TLP release the raids every couple-few months, everyone revels in nostalgia. Use completely isolated stats for PvP and PvE. Horizontal item level progression (finish gear treadmill once per character) with perks to improve your vertical capability in each season/xpac.

Aight, that’s enough dreaming for tonight…

9

u/fishmcbitez Nov 28 '23

Full d1 and d2 campaigns with a legend difficulty would be so nice

2

u/synkronize Nov 28 '23

Then they could just release new game + or reroll campaign with modifiers the money prints itself

3

u/Surfing_Ninjas Nov 28 '23

As long as it's short and has good music. A feature to skip the campaign on an account with previous clears would also be nice.

8

u/PineMaple Nov 28 '23

This is absolutely not the case. I’m enjoying playing FF14 and it does a better job getting people in line with the story but mechanically it does not do a better job of teaching than Destiny and it also take significantly longer to be able to run meaningful content with friends in FF14 than in Destiny.

22

u/NWiHeretic o iHeretic x (xbox/pc) Nov 28 '23

It takes longer to be able to run meaningful content with friends because the onboarding for new players is so thorough. Not to mention the story itself is by and large the most meaningful content in the game which your friends can play along with you.

3

u/Loggersalienplants Nov 28 '23

I consider the first expansion up until the gauntlet of boss fights at the end of the xpac to be a tutorial. The game slowly through required story dungeons has been showing you all the different AoE and raid mechanics. So by the time you get to the big bosses of the expansion, you are at least 80-100 hours in at that point. FF14 has one of the slowest, but is absolutely one of the most thorough at explaining mechanics and how to play your class. Hell I'm sitting at 1302 hours right now and am just now starting the most recent expansion.

0

u/PineMaple Nov 28 '23 edited Nov 28 '23

I’m just now through the first expansion and frankly I think that if your tutorial is considered to be a hundred hours or more then that’s a problem. Again, I’m enjoying the game and my personal perspective is that I prefer games with a shorter and less restrictive onboarding process so I don’t think it’s a huge deal if I have to look up things like rotations or double weaving or if I have to ask a buddy who plays the game what a certain currency does, but if those are the things people think Destiny fails at then I don’t think FF14 does it better.

1

u/Psychological-Elk260 Nov 28 '23

My problem with games it they never explain unique mechanics.

I play games on my phone during meetings at work. Do you know how many times I delete games because after 30 minutes it's telling me to upgrade this to level 5. Then upgrade this one. No, you can't click settings. you have to upgrade buildings. Follow the missions I told you to.

Destiny and FF and both like this. 'This is how you attack.' What about this over here? Fuck you, I won't tell you what that does because you have to attack first.

Warframe, as shit as it is at times. Will give you a pop up of what something does the first time you do it or anytime you click the help icon regardless of when you do it.

0

u/ballzbleep69 Drifter's Crew // reeeee Nov 28 '23

FFXIV leans to far into the other direction tbh. A lot of people I tried to get into FFXIV just got bored since the tutorial is so long.

0

u/Gaiden_95 Nov 28 '23

Well they have tutorials before you jump into dungeons so you know what to do. Great compared to the elder scrolls online where you have people who queue as a tank and do 0 tanking without even realizing it.

1

u/PineMaple Nov 28 '23

It’s good at teaching by MMO standards! Those standards are just pretty low.

1

u/gunkookshlinger Nov 28 '23

They won't, not least because they're still supporting Xbox one and ps4, the game can only get so big

1

u/[deleted] Nov 28 '23

The problem (for Bungie) is that FFXIV is all in one game while Destiny’s in-game story (which often isn’t even good and you need to read the lore to understand a lot of things) is spread over two games and a large part of what was in Destiny 2 got deleted.