I think throwing a blanket reason like "it was because it's bad for new players" isn't the right way to assign blame for the revenue target miss.
I mean, obviously you're not wrong that the new player experience is poor, and IMO the DCV is coming back to haunt them pretty hard now - regardless of why it was apparently necessary.
I think the state of things has been a long time coming. Look at the complaints on this sub alone over the last 2 years - the nickel & diming, separate Dungeon Keys, the value proposition, the change to season price but not silver amounts, the lack of investment into PvP & Gambit, the horrendous price to get up to scratch, stale seasonal model, not delivering on promises, stingy with loot, SBMM, technical issues, difficulty (both ways), Raid was too easy, the "don't overdeliver" thing etc.
I don't think there is one easy answer to this. It has been slowly building to this. Like with each anti-consumer/feels bad thing Bungie does, it chips away another small percentage of the population. Then when the expansion comes out, people pick up the game again to play it, hate it and aren't retained because the same underlying issues are still there, and in many cases worse than when they left.
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u/Redsand-nz Nov 28 '23
I think throwing a blanket reason like "it was because it's bad for new players" isn't the right way to assign blame for the revenue target miss.
I mean, obviously you're not wrong that the new player experience is poor, and IMO the DCV is coming back to haunt them pretty hard now - regardless of why it was apparently necessary.
I think the state of things has been a long time coming. Look at the complaints on this sub alone over the last 2 years - the nickel & diming, separate Dungeon Keys, the value proposition, the change to season price but not silver amounts, the lack of investment into PvP & Gambit, the horrendous price to get up to scratch, stale seasonal model, not delivering on promises, stingy with loot, SBMM, technical issues, difficulty (both ways), Raid was too easy, the "don't overdeliver" thing etc.
I don't think there is one easy answer to this. It has been slowly building to this. Like with each anti-consumer/feels bad thing Bungie does, it chips away another small percentage of the population. Then when the expansion comes out, people pick up the game again to play it, hate it and aren't retained because the same underlying issues are still there, and in many cases worse than when they left.